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        <rdf:li rdf:resource="http://www.v2.nl/archive/articles/but-she-was-a-heroine"/>
      
      
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  <item rdf:about="http://www.v2.nl/archive/articles/shifts">
    <title>Shifts</title>
    <link>http://www.v2.nl/archive/articles/shifts</link>
    <description>Short essay by Achim Wollscheid, published in "Book for the Unstable Media," 1992.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Duchamp's displacements moved <strong>'context' </strong>into the center of 
artistic work and its presentation: the inversion of the object/subject 
relationship. The changing of positions which artifact and environment 
had been performing, concealed a explosive which, only after the 
realization of the Duchampian model, proved to be extremely dangerous.</p>
<p>The sacrilege he committed lies in the removal of the object 
(ready-made) from the basic subject-object relationship. After which the
 Art-Consensus-Cartel could only play the identification game: that 
between user/observer and object, playing identity and subject as the 
last cards in a game of intentional deception.</p>
<p>The Duchampian experiment proved successful in the artistic 
laboratory conditions of that time, perhaps because that which caused 
his rebellion also gave it a foothold: in the museum, his revolt found a
 suitable and convenient frame which eventually determined its 
direction. Consequently, Duchamps experiment with art became an 
experiment with the observer, who, in the laboratory of the cultural 
canon, became the equivalent of the removed object.</p>
<p><strong>'Étant donnés: </strong>the happening is over, or nothing is happening.</p>
<p>The desperate <strong>'museumization' </strong>of the present day, one of the 
causes of the escalating disappearance of an historic basis, evokes a 
single question: how many objects have to be removed from reality to 
prevent us from realizing that nothing is happening? The explosiveness 
of the subject (if there is one at all) results from the fact that the 
museum has taken the place of the ready-made, and society the place of 
the museum. What is missing is the security of a reference to a shifting
 of relationships, which is why <strong>'experimental' </strong>art is no longer possible.</p>
<p>Nobody is outside. there is no outside. As a means of comparison of 
equivalent developing tendencies, technology could become an <strong>'artistic' </strong>medium in such a delimitation of society. Because distribution and circulation of objects and emissions are the primary <strong>'contents' </strong>or <strong>'information </strong>of
 mass communication, the context-threshold, against which Duchamp's 
objects had been revolting ironically, is disappearing. If the 
distribution of technical media obeys totalitarian rules, '<strong>publicity', </strong>the desert of uninterested acceptance, becomes, to a <strong>'technicized' </strong>art, an aim for strategic action.</p>
<p>That which has no relation to anything, <strong>'the public,' </strong>must 
once in a while be re-objectified. The task of 'art 'is to implant 
happenings into information. Because distribution/circulation comprises 
the primary content of information, the happening can take on two forms:
 <strong><em>ACCELERATION or ERASURE</em>.</strong>&nbsp;</p>
<p>© Achim Wollscheid / V2_, 1992</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights></dc:rights>
    
      <dc:subject>article</dc:subject>
    
    
      <dc:subject>essay</dc:subject>
    
    
      <dc:subject>unstable media</dc:subject>
    
    <dc:date>2009-04-07T14:35:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/transurbanism-day-2-program">
    <title>Transurbanism - Day 2: report</title>
    <link>http://www.v2.nl/archive/articles/transurbanism-day-2-program</link>
    <description>Report by Sandra Fauconnier about the second day of the Transurbanism symposium.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Bart Lootsma opens the second day of the Transurbanism symposium with a
short introduction on cities as networks -- not only in the
infrastructural, but also in the social sense. New typologies
constantly emerge, in order to accommodate the many diverse subcultures
that become increasingly mobile through the influence of the media.
Lootsma describes two case studies for this phenomenon. The gay
community in the Netherlands is an example of a subculture where its
members travel long distances in order to meet at places with very
specific detailing (bars, saunas). The media play an essential role in
programming such places; in a sense, the media 'attack' architecture
here, through a strong bottom-up approach.<br />The inland of Australia
with its extremely low population density, as a second example, could
be described as a city with ultimate diffusion. There is a welfare
system with airplanes and radio stations; people communicate via radio,
speak an 'urban language' (as demonstrated by linguists) and call each
other neighbours. This laboratory-like situation is rather unique;
within older cities the situation is more complex, due to various
traditions influencing urban life.<br /><br />Lecture by Mark Wigley<br /><br />Mark
Wigley contributes to the symposium with a polemic and sceptical exposé
centred on the historical precedents of the 'new' concept of
transurbanism. He starts by emphasizing his expertise on 'the species
of the architect' -- he is not an urbanist -- and by attacking the
lecture by Edward Soja; he warns the audience in a tongue-in-cheek way
that his opinion is the exact opposite from Soja's.<br /><br />Wigley sums
up the characteristics of the so-called 'new' type of city in his fast,
eloquent style -- all agree upon the fact that the city now consists of
overlapping media streams, and that this transformation is now
threatening the figure of the architect. Wigley humorously describes
the whole 'industry' of conferences and publications devoted to this
theme and strongly states that, in his opinion, one should look
backward in order to move forward.<br /><br />The idea that the city has
lost its physical limits, Wigley states, is not at all new, but dates
back to the 60s, where authors such as Marshall McLuhan and Melvin M.
Webber already described the phenomenon of the global village, the city
as a cybernetic system and as a maze of subcultures, characterized by
complexity and diversity instead of chaos. These essays were written in
the early 60s -- almost 50 years ago, that is -- and Wigley jokingly
wonders whether, 50 years later, architects will still declare that
'everything is new!'<br />Wigley describes how the idea of the map or the
plan loses its significance, and how planning departments, especially
in the United States, are getting rid of architects in their team. We
are moving to a post-space world; this evolution has, equally, been
described since the 1960s, with authors such as Charles Moore ("You
have to pay for the public life", 1965) and Robert Venturi ("Complexity
and contradiction", 1966), and exemplified by the numerous hardcore
architectural experiments (Cedric Price, Archigram, Superstudio) in
Europe that describe cities as computers or dispersed systems. Even as
early as the 1920s or 30s, Buckminster Fuller and the Russian
disurbanists predicted the collapse of the European cities.<br /><br />According
to Wigley, all this talk of dispersal of the city can be explained by
an image that we all have in our heads -- the image of a medieval,
walled dream city with a roman base; an image of the domestication of
the wild, while the contemporary city has lost its stable quality and
has become undomesticated wilderness. Wigley tries to demystify this
image by criticizing the utter reverence one usually has for those
medieval times ("No-one criticizes a gothic cathedral") and by pointing
out that architects apparently dream about a place -- this medieval city -- where architects played no role at all.<br /><br />Wigley then describes
the city as a decision, referring to the strong influence that the
military has usually had on city layout; architecture can be considered
as threat management from this point of view. He ends his lecture with
a last comment on the time lag in our thinking about the city -- almost
fifty years at this point.<br /><br />Roemer van Toorn's lecture<br /><br />Roemer
van Toorn emphasizes the political aspects of our society in
transition, in a lecture enhanced with photographs of contemporary
cities around the world. We currently live in the transition from one
society to another, where a new political stance is needed in order to
be able to deal with the multitude in society -- the "society of the
And"; this political stance can, according to van Toorn, be achieved by
learning from narrative techniques in cinema and theatre. <br /><br />Van
Toorn shows a few examples of architectural ideas and projects that
show the confrontation with the multitude: the USE group (the Uncertain
States of Europe) who engage themselves with the uncertainty that could
transform into innovation; Xaveer De Geyter's design for the 'Carrefour
de l'Europe' in Brussels; the ideas of the Situationists that
alienation in our contemporary society could be overcome; an idea
opposed by van Toorn, who states that no overarching solution can be
found, only a multitude of interventions. He then demonstrates how the
multitude is very often hijacked by the market. All the images of the
September 11 disaster in New York were reduced to the image of the
American flag and the slogan "America under Attack"; the Dutch pavilion
at the Expo 2000 in Hannover by MVRDV Architects shows us that
collaging reality together is clearly not enough.<br /><br />The practice
and theory of film and theatre can help us to overcome opportunism, by
focusing on scenarios and stories (not on objects); filmmakers use
visual techniques and sequences of time -- the motion of one image to
another.<br /><br />In the movie "Festen", Thomas Vinterberg rejects the
model of the nuclear family and allows liberation, through the
introduction of an element of absurdity (an incest story), not in order
to put this on the political agenda but as a tool for liberation.
Similarly, the Guggenheim museum in Las Vegas, designed by OMA,
prevents commodification through the introduction of a raw 'jewel box'
for the artworks. In both examples, roughness and trucage were used as
aesthetic techniques against the hijacking of the multitude.<br /><br />Rem Koolhaas<br /><br />During
his lecture, Rem Koolhaas exemplifies OMA's attitude towards the
contemporary city and the media, by showing examples of their recent
work. He shows a few recent research projects (a.o. in Lagos and a
design for Prada stores) where branding is treated in a way that is
often perceived as offensive; the slogan "The Regime of ¥$" acts as an
umbrella for OMA's activities in this field.<br /><br />AMO, the mirror
office for OMA, engages in thinking and research, and wishes to
describe the way in which the city is changing and to discuss the
phenomena within the city. Their recent books, "Great Leap Forward" and
"Harvard design school guide to shopping" describe how shopping invades
all activities; Koolhaas shows how culture starts to resist this
phenomenon through protests and terrorism and even abandons his own
value-free mode of speaking to complain about the effects of shopping
on space.<br /><br />Shopping affects space through several fundamental
conditions -- most important is the (air)conditioning of space, through
which space finally becomes conditional; escalators cause infinite
diffusion and imprecision in architecture; all styles of the past are
mixed in order to create a quasi-public space with only one purpose:
making money. <br /><br />Apparently, there's only one answer to these
brutal onslaughts on architecture: the masterpiece. Koolhaas shows a
few so-called 'masterpieces' (the Guggenheim in Bilbao, a few designs
by Norman Foster) and criticizes them; as a contrast, he shows OMA's
design for two museums in Las Vegas, where the artworks from the
Hermitage are 'protected' and made autonomous through the creation of a
box of steel. In their design for an extension of the Whitney in New
York, the OMA architects emphasize the museum as an event space. <br /><br />Finally,
Koolhaas shows a few OMA projects where commodification is questioned
even further. The OMA architects have 'reworked' two magazines -- Lucky
(dedicated to shopping) was dismantled and combined with 23 other
magazines in order to form the ultimate "Über Shopping Bible"; Wired
(dedicated to the burst of the Internet economy) is criticized by
contrasting the magazine's contents with a few themes not touched by
them: levels of software piracy, the average age of people in the
world In a proposal for the layout of the campus of the university of
Harvard, OMA even proposes to change the trajectory of a river in order
to re-establish a qualitative river view for the working class city
quarters south of the campus.<br /><br />Rafael Lozano-Hemmer<br /><br />In
this lecture, Rafael Lozano-Hemmer presents his so-called 'Relational
Architecture' projects: large-scale installations in public space. His
work, he says, is not site-specific but relation-specific and is called
'relational', as an alternative term replacing the worn-out notion of
interactivity. <br /><br />In 1994, Lozano-Hemmer presented his first
project in which the term 'relational architecture' was used -- the
installation "Relational Space" where two visitors moved in separate
rooms, but were aware of each other's presence and location in the
other room. Lozano-Hemmer then compares his own work with that of
Krzysztof Wodiczko, which has a more destabilizing, deconstructing and
moralizing tone, and of Jochen Gerz, the artist who conceived an
anti-fascist memorial in Hamburg, consisting of a high column that
gradually disappeared into the ground.<br /><br />Lozano-Hemmer then
describes a few tendencies he finds annoying in architecture -- default
buildings that only exist in order to accommodate the optimisation of
capital, vampire buildings or buildings that are idealized and not
allowed to have a honourable death, and virtualisation. His relational
architecture projects focus on an alien memory, search for new
behaviours for architecture, encompass the virtual, are
relation-specific and anti-monument.<br /><br />In 1997, Lozano-Hemmer
presented "Relational Architecture #2", consisting of large image
projections on the castle in Linz; the project referred to cultural
icons of repression (the emperor Maximilian vs. Moctezuma). In 1999
then, he developed the famous "Vectorial Elevation" project on the
large Zócalo Square in Mexico, where large light beams could be
controlled by visitors to his website. In 2000-2001 he showed a
small-scale project in Cuba -- small LCD-screens showed series of
computer-generated questions, but people were allowed to insert their
own comments in an almost invisible way. "Relational Architecture #6",
established in Rotterdam in the autumn of 2001, introduced a monumental
shadow play in which the visitors of the Schouwburgplein could freely
interfere.</p>
<p>&nbsp;</p>
<p>10.30: opening words Bart Lootsma<br /><br />11.00: lecture Mark Wigley<br />12.00: lecture Rem Koolhaas<br /><br />13.00: lunch break<br /><br />14.00: lecture Roemer van Toorn<br />15.00: lecture Rafael Lozano-Hemmer<br /><br />16.00: tea break<br /><br />16.15: panel discussion<br />17.00: end</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>report</dc:subject>
    
    
      <dc:subject>transurbanism</dc:subject>
    
    <dc:date>2012-02-08T13:36:32Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/but-she-was-a-heroine">
    <title>But SHE was a HEROINE</title>
    <link>http://www.v2.nl/archive/articles/but-she-was-a-heroine</link>
    <description>Short text by Mare Tralla, part of the Deep Europe book (1997).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Date: Fri, 6 Dec 1996 16:42:07 +0100
From: mare@hrc.westminster.ac.uk (Mare Tralla)
Subject: But SHE was a HEROINE - Mare Tralla</p>
<p>But SHE was a HEROINE</p>
<p>AS A WOMAN IN COMMUNIST SOCIETY.</p>
<p>A milkmaid, a weaver, a female tractor driver - all stereotypical communist heroines. I guess in a way they were my heroines too, created by the totalitarian regime and THE 'media'. All honored with the title of the Heroine of The Socialist Labour. I knew only their names and I had my own fantasy pictures of how they should look: ladies with artificially curled hair, weight at least 120 kg. The last let see them as strong as possible. Woman was working animal or slave, she worked in the public sphere, she made her career and had children, looked after her drunk husband and even read newspapers for him if he demanded. But SHE was a HEROINE.</p>
<p>LIBERATION OF HEROINES</p>
<p>After 1991 she finally could stay at home! Long live housekeepers! Her husband was making money, "a lot of cash". She needed to learn how to be in the bed with bananas and pineapples, how to use condoms and tampons. However, after all she seems to be happy! Therefore she don't need feminism! May-be. She is not a heroine any more: she is a toy - a Barbie doll in a beauty factory.</p>
<p>FREEDOM AND BLINDNESS.</p>
<p>If she doesn't want to be a Barbie doll and if she wants to say how sad it is to be one, she becomes a feminist. She makes attempt to liberate herself once more, to get the freedom. To be a feminist artist in a post-socialist country seems to be easy way to fame, because it is often seen just as immoral and abnormal, the things people like to talk about but they don't like to hear often, what was said by those they are making accusations of immorality. I got a nickname "disgusting woman" because of that. And now I am here escaping and learning to become a digital artisan, forgetting that I am an artist, killing my ideals and trying to learn "how to sell myself big!" "I am a tomato soup a la Campbell, if you taste it you'll never forget the delicious taste." I am raped by consumer society, I am blind but I see better than before.</p>
<p>And it is so good to have tampons and computers and cyberspace, after all. Maybe it can even make us happy.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>article</dc:subject>
    
    
      <dc:subject>1997</dc:subject>
    
    
      <dc:subject>v2_east</dc:subject>
    
    
      <dc:subject>communism</dc:subject>
    
    
      <dc:subject>feminism</dc:subject>
    
    
      <dc:subject>women</dc:subject>
    
    <dc:date>2012-02-02T16:06:25Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/new-regulations-for-the-internet-in-belarus">
    <title>New regulations for the Internet in Belarus</title>
    <link>http://www.v2.nl/archive/articles/new-regulations-for-the-internet-in-belarus</link>
    <description>Short text, part of the Deep Europe reader (1997).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Date: Thu, 30 May 1996 15:58:49 -0700<br />
From: Alexei Shulgin <br />
Organization: Moscow WWWArt Centre<br />
May 23, 1996</p>
<p>New regulations for the Internet in Belarus</p>
<p>The President administration has issued a special instruction, obliging all Internet users in the country to register at a police. Everyone who has an e-mail account in a state or non-state net division must register at [...]. According to official version, these regulations are related to "struggle against anti-state information and suppression of anti-people provocations". The registration term is set up in 30 days. The trespassers will be seriously punished, though the text of the instruction contains no details on it. According to top administration authorities, this new instruction will contribute to "the healthy development of the information [...]"</p>
<p>PC World Belarus magazine, #2, 1996</p>
<p>Date: Fri, 31 May 1996 14:00:25 +0100<br />
From: "Igor A. Tavgen" <br />
Subject: (Fwd) Bialorus</p>
<p>Dear colleagues,</p>
<p>Thank you very much for your interest in Belarus and in particular Internet in Belarus. I made a request to our two organizations which are responsible for regulating Internet users in Belarus: the Deputy Director of the Belarusian Security Council's State Information Security Center (The Presidential administration department) and the Head of Computer Sciences department of the Belarusian Ministry of Communications replied that the report in PC World Belarus Magazine #2, !996 about "the Presidential administration's special instruction obliging all Internet users..." is not true. The editor-in chief of PC World Belarus Magazine told me by phone that it was a joke because this issue of the magazine was for April 1, and made excuses for the poor April Fool's joke.</p>
<p>Sincerely yours</p>
<p>Igor Tavgen</p>
<p>Networking Program Coordinator</p>
<p>Belarusian Soros Foundation</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>article</dc:subject>
    
    
      <dc:subject>1997</dc:subject>
    
    
      <dc:subject>v2_east</dc:subject>
    
    
      <dc:subject>Internet</dc:subject>
    
    <dc:date>2012-02-02T16:04:37Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/final-postcard-from-sofia">
    <title>Final postcard from Sofia</title>
    <link>http://www.v2.nl/archive/articles/final-postcard-from-sofia</link>
    <description>Report by Nina Czegledy, published in Deep Europa (1997).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Date: Thu, 5 Dec 1996 17:51:08 +0100<br />
From: <br />
Subject: final postcard from Sofia</p>
<p>Nina Czegledy writes in her FINAL POSTCARD FROM SOFIA</p>
<p>Dear Syndicate Members:</p>
<p>Many apologies for a very very belated summary "postcard" from Crossing Over 1. The last days were so hectic, that we were unable to find time and immediately after the end, both Iliyana and I (Nina) left to our respective destinations - after all these excuses here we go from the beginning:</p>
<p>In our introductory session each of the participants outlined their experience, goals and aims. During the first week of the Crossing Over 1. workshop, conceptual issues and video production strategies, including low and high technology approaches, advanced video effect were discussed and demonstrated by Nina. In addition to evening public screenings, our guest lecturers Marina Grzinic, Tapio Makela and Susanna Paasonen, each spent an afternoon session with the participants, discussing media concepts and their own experiences.</p>
<p>At the workshop we moved to practical sessions focusing on the topic of "body as a land-scape", using material from a live shoot. For 2D and 3D animation and various digital effects demonstrations, still-image contributions were contributed by the participants.</p>
<p>And then we had a very interesting development. By the end of the first week, a group of participants, who had previous video experience developed a video performance idea with the original title of Synthetic Street Performance. The first performance was quickly and efficiently organized for Saturday afternoon. In addition to workshop participants, students of the Aca-demy carried chairs to the Terra Nova store and viewed the parade of live models dressed in synthetic furs, in the shopwindow. Everybody became enthusiastic and over the next few days all the participants became involved in the following performances. Based on various concepts and ideas we carried our chairs and marked our "Terra Nova" all over Sofia, from parks to metro construction to a church garden. We hope to edit the tapes (from 3 cameras) in the second phase of our workshop.</p>
<p>This is our manifesto for Terra Nova:</p>
<blockquote>
<p>"Terra Nova means "New Land". With a few chairs, we the participants in the international workshop Crossing Over, mark an independent Territory, which for the moment might be ours, as well as yours. Yet we do not conquer it - it is free, free of taxes, free of rent and free of landlords. Our camera eye tries to capture and match our perspective of this place with all its temporary joys and miseries to yours. We are crossing over our Terra thus rediscovering it and making it Nova awakened. Let's enjoy its hospitality together."</p>
</blockquote>
<p>In addition to our joint Terra Nova project - each participant - on their own level - will develop a video concept for the spring workshop. Ideas and practical considerations will be discussed with Nina by e-mail. Upon agreement, people with experience and access to cameras, will be able to shoot their own material for a short video in advance. We intend to edit these tapes in the spring. We also hope to choose one or two projects for final production from those participants, who had no previous experience.</p>
<p>We are all looking forward to the Spring workshop and our many thanks for the possibilities offered by the Soros Foundation and especially for the tireless wonderful input of Illie Nedkova. Nina</p>
<p>Iliyana Nedkova adds:</p>
<p>And a very essential closing line, saying BIG SPECIAL THANK YOU to Nina, Marina, Tapio, Susanna and all the workshop participants for your incredible rewarding efforts to turn Crossing Over I into a real success.</p>
<p>CHEERS! Yours, Illie</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>report</dc:subject>
    
    
      <dc:subject>1997</dc:subject>
    
    
      <dc:subject>v2_east</dc:subject>
    
    <dc:date>2012-02-02T16:02:50Z</dc:date>
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  <item rdf:about="http://www.v2.nl/archive/articles/the-budapest-open-access-initiative">
    <title>The Budapest Open Access Initiative </title>
    <link>http://www.v2.nl/archive/articles/the-budapest-open-access-initiative</link>
    <description>Manifesto of the The Budapest Open Access Initiative (2002)</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>
            The Budapest Open Access Initiative arises from a small but 
lively meeting convened in Budapest by the Open Society Institute (OSI) 
on December 1-2, 2001. The purpose of the meeting was to accelerate 
progress in the international effort to make research articles in all 
academic fields freely available on the internet. The participants 
represented many points of view, many academic disciplines, and many 
nations, and had experience with many of the ongoing initiatives that 
make up the open access movement. In Budapest they explored how the 
separate initiatives could work together to achieve broader, deeper, and
 faster success. They explored the most effective and affordable 
strategies for serving the interests of research, researchers, and the 
institutions and societies that support research. Finally, they explored
 how OSI and other foundations could use their resources most 
productively to aid the transition to open access and to make 
open-access publishing economically self-sustaining. The result is the 
Budapest Open Access Initiative. It is at once a statement of principle,
 a statement of strategy, and a statement of commitment. 

The initiative has been signed by the Budapest participants and a 
growing number of individuals and organizations from around the world 
who represent researchers, universities, laboratories, libraries, 
foundations, journals, publishers, learned societies, and kindred 
open-access initiatives. We invite the signatures, support, and 
participation of the entire world scientific and scholarly community.</p>
<p>&nbsp;</p>
<p>An old tradition and a new technology have converged to make possible
 an unprecedented public good. The old tradition is the willingness of 
scientists and scholars to publish the fruits of their research in 
scholarly journals without payment, for the sake of inquiry and 
knowledge. The new technology is the internet. The public good they make
 possible is the world-wide electronic distribution of the peer-reviewed
 journal literature and completely free and unrestricted access to it by
 all scientists, scholars, teachers, students, and other curious minds. 
Removing access barriers to this literature will accelerate research, 
enrich education, share the learning of the rich with the poor and the 
poor with the rich, make this literature as useful as it can be, and lay
 the foundation for uniting humanity in a common intellectual 
conversation and quest for knowledge.</p>
<p>For various reasons, this kind of free and unrestricted online availability, which we will call <strong>open access</strong>,
 has so far been limited to small portions of the journal literature. 
But even in these limited collections, many different initiatives have 
shown that open access is economically feasible, that it gives readers 
extraordinary power to find and make use of relevant literature, and 
that it gives authors and their works <a href="http://www.cogsci.soton.ac.uk/%7Eharnad/Tp/thes1.html" target="_blank">vast and measurable</a> new <a href="http://www.neci.nec.com/%7Elawrence/papers/online-nature01/" target="_blank">visibility</a>, <a href="http://arxiv.org/show_weekly_graph" target="_blank">readership</a>, and <a href="http://clorinda.catchword.com/vl=47815271/cl=34/fm=docpdf/nw=1/rpsv/catchword/alpsp/09531513/v15n1/s2/p7" target="_blank">impact</a>.
 To secure these benefits for all, we call on all interested 
institutions and individuals to help open up access to the rest of this 
literature and remove the barriers, especially the price barriers, that 
stand in the way. The more who join the effort to advance this cause, 
the sooner we will all enjoy the benefits of open access.</p>
<p>The literature that should be freely accessible online is that which 
scholars give to the world without expectation of payment. Primarily, 
this category encompasses their peer-reviewed journal articles, but it 
also includes any unreviewed preprints that they might wish to put 
online for comment or to alert colleagues to important research 
findings. There are many degrees and kinds of wider and easier access to
 this literature. By "open access" to this literature, we mean its free 
availability on the public internet, permitting any users to read, 
download, copy, distribute, print, search, or link to the full texts of 
these articles, crawl them for indexing, pass them as data to software, 
or use them for any other lawful purpose, without financial, legal, or 
technical barriers other than those inseparable from gaining access to 
the internet itself. The only constraint on reproduction and 
distribution, and the only role for copyright in this domain, should be 
to give authors control over the integrity of their work and the right 
to be properly acknowledged and cited.</p>
<p>While the peer-reviewed journal literature should be accessible 
online without cost to readers, it is not costless to produce. However, 
experiments show that the <a href="http://firstmonday.org/issues/issue2_8/odlyzko/index.html" target="_blank">overall costs</a>
 of providing open access to this literature are far lower than the 
costs of traditional forms of dissemination. With such an opportunity to
 save money and expand the scope of dissemination at the same time, 
there is today a strong incentive for professional associations, 
universities, libraries, foundations, and others to embrace open access 
as a means of advancing their missions. Achieving open access will 
require new cost recovery models and financing mechanisms, but the 
significantly lower overall cost of dissemination is a reason to be 
confident that the goal is attainable and not merely preferable or 
utopian.</p>
<p>To achieve open access to scholarly journal literature, we recommend two complementary strategies.</p>
<blockquote>
<p><strong>I.</strong> <a href="http://www.cogsci.soton.ac.uk/%7Eharnad/Tp/nature4.htm" target="_blank">Self-Archiving</a>: First, scholars need the <a href="http://www.arl.org/sparc/core/index.asp?page=g20#6" target="_blank">tools and assistance</a> to deposit their refereed journal articles in open electronic archives, a practice commonly called, self-archiving<strong>.</strong> When these archives conform to standards created by the <a href="http://www.openarchives.org/" target="_blank">Open Archives Initiative</a>,
 then search engines and other tools can treat the separate archives as 
one. Users then need not know which archives exist or where they are 
located in order to find and make use of their contents.</p>
<p><strong>II.</strong> <a href="http://www.soros.org/openaccess/journals.shtml" target="_blank">Open-access Journals</a>:
 Second, scholars need the means to launch a new generation of journals 
committed to open access, and to help existing journals that elect to 
make the transition to open access. Because journal articles should be 
disseminated as widely as possible, these new journals will no longer 
invoke copyright to restrict access to and use of the material they 
publish. Instead they will use copyright and other tools to ensure 
permanent open access to all the articles they publish. Because price is
 a barrier to access, these new journals will not charge subscription or
 access fees, and will turn to other methods for covering their 
expenses. There are many alternative sources of funds for this purpose, 
including the foundations and governments that fund research, the 
universities and laboratories that employ researchers, endowments set up
 by discipline or institution, friends of the cause of open access, 
profits from the sale of add-ons to the basic texts, funds freed up by 
the demise or cancellation of journals charging traditional subscription
 or access fees, or even contributions from the researchers themselves. 
There is no need to favor one of these solutions over the others for all
 disciplines or nations, and no need to stop looking for other, creative
 alternatives.</p>
</blockquote>
<p>Open access to peer-reviewed journal literature is the goal.
<strong>Self-archiving (I.)</strong> and a new generation of <strong>open-access journals (II.) </strong>are
 the ways to attain this goal. They are not only direct and effective 
means to this end, they are within the reach of scholars themselves, 
immediately, and need not wait on changes brought about by markets or 
legislation. While we endorse the two strategies just outlined, we also 
encourage experimentation with further ways to make the transition from 
the present methods of dissemination to open access. Flexibility, 
experimentation, and adaptation to local circumstances are the best ways
 to assure that progress in diverse settings will be rapid, secure, and 
long-lived.</p>
<p>The <a href="http://www.soros.org/" target="_blank">Open Society Institute</a>,
 the foundation network founded by philanthropist George Soros, is 
committed to providing initial help and funding to realize this goal. It
 will use its resources and influence to extend and promote 
institutional self-archiving, to launch new open-access journals, and to
 help an open-access journal system become economically self-sustaining.
 While the Open Society Institute's commitment and resources are 
substantial, this initiative is very much in need of other organizations
 to lend their effort and resources.</p>
<p>We invite governments, universities, libraries, journal editors, 
publishers, foundations, learned societies, professional associations, 
and individual scholars who share our vision to join us in the task of 
removing the barriers to open access and building a future in which 
research and education in every part of the world are that much more 
free to flourish.</p>
<p>February 14, 2002</p>
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    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2002</dc:subject>
    
    
      <dc:subject>copyright</dc:subject>
    
    
      <dc:subject>manifesto</dc:subject>
    
    
      <dc:subject>open access</dc:subject>
    
    <dc:date>2012-02-02T15:10:00Z</dc:date>
    <dc:type>Page</dc:type>
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  <item rdf:about="http://www.v2.nl/archive/articles/the-open-access-movement-in-fragile-balance">
    <title>The Open Access Movement in fragile balance</title>
    <link>http://www.v2.nl/archive/articles/the-open-access-movement-in-fragile-balance</link>
    <description>Report (2003) by Sandra Fauconnier about Darius Cuplinskas' talk at Copy the Rights!</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Darius
 Cuplinskas was the first lecturer of the Copy the Rights! seminar at 
DEAF03. He gave a presentation that focused on the role of the Open 
Society Institute in the Open Access movement (a movement promoting free
 access to online scientific literature), and on the history of that 
movement itself. The Open Society Institute in Budapest, part of the 
Soros Foundations network, has been active in Eastern Europe and the 
Soviet Union during the past 10 years; currently the network is moving 
its activities to other developing parts of the world such as Southern 
and Western Africa, Latin America and others. Cuplinskas works for the 
Information Program of the OSI Hungary, which offers support in the 
field of information technology and helps, among others, Internet 
providers and libraries in setting up a good infrastructure. Through its
 contacts with research libraries in developing countries, the OSI has 
become involved in the Open Access Movement. In November 2001 it 
co-initiated the Budapest Open Access Initiative, which was backed up by
 a $3,000 grant by the Soros Foundation. Since then, nearly 3,000 
research scientists have signed the Initiative, expressing their 
interest in making their research articles more openly available; 
furthermore, BOAI has supported and funded various Open Access-related 
activities.</p>
<p>Cuplinskas emphasized that the Open Access model - emerging from 
scientific publishing, which he called the oldest open source movement -
 has a lot of parallels with other domains and that a lot can be done 
within the current copyright system.</p>
<p>He then drew a brief history of scientific communication, which 
goes back to 1665 when the first print-based journal was published. It 
had five functions - registration of intellectual property of the 
authors; credentialling via refereeing and quality via peer review; 
"branding" of authors; dissemination; archiving - which remained largely
 unchanged for 300 years and founded a political order within scientific
 communication, with a constitutional tension of access versus quality, 
dissemination versus hierarchy. Scientific publishing was not quite 
profitable until after World War II, when Eugene Garfield invented 
"citation indexing", a system that makes it possible to rank journals 
according to the number of citations they receive. Thus, a very strong 
hierarchy emerges with a list of prestigious core journals (10% to 20% 
of all scientific journals). Soon, an alliance between scientists and 
publishers was forged, scientific publishing became big business, during
 the last 10 years prices of journals have risen 200% (!) and an 
oligopoly of only a handful of large-scale journal publishers came into 
being (Reed Elsevier, Kluwer, Springer, Wiley).</p>
<p>Next, Cuplinskas listed some important Open Access activities that 
react to this situation - lobbying groups and initiatives such as SPARC 
and the 2001 Public Library of Science (PLoS) petition, free online 
publishers such as BioMed Central (which works with author processing 
fees), important eprint repositories such as the huge and very 
successful arXiv.org, founded in 1991 by Paul Ginsparg, and the Open 
Archives interoperability initiative. Movements such as Open Access and 
Open Source depend on some important criteria: a commons, integration 
mechanisms with some hierarchy and a legal framework - these movements 
can't exist without copyright!</p>
<p>Finally, Cuplinskas stated that the present time is a crucial 
juncture for the Open Access movement; the following five years will 
decide whether this movement will obtain sufficient impact or die a 
silent death. High-quality back-end applications on top of open eprint 
archives and traditional journals will be crucial there; the "Faculty of
 1000" project, where biologists recommend their favorite papers, is a 
good example of such an application.</p>
<div class="relatedItems">&nbsp;</div>
<h5 class="hiddenStructure">
              Document Actions</h5>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2003</dc:subject>
    
    
      <dc:subject>copyright</dc:subject>
    
    
      <dc:subject>open access</dc:subject>
    
    
      <dc:subject>report</dc:subject>
    
    <dc:date>2012-02-02T15:19:04Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/interview-v2_organisation">
    <title>Interview V2_Organisation</title>
    <link>http://www.v2.nl/archive/articles/interview-v2_organisation</link>
    <description>A text, based on an interivew with Alex Adriaansens and Joke Brouwer about V2_, from the Book for the Electronic Arts (2000)</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>V2_Organisation, institute for unstable media, started in 1981 in the
 Dutch town of Den Bosch as an artists' initiative. Both Alex 
Adriaansens and Joke Brouwer - speaking on behalf of V2_ on these pages -
 were among the founding members and are still as active as ever within 
the organization. Currently, with its divisions V2_Lab, V2_Events, 
V2_Books, V2_Web, Dutch Electronic Art Festival (DEAF), V2_Store and 
V2_Archive, V2_ has evolved into an international center for art and 
media technology in Rotterdam. V2_'s idiosyncratic style is guaranteed 
to evoke a mixture of fascination and frustration among the audiences of
 any of its manifold activities time and again.</p>
<p><strong>1980-1986</strong></p>
<p>In V2_'s early years our own work and the activities of V2_ as an 
organization tended to become rather mixed-up. The themes of our own 
work were also the basis of the activities we initiated as V2_. In the 
late seventies art had become so institutionalized and so 
self-referential that we started looking for openings through which we 
could confront the 'outside world'. For instance, in 1980 some young 
curators asked us to do an exhibition at the University of Nijmegen. We 
drove up with a truckload of paintings and hung up large banners that 
said: "The university is occupied". This rather alarmed them, as they 
felt that only students could occupy a university, not artists. The 
entrance hall of the building was covered in paintings that were either 
absurd or politically orientated. When the Head of the Faculty came to 
take a look, his first words were: "This is not art!". He went on to 
say, on camera: "My idea of art is a painting of thirty by forty 
centimeters". We edited the tape using the university's audiovisual 
department and then played it continuously on a monitor: this man crying
 "This is not art! My idea of art is...". Well, the audiovisual 
department was declared off-limits to us and the tape was destroyed.</p>
<p>Of course we then cut all of our works down to this 'art size' and 
hung them all over the building. Things then quickly got out of hand and
 so within two weeks the structures within the university were neatly 
exposed. The activists from the sixties had established a tentative 
foothold and now wanted to start a petition on our behalf, as long as it
 didn't offend the Head of Faculty because they depended on him for 
their research funds. The foreign students there, most of them from 
Third World countries, had a keen sense of what was going on and 
immediately declared their solidarity. Anyone who had something to say 
could come to us. We had duplicators and could make our own pamphlets on
 the spot. After a few weeks the Head of Faculty brought in a cleaning 
crew over the weekend and had everything torn off the walls. This was 
rather more radical than we had imagined. The next Monday we held 
speeches through bull-horns and the police arrived, as did a growing 
number of students. Tension was definitely mounting. Then the University
 Rector had a room cleared out and ordered sandwiches and soft drinks, 
so we could negotiate peacefully. In the end we went to court over it 
and the university had to pay for all the damaged art works. In an 
interview with the university paper the Head of the Faculty was quoted 
as saying: "This was about power. Who is in charge here?" So, there you 
are.</p>
<p>We went looking for a 'free port', a place to explore what we could 
do with art, culture and music. We found it at Vughterstraat 234 
(abbreviated to V2) in Den Bosch, a large building that we squatted in 
September 1981. We called it a multimedia center. There was a space 
where bands could perform, a large space for performance-like things in 
combination with murals, paintings and installations and yet another 
room for installation-like things. The building was situated at a square
 that gave us room for more 'explosive' stuff. There was a pirate radio 
station as well. Bands like Einstuerzende Neubauten, Test Department, 
Vivenza and Laibach did gigs there. At first we didn't work 
interdisciplinary but rather multidisciplinary. All kinds of things were
 happening at the same time and were overlapping each other. We painted,
 made Super-8 movies and wrote. And we played in five different bands. 
Some were rock bands, others were less easily defined. We played in 
Berlin, with Pere Ubu and DAF, and Cabaret Voltaire as well. Like us, 
they were visual artists that were also active in music.</p>
<p>In the early eighties V2_ was regarded as one of the so-called 
artists' initiatives, of which there were quite a few in the 
Netherlands. These were seen as stepping stones to the real work: 
mainstream art. We considered ourselves quite mainstream enough already,
 because our work was not isolated from everyday experience; on the 
contrary, it was very much a part of it. It was the so-called mainstream
 that was peripheral because it did isolate itself. Yet the conflict we 
had with the visual arts was initially not all that dramatic. We were 
tolerated because we fitted in with the tradition of avant-garde art. 
Our work was reminiscent of Dada and Fluxus. To us, however, Fluxus was 
typical of an avant-garde that had been suckered in with their eyes wide
 open because they had continued to produce art objects: all that was 
left of it in the end was a handful of relics in a museum. This was not 
how we wanted to end up. All this had not really been expressed in a 
theory at the time. It was mainly a 'do'- period.</p>
<p><strong>1987-1993</strong></p>
<p>The mid-eighties brought a turning point, not only for V2_, but for a
 lot of artists' initiatives in the Netherlands. It was a time for 
reflection: what are we doing, where is it coming from and how do we go 
on? That was the period when we drew the conclusions from our personal 
interests and motivations: (media) technology became our main theme, 
both in our own work and in V2_. So the development of V2_ was then 
still strongly influenced by personal choices. We wondered how art could
 take part in a general social development that heavily favored 
technology. In our view art would have to position itself right in the 
center of this development and not withdraw to an island called Art. In 
exploring the impact of technology on society - quite a wasteland in 
terms of research -the question automatically popped up as to the 
conditions under which politics, culture and society had been shaped in 
the past centuries, and how this was taking place now. If, like now with
 the advent of computers, vast transformations took place in society, 
this would also be true of art. Art can play an important role in this 
transformation, especially in countering the far-reaching economization 
already taking place in many areas.</p>
<p>A computer - and of this we were aware very early on - is a machine 
of control. You can store images and sounds in it, hook it up to 
sensors. This allowed us to do a number of things we hadn't been able to
 do before. We built our own hardware but of course we quickly ran into 
our limits, especially in programming, so we sought help from all sorts 
of people: designers, architects, hackers. We got to know the weirdest 
people. The fact that V2_ is still involved with cross-over fields is 
strongly related to computers. On a computer you can do graphics and 
make music at the same time, you can do typing, anything. You can abuse 
the software, design a building with animation software, make music with
 a design package. There are no more separate disciplines, these 
cross-over areas keep emerging. That's where the exciting things happen,
 caused by computers.</p>
<p>In 1987 we wrote the 'Manifesto for Unstable Media'. It was intended 
to really ruffle the feathers of the visual arts. We could have maybe 
spent another two years or so to further orientate ourselves but we 
wanted to put our cards on the table and really force the issue. There 
is this paradox in form and content: the manifesto appears to state 
something definitive but is purely about dynamics, complexity, change. 
The consequences of that for the thinking about visual art was 
diametrically opposed to the prevailing views at the time. From that 
moment on we have deliberately distanced ourselves from mainstream art 
and culture. And vice versa. From the mid-eighties until the early 
nineties any dialogue with art institutes about media and technology was
 out of the question. "It's all just toys-for-boys", they would say, and
 other worn-out cliches. It was like that for five years.</p>
<p>It did give us ample opportunity to find out what we were doing, both
 within V2_ and together with others in the field. Those who were active
 in electronic art in the late eighties, early nineties were, on the one
 hand, people who had done performances and expanded cinema and such in 
the sixties and seventies and on the other hand a younger generation of 
artists who were politically involved. Quite soon an international 
network emerged of people seeking each other out to discuss the wide 
field which electronic art addresses and the question as to what were 
the specific qualities and 'disqualities' of media technology. There 
were only a few places in the world where this discourse took place and 
where electronic art was shown. V2_ was one of them. We pulled the world
 in.</p>
<p><strong>1994 - the present</strong></p>
<p>The advent of communication media in the early nineties brought with 
it another revolution that more or les coincided with our move to 
Rotterdam. We even stopped making art and concentrated fully on the 
further development of V2_. We felt V2_ was a much better vehicle to 
express our ideas than our own art was. The outside pressure was 
mounting steadily. If you explore a field that is completely new, as we 
did, you automatically become an 'expert'. Over the past six years the 
interest for the social and cultural aspects of media technology and 
therefore for electronic art as well has grown enormously and many of 
the questions this raises seem to end up with us almost automatically. 
Where at first we sat on this island, now we find ourselves at the 
center of a worldwide network of individuals and organizations working 
with media. And the pressure just keeps mounting. So we recruited new 
people - currently our organization has a staff of around twenty people -
 and that has had major consequences for the choice of V2_'s themes and 
presentations and for the way we work within the organization. Both 
internally and externally we have organized ourselves via online 
networks. Actually, only for the past six years have we been working 
truly interdisciplinary, with art disciplines and science, education et 
cetera.</p>
<p>Since the beginning of the nineties we have reopened the dialogue 
with the art world. The social transformations of the years before had 
not left the traditionally organized art institutes undisturbed either. 
The question of the legitimacy of art and the museums, the question of 
who or what these institutes were actually representing, was raised 
again. Not only because of the multi-cultural society and the aging 
museum public, but also because of the question of how our national 
heritage can be made accessible by digital media. It is quite 
characteristic of V2_ that it originated in the world of art and that it
 positions itself emphatically within the field of art. At the same 
time, however, it thinks that the answers to the questions it asks may 
not necessarily be found within the realm of art and culture. V2_ 
continues to navigate the intersection of, on the one hand, art and 
culture and, on the other hand, (media) technology. And rightly so, as 
the question of how network technology influences the arts keeps 
yielding surprising answers.</p>
<p>An example. In 1996 Andreas Broeckmann initiated V2_East, because 
there were hardly any online platforms for artists, organizations and 
theorists from Eastern Europe to exchange information about what had 
been going on in the field of media in their part of Europe over the 
past fifty years, but also to discuss the region's current problematic 
issues. Together with the Ars Electronica Centre (Austria) and some 
thirty artists, V2_ then built a network where individuals and 
organizations could exchange information, work together and combine 
archives. This network also functioned as an independent news station 
during the war in Kosovo. At the same time we have pulled in people from
 Eastern Europe, and our way of looking at things is influenced by them.
 Projects which originated over there are brought to Rotterdam and 
people from Western Europe have the opportunity of meeting people from 
Eastern Europe here. Often several participants in this network are 
collaborating on projects.</p>
<p>Another example. V2_Lab was founded in 1997 and has developed into an
 international media lab for the production of electronic art. Artists 
and institutes from Rotterdam, the Netherlands and from abroad use it. 
We do not see V2_Lab as just a place that offers technical facilities to
 artists, as basically that is something many other organizations could 
do just as well. To us it is much more a place where interdisciplinary 
collaboration is organized through V2_'s local, national and 
international network of contacts.</p>
<p>An example of a theme: the programme 'The Art of the Accident', 1998.
 The idea was that computers contain errors and cause them as well, and 
that these errors are inherent in technology. The question then was: can
 we take these 'accidents' into account in the development of new 
technologies instead of fooling ourselves by thinking everything will 
just become ever simpler and easier to use? Processes can be 
unpredictable and take unexpected turns but these may eventually prove 
to be valuable in themselves. How can these accidents be understood in a
 positive sense when initiating processes? The computer itself, as a 
medium, presents the theme of 'the art of the accident'. 
Non-functionality, moments of friction, the creation of experiential 
moments, these are all recurrent topics in art. The corporate world, 
however, prefers to focus on comfort, functionality, smoothness, ease of
 use. That is a wonderful field of tension.</p>
<p>Initially everyone, including the government, felt that it would be 
best if V2_ organized its activities in collaboration with the business 
community. We do not agree with that. We want to financially secure 
V2_'s continuity - and with it the discourse on media in the public 
domain - on the basis of public funding. That should be about seventy 
percent of our budget and then we can fund the rest of the budget by 
collaborating with businesses and other parties on a project basis. 
Public funding means we focus on a public interest. We see ourselves as a
 laboratory, in a literal sense, as a workshop for empirical-scientific 
and/or technical research and experiment. And this not for the sake of 
experiment but in order to initiate processes and present these to an 
audience or rather: to make the audience part of these processes.</p>
<p>If you look at developments in society in hindsight, it was 
inevitable that something like V2_ would emerge,. All the same it is of 
course a cultural act by a number of individuals. Our productive 
attitude and perhaps a certain commitment have resulted in the creation 
of V2_ as it is. We want to go on prodding at prevailing attitudes 
toward (digital) art. By constantly questioning everything, you force 
yourself to keep reinventing and refining yourself.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1980s</dc:subject>
    
    
      <dc:subject>V2_</dc:subject>
    
    
      <dc:subject>art history</dc:subject>
    
    
      <dc:subject>electronic art</dc:subject>
    
    
      <dc:subject>history</dc:subject>
    
    <dc:date>2012-02-01T16:05:31Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/connective-software-open-code">
    <title>Connective Software, Open Code</title>
    <link>http://www.v2.nl/archive/articles/connective-software-open-code</link>
    <description>A report on the Creative Kernel's workshop (DEAF00) by Sandra Fauconnier.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><span id="content">
<div class="content">
            Open source software and media art: these two fields with
					conceptual common ground and potential for cross-pollination
					were the subject of a workshop organised by V2_Lab and ENCART
					(European Network for Cyberart).
Approximately 10 artistic
					software development initiatives demonstrated their work
					in an informal session where visitors were personally guided
					and informed about the specifics of the projects.  Also
					before and after the presentations, some more formal presentations
					and a panel discussion took place which clarified the participants'
					positions versus the dilemma of releasing, opensourcing,
					GPL'ing (General Public Licencing) the source code of their
					software.<br /><br />However, is there really such a sharp dilemma?
					During the presentations and demonstrations the strong conceptual,
					and especially artistic qualities, of many projects became
					apparent: it turns out that artistic software development
					has become an important sub-area of media art during the
					last few years, with often a refreshing, original and socially
					relevant outcome. It also turns out that for projects which
					focus mainly on artistic and intrinsically aesthetic or
					conceptual qualities, questions about open source, publishing
					and releasing source code become less relevant. Perry Hoberman
					was not invited as a speaker for the workshop but attended
					out of personal interest; he commented that principally
					he would not oppose against publicly releasing the underlying
					programming code for his projects and installations, but
					that he doubts if it would be in any way relevant or interesting
					to anyone.
A similar principle applies to <a title="Crack" class="internal-link" href="../works/crack2">Crack</a>, a project
					created by Knowbotic Research (presented by Christian Hübler
					and Alexander Tuchacek). This work consists of a piece of
					software that was widely distributed in the city of Hamburg,
					intending to involve a large group of people into the act
					of password cracking and intruding into servers, raising
					discussions about issues of encryption and security. Soon,
					the software was adapted by "real" hackers, defying the
					original intentions of the work. The people from KR+cF do
					not perceive this incident as a problem or failure; but
					it illustrates how originality or uniqueness still play
					a discernible (although modified) role, even in the field
					of media art where an object-focused approach towards artworks
					is becoming obsolete.
The issue of copyright was, surprisingly,
					only sparingly addressed by the artists present in the workshop;
					most of them have an open and "this-is-no-priority" attitude
					towards re-use and inspiration
emerging from their work.
					  The internal economics of the art world have always evolved
					around building upon other people's work and research, and
					gaining recognition because of the degree of originality
					of one's work. However, people tended to be much more protective
					when it came to commercial re-use, reproduction and exploitation
					of a software project's code.<br /><br />The issue of open source
					seemed to be more relevant for a second group of software
					projects, namely, the more utilitarian "tools" developed
					by and for an artists' community. These tools are to be
					used in the production process of artworks, as opposed to
					being artworks by themselves.
KeyStroke, Geert Mul's <a title="Epic Generator" class="internal-link" href="../works/toReview/epic-generator">Epic
					Generator,</a> <a title="nato.0+55" class="internal-link" href="../works/nato-0-55">nato.0+55</a>, <a title="V2_OS" class="internal-link" href="../works/v2_os">V2_OS</a> and <a title="MMBase" class="internal-link" href="../works/toReview/mmbase">MMBase</a> all fit into this
					category. They have different approaches towards the issue
					- partly depending on how and by whom the software is developed.
					V2_Lab, the initiator of both Epos Generator and V2_OS and
					a user of MMBase, is a strong defender of opensourcing its
					products.  As a publicly funded institution it considers
					one of its tasks to feed back the productions by its in-house
					team of dedicated developers into the public sphere. For
					the same reasons VPRO decided to release MMBase under the
					GPL, but also because this decision would positively affect
					the growth, quality and development of the project.  The
					latter is  a general argument in favour of the typical open
					source "gift economy" models of production. Other projects,
					developed by artists who choose to be self-sustaining (for
					example the applications developed by the noteable Netochka
					Nezvanova - aka "antiorp", highly valued by a dedicated
					and well-informed user community) are known to be closed
					source (and expensive) due to almost purely economic reasons.
					This distinction seemed to be pretty obvious to everyone,
					and was unable to generate a sufficiently vivid discussion
					at the end of the workshop.  There seemed to be much agreement
					about the intrinsic value of the open source model and about
					the reasons why many artists don't choose for it. For some
					participants the concept of open source was mostly still
					an unexplored path ("yes, why didn't we think of it?").
					However, the workshop fell short of expectations since not
					too many new insights or conflicting viewpoints were revealed.<br /><br />Sandra Fauconnier<br />Nov 17, 2000<br /><br /></div>
</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<iframe src="file:///Volumes/Disk%20Image/html/framework.v2.nl/archive/archive/node/text/default.xslt/domain-2000/nodenr-69923.html#1" frameborder="0" height="0" width="0" id="ifrm1"></iframe><iframe src="file:///Volumes/Disk%20Image/html/framework.v2.nl/archive/archive/node/text/default.xslt/domain-deaf_00/nodenr-69923.html#2" frameborder="0" height="0" width="0" id="ifrm2"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2000</dc:subject>
    
    
      <dc:subject>DEAF00</dc:subject>
    
    
      <dc:subject>Media Formats</dc:subject>
    
    
      <dc:subject>open source</dc:subject>
    
    
      <dc:subject>report</dc:subject>
    
    
      <dc:subject>software</dc:subject>
    
    <dc:date>2011-03-10T13:50:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/v2_lab-interior-architecture">
    <title>V2_lab interior architecture</title>
    <link>http://www.v2.nl/archive/articles/v2_lab-interior-architecture</link>
    <description>A short text (1998) on the interior architecture of the first floor of V2_, which in 1998 was the V2_lab.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>The V2_Lab was renovated in the beginning of 1998. The original design 
was part of a larger concept for the renovation of the entire V2_ 
building; this concept, called V2_Engine, was developed in its entirety 
by computer with animation software, allowing for a non-linear and time 
dependent architecture.

It was the result of a literal media criticism of architecture, because 
within a medium events progress by means of waves, not just within the 
topological continuity of the medium itself, but more to induce movement
 within this continuity by passing on forces within the field. The 
Euclidean distinction between a point and a line prohibits this, as each
 point rather effectuates the separation of lines than stimulates their 
joining. By contrast, here this point constitutes a knot, capable of 
shrinking and expanding, scientifically known as a SPRING, a non-static 
point capable of passing on force. In the original design, all forces 
within the spring were channelled towards the extremes of the building 
by way of 'strings'. These forces are transported to the extremes by 
waves and they continuously return as waves, interfering with new 
forces. All the forces from the central projection space move in four 
opposite directions through several strings, to return again from these 
extreme points to where, eventually, in the topological continuity, 
active and reactive forces can no longer be distinguished and end up in a
 process where the inflections of the strings are no longer predictable.
 The resulting design is then no longer a form that can be overlaid on 
an organizational diagram, but becomes a form process where topological 
coherence consists of the soft co-ordination of thousands of 
simultaneously operating diverse forces, making motion and time part of 
the organization.

For V2_Lab, the international Lab for the Unstable Media, this concept 
is an essential one, as media here are not perceived as belonging to a 
comfort creating, servile instrumentalism familiar from engineers, 
interface designers and system operators, but as something that 
accelerates and destabilizes reality. The virtual is not a so-called 
parallel world that exists somewhere safely on the other side of 
reality. It is something that continually charges up the present.


Instead of regarding the renovation as something that tranquillizes the 
existing structure and refurnishes it to death, architecture here 
assumes the attitude of the furniture and the textile as something which
 introduces movement into the existing situation, accelerates it, 
vectorizes, seduces and flexes. In this way we progress seamlessly from a
 computer generated process of forces, vectors and springs, to 
inflections in plywood sheets and PVC pipes, to (literally) the 
vibrations in the tables, the undulations of the floor, to the chairs 
with adjustable spring legs, to tensions in the four millimetre thick 
plastic wall (stretched with steel cables and springs), to the flowing 
transition between floor and tables and then to the tensions within the 
human body: the arm and leg muscles that provide a constant 
neuro-electrical background to all human behaviour taking place here, 
background to behaviour that may fall outside of the diagram, outside 
the concept of work, background to all human media showing on the 
foreground, like piles of paper, coffee cups, old newspapers, the glow 
of computer screens, clothing, voices. In this the design attempts to 
produce a shift from the optical domain where architecture is always 
judged towards the haptic where everything is proximity.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1998</dc:subject>
    
    
      <dc:subject>V2_lab</dc:subject>
    
    
      <dc:subject>computer architecture</dc:subject>
    
    
      <dc:subject>interior architecture</dc:subject>
    
    <dc:date>2012-01-31T20:16:10Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/where-space-gets-lost-1">
    <title>Where Space Gets Lost</title>
    <link>http://www.v2.nl/archive/articles/where-space-gets-lost-1</link>
    <description>An e-mail interview with Lars Spuybroek by Andreas Ruby, published in "The Art of the Accident" (1998)</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><strong>AR:</strong> A mechanistic system of thought like modernism 
could only deal with the accident by isolating and repressing it as an 
undesired event interrupting the well-planned course of events. Paul 
Virilio qualifies the accident however as merely the other face of 
substance, following the Aristotelian distinction between substans and 
accidens. If you translate these two constituent elements of the 
accident to architecture, you get an astounding equivalence: the built 
mass becomes almost literally the substance (from lat. substans: that 
which stands from below), whereas people act as the accident (from lat. 
accidens: that which falls into something). It is a very conventional 
definition, obviously, in which only the fixed accounts for something 
substantial while everything which moves is disqualified as accidental. 
Could you imagine a definition of architecture which inverts this 
condition, that is an architecture in which stability is accidental and 
movement substantial?</p>
<p><strong>LS:</strong> Here we have two lines of thought and realize 
they could become interrelated. Firstly, we should observe that our 
whole conception of form has been inverted. Physical form, biological 
form, the mathematics of form, how order emerges, how stability emerges,
 these have now all been structured in time, where form has become part 
of time. Fractal geometry, order on the edge of chaos, 
self-organization, catastrophe theory, finally concepts of geometry have
 emerged in which time itself has become essential, where the accident 
has become substantial, where form and order have become pattern, 
interference, iteration, rhythm, something created in time, and only to 
be understood in time. Secondly - as you mention Virilio's constant 
returning to the accident - media as the continuous accident of 
architecture. Of course, this dichotomy is omnipresent in theory, and I 
oppose it vigorously. I don't see media as the dark side of architecture
 at all. Why? Because I'd like to propose an architectural view of 
media, and vice versa. First of all, media comes in waves, in tides, and
 it deals with space as a medium, as a field, that is a soft substance 
through which events are transported by waves, and become interrelated 
as a result of interference, amplification and decay ... Media are a way
 to inhabit time as it were, a movement connected with our own 
movements, something far more sensitive and responsive than an 
architecture of frames, crystals and solids that is only capable of 
returning always the same answers to an experiential body. I think we 
should keep in mind that architecture was the first machine, the first 
medium to connect behavior and action to time, to place it under the 
revolving light of the sun, but now, on the other hand, we should not 
mix up the old history of architecture, its Euclidean mathematics with 
its new potentials. I just cannot see why architecture, because it is 
old, should stay old.</p>
<p><strong>AR:</strong> The French word for real estate is "immobilier,"
 which is the opposite of "mobilier" which means furniture. These two 
notions seem to indicate architecture's maximum radius of action: from 
absolute immobility (the building mass defining the invariable envelope)
 to total mobility (the furniture which could be placed anywhere 
inside). In other words, architecture actually has a whole set of 
varieties to choose from in order to "situate" itself in the variable 
relationship of form and movement. Nevertheless, throughout its 
(occidental) history architecture has displayed a clear tendency to opt 
for the immobile element as its definition. The challenging potential of
 furniture as the imminently destabilizing force of architecture is left
 aside, if not also embraced by the disciplining regime of order. In the
 plans of his single family houses, Mies van der Rohe used to place the 
furniture elements as precisely as the indeed unmovable elements like 
walls and columns. There is an anecdote about the Tugendhat House: a 
couple of months after the completion Mies came back to Brno unannounced
 to check if everything was in order. And Mrs. Tugendhat had indeed 
dared to arrange the chairs in a slightly different way. So Mies 
emphatically asked her to put them back in their proper position, 
pointing to the plan of the house he had discreetly brought along. What 
would an architecture be like which goes the opposite way, that is an 
architecture that would approach real estate with a furniture logic?</p>
<p><strong>LS:</strong> We should resist Mies. We should resist this 
preservation of the old Aristotelian split of matter and time, substance
 and accident, tectonics and textile. Architecture as tectonics, media 
as textile. Architecture as a passive and neutral carrier, media as 
(inter)active image. That is: architecture as urbanism, as tectonics, as
 (infra)structure, as "bigness" - as Koolhaas has titled his agenda - 
and media as life, the changing, the ephemeral, whatever. Instead of 
moving architecture into bigness, I would suggest to move it into 
textile, into furniture, into media ... We should never mix up 
architecture and building. Just because our buildings can't move, it 
doesn't mean our architecture can't. As our buildings are hard and 
intransigent, our architecture could be active and liquid. This 
obviously does not mean the Miesian and Koolhaasian retreat into 
neutrality, into the hall, the empty envelope. It's an old 
misunderstanding in architecture that when you create the greatest 
common denominator of all possible movements, an architecture that gets 
out of the way, it will induce movement and vitality in the actual 
building. It is exactly the other way around, one just creates 
stillness, with that kind of generic neutrality one neutralizes action. 
That means they don't appreciate that architecture is media, that 
architecture is an event in itself, an event that, in their case, passes
 its tectonics onto the body. I opt for a geometry of the mobile, where 
the geometry has become part of the furniture, the moveable - nothing 
neutral, nor passive.</p>
<p><strong>AR:</strong> Generally, Siegfried Giedion is seen as the 
theoretical advocate for a new space conception based on the notion of 
time. But if he indeed pointed to the new importance of the dynamic user
 moving freely through the building, he never got beyond the opposition 
of a static space and a mobile subject. He in fact kept the hierarchical
 distinction of space as substans and body as accidens, never realizing 
the transfer of movement from the subject onto the space. Curiously 
enough this transfer of movement was a major theme in the early 
experimental cinema and was also poignantly analyzed at the time by 
various scholars. In a seminal essay, German art historian Erwin 
Panofsky concluded that "as movable as the spectator is, as movable is, 
for the same reason, the space presented to him. Not only bodies move in
 space, but space itself does, approaching, receding, turning, 
dissolving and recrystallizing as it appears through the controlled 
locomotion and focusing of the camera and through the cutting and 
editing of the various shots."</p>
<p><strong>LS:</strong> Can I start answering this with a classic study 
of Held and Hein, mentioned in Francisco Varela's book "The Embodied 
Mind"? They did this amazing experiment. They had a number of kittens 
with a carriage attached to each of them. Each carriage contained a 
basket with another kitten in it. So there were two groups of kittens 
sharing the same visual experience, but with one group active, the other
 stayed entirely passive. After a few weeks they were released and 
studied again as individual cats. The first group was okay and behaved 
normally, the second behaved as if they were blind, they bumped into 
everything. Obviously our whole idea of perception and action being 
unrelated bodily functions, the whole Cartesian distinction between eyes
 and feet is incarnated in architecture in the dichotomy of walls and 
floors, esthetics and program, elevation and plan. Simple as that. This 
also means the relation between space, movement and body has always been
 misunderstood, or at least, been related in the wrong order. There just
 is no movement apart from image, no image apart from movement. The way 
we construct images within our bodies is a million times more 
complicated than the cognitive concept of printing reality on 
light-sensitive gray matter. The sensory charges the motor, and the 
other way around, they are intertwined and connected. In this sense we 
should even resist thinking in terms of "space" - I never mention space 
actually - we have to conceptualize the body first, not the proportional
 Vitruvian body as the architectural center of the constructed world, 
no, the experiential body, the excited, vital body, where millions of 
processes go on at the same time. Therefore we should always remember 
the body is a clock, not the Huygens clock, but a manifold patterning 
trying to gain stability through action. Bodies try to transgress 
themselves in time by action, throwing themselves into time, that is: 
connect to other bodies, other rhythms, other actions. In this sense, 
you can really only talk about "space" as a result of an experiential 
body timing its actions. Space is never a given. There can be space in 
time, but not the other way round. Perspective was nothing else than 
leaving out the movement in experience and having the image as a residue
 - and it is: the image is what's left over when everything has dried 
out, like at the bottom of a cup of coffee. Pure recollection, and 
recollection only.</p>
<p><strong>AR:</strong> But even if you refuse to use the word "space," 
you do seem to have a concept of it: one which is derived from radical 
constructivism. According to this theory, space does not exist per se, 
or in other words, where everything around us is only unstructured 
information which becomes only structured as soon as we interfere and 
interact with it. <br />
This idea implies the dissolution of the inside/outside opposition; 
conceptually, body and architecture merge to one synthetic action space.
 But does not this opposition reappear in the real experience of a 
building?</p>
<p><strong>LS:</strong> Well, no, because there is no "real" 
experience of the building. You're right to refer to radical 
constructivism, or even Varela's concept of enaction, which is even more
 radical. His idea of embodied action goes absolutely against 
cognitivist representation, where the so-called outer world is only 
recorded by the brain - and simultaneously absolutely against idealism 
where this outer world is only a subjective projection of an inner one. 
He, and Maturana, only refer to "structural coupling" in which body and 
world are interrelated and interactively transform each other. The 
"true" experience doesn't take place anywhere, neither in the body, nor 
in the world. Only in the coupling. This is the point where the 
distinction between inner knowledge and outer world ceases to exist. 
I'll try to give a better explanation of what a "real" experience is, 
especially vis à vis machines and technology. What we call reality, what
 we call our sense of reality, is nothing but an effect of 
synchronization, the synchronization of our own bodily rhythms with 
processes going on in the world around us. Our sense of reality is 
created by our sense of timing, trying to be "in phase" with the world, 
to live with the rhythm of the light. I don't mean this metaphorically; 
"in phase" is a direct and physical connection. That is why 
seeing-machines like film and television - and now computing - should be
 seen as a motorization of reality, as a speeding up of reality itself. 
They speed up our sense of timing. This also explains why we suffer from
 jet lag. Now, what has been disturbed by the speed of the plane can be 
undone by (sun)light - remember the sun is our first clock, we're 
created by it. Light is not only stored in the form of motor-images, but
 it is also the main indication for setting our own clock, the 
bio-rhythm. We are made of light. We long for a seamless stream of 
actions, carried by light, not the derealization and parkinsonian 
stuttering we experience during a jet lag. Actually, doctors nowadays 
prescribe melatonine, a neuro-hormone that influences the pigment in the
 skin, as a cure for jet lags ...</p>
<p><strong>AR:</strong> All classical definitions of architecture 
contain the idea of fixing the movement which vibrates in the world 
outside architecture - in Vitruvius' famous definition it is called 
"firmitas." Any concern about dynamics and fluidity is avoided like a 
bad germ. It seems like architecture feels strangely endangered by 
movement, maybe simply for not knowing how to handle it. To a certain 
degree this might be caused by "timeless" condition of the drawing 
systems architecture has traditionally used: plan, section, elevation - 
all static modes of graphic inscription which can comprise three 
dimensions at the most, but certainly not time as the dimension of 
unfolding and change. Architecture has never developed a notation system
 for movement like choreography developed in dance.</p>
<p><strong>LS:</strong> First we have to understand what an experiencing
 body is. How the body shifts between habit and action. Of course, in 
architecture, they've very often tried to combine them, but it proved 
difficult and they mostly came up with either/or concepts. The standard 
architectural program consists of habits, routines and work. This is 
viewed as the mechanistic repetition of certain acts - the program only 
takes into account actions that are considered repeatable. On the other 
hand, there is the desire for free action, play, experiment, as in 
Constant's "New Babylon." For me, it is not a question of either/or, it 
is not work-or-play, life is just the complication of these, the one is 
always hidden in the other. Sure, we habituate, we develop cycles of 
behavior. Why? Because it is hardly possible for humans to carry the 
whole act, to - as a Cartesian Machine - steer themselves continuously 
into intentions. We create our own rhythms, and make them stronger than 
ourselves, we create an internal music that gets us going. Our rhythms 
create us, we are an actual product of them. On the other hand we do not
 program ourselves, human software is much softer than computer 
software, we do not repeat the same actions over and over again, they 
change, they differ, they vary from each other, enabling us to change, 
to renew or to move smoothly into other acts.<br />
That's why I would be in favor of separating work from dance, and after 
doing so, would try to merge them immediately. The whole set up of 
"firmitas," standing upright, habituation and routines, and opposing 
these with dance, play and experiment relating to the twisting of this 
posture fixed through gravity should be set aside for being too simple. 
We should not make the same mistakes as in the sixties. We would be 
marginalized. We should find a way in architecture to complicate habit, 
to multiply routines in action. It is the "winding up" of the soft clock
 of the body with motor geometry. Obviously, this geometry is not a 
geometry of section, elevation and plan, but one that tries to envisage 
these three - construction, perception and action - within one 
conceptual continuum.</p>
<p><strong>AR:</strong> Doesn't space get lost somewhere?</p>
<p><strong>LS:</strong> The way we act is similar to that of a 
skateboarder. We have a sense of direction, we have a sense of 
intentionality. We throw ourselves into time by movement. But then it is
 not a road or path we walk down. Our roads may be straight, but our 
tracks certainly are not. It is a vector with a point of action, and in 
that sense every act is an act of faith. Once underway we adapt, change 
our minds, engage other forces, but we do not just see these as 
resistance, no, they are like the curbs and obstacles for the skater. We
 use them as push offs, as points of inflection in the curve. That's it:
 a straight line goes from A to B, but while it leaves A it curves, 
trying to reach B. Architects have always misunderstood this position of
 B as something in space, instead of time. We humans complicate 
movement, we make movement from movement. Our moves are truly 
labyrinthine, like Nietzsches Dionysian dance, because we are our own 
alcohol, our own music - to quote Oliver Sacks. Every act has to be 
carried by this complication, this tilting of the horizon, where the act
 is carried by itself, and is orientated on its own need for gaining 
strength and stability. I must end here by quoting once more, now 
Baudelaire, who said: "Mentally and bodily I've always had this feeling 
of falling. The abyss not only of sleep, but also the abyss of acting, 
of dreaming, memories, desires, sorrow, the many, et cetera ... I'm in a
 permanent state of vertigo."</p>
<p><strong>AR:</strong> Do you think that new notation systems provided 
by computer animation modeling techniques like the ones you use finally 
account for the body as an active part of architecture?</p>
<p><strong>LS:</strong> Yes I do. On all kinds of levels. Both in 
conceptualization and building. As I've written in The Motorization of 
Reality - a Virilio piece without the Virilio hesitations - media should
 invade all aspects of architecture, both in diagramming and in 
programming. Let's not forget that all seeing-machines became 
drawing-machines (in architecture), and went from the static towards the
 kinetic. From perspective towards films and trains and television and 
cars (all with their own architectural styles), moving eyes constructing
 spaces. Now - with computing - this step is not metaphorical anymore, 
now we not only incorporate and embody the conceptuality of a machine in
 design, we can now actually step inside the screen and create reality 
from there. The design itself has become motorized, liquid, unstable, 
charged - the accelerating power of the computer is truly enormous, and 
is itself like a skateboard. But it is in the motor geometry, the 
geometry of the liquid that this machine becomes instrumental. What I 
try to oppose as much as I can is the dichotomy of floors and walls, 
action and perception, we have to create one from the other. So, I'm 
neither animating the floor and later on covering it in a tectonic 
envelope, nor am I animating the volume and later on stacking it with 
floors. It might be better though to animate the programmatic fluxes to 
animate the building. But after some time you would see that this hasn't
 lead you anywhere either, except for the smoothing of the already 
planned movement within the program. The aim is not just replacing 
program as military or Jesuit disciplining by free choreographies of 
movement, and then superimposing them, as if program is dance, which it 
is clearly not! It is not the fixation of the movement in the program, 
nor is it is the fixation of motion in the form. Either way, it's not 
only motion capture. You would end up with the so-called "stopping 
problem" - the question where to freeze the animation - while the real 
question is how to pass the movement on, from the machine to the 
architecture, from the architecture to the body, and from the body to 
the machine. First of all the movement should be going from floor to 
wall and vice versa. That is: in the architecture itself. The movement 
itself creates three-dimensionality, what Kiesler would have called the 
endless, which is always vectorial, as in Zeno's arrow. This would 
deframe architecture and here the looping of perception and action, the 
optic and the haptic would never stop. So, it's about creating tension 
and suspense in the program. This is very important. We deal - on the 
one hand - with the desire to cool down behavior, to structure and 
separate actions, in short with the instrumentality of the program - on 
the other hand, we vitalize action through animation, by replacing fixed
 points and fixed geometries by moving geometries, going from points to 
knots to springs, and we vitalize action through suspense, by shifting B
 from space to time, by multiplicationof action.</p>
<p><strong>AR:</strong> In dance, space does not exist as a given entity
 (except the physical space of the stage, but that exists only as a 
precondition for the performance of the dance). Dance creates space out 
of movement. The shape of a form only exists in time, you can never 
grasp it in one moment but you have to commit its forms to memory. In 
all of these aspects, dance seems to be the art form that is furthest 
removed from architecture. Nevertheless I have the impression that it 
describes the most exactly what interests you in architecture?!</p>
<p><strong>LS:</strong> Architecture and dance are generally but 
wrongfully separated by this notion of either-time-or-space, and 
rightfully connected by music. The great thing in architecture though, 
is that there's no audience and there's no sound. The beauty of dance is
 the thinking of movement as a movement within itself, a gesture, a 
closed thing. When one would consider the program in gestures and 
actions, you would have to organize them both in time and in space, not 
only sequentially as in dance but also simultaneously - in that way one 
gesture wouldn't be followed by the prescribed next gesture, but one 
could study them in different relationships and interactions.<br />
Let us consider the notion of tension again. Tension can only be created
 by elasticity and springs, by lines that can be stretched or lines that
 are connected by "flexible points." In the concept of the spring the 
point is an inseparable part of the line, a twist in the line that can 
both expand and shrink. I used a non-abstract machine built out of lines
 and springs to animate the design for the V2_Lab. It's an office, a 
matrix of tasks and work. Quite rigid, most of the time. I would like to
 focus on a detail here. The programmatic set-up was quite clear - the 
position of the lab, next to the audio room, video room and storage, and
 in between a corridor, slightly raised from the existing floor. And 
located at the beginning of the corridor is the table for the manager of
 the Lab. I did not superimpose this scheme over another animated one. 
Everything would have stayed as it was. I animated a diagram of springs 
and snares through the organizational diagram. What happened? At one 
point, the snares moved up so high we couldn't interpret them as part of
 the raised corridor anymore but only as part of the table. Suddenly we 
had a corridor that morphed, that moved into a table ... So at one point
 I'm sure one should call this a corridor, at another spot, three, four 
meters further on, I'm sure to call it a table, but what is it in 
between? There is program, there is the rhythm of moving in the 
corridor, there is also a rhythm of working at the table, and there is 
the vector in between. This vector is always charging the others, that's
 the music, the silent music of the snares, so to say, that moves work 
into action. And back again, of course. Normally one would separate 
table and corridor by space, now they are connected by movement. And 
where does the movement go? The tension in the snares goes directly into
 the muscles and tendons of the body - the motor geometry relates to the
 "virtual motion," as Merleau-Ponty has called it, the background 
tension in the body, enabling an act to release itself from neurological
 anonymity and take shape. Now people sometimes lie down there as if on a
 beach, or just walk up the table ...</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1998</dc:subject>
    
    
      <dc:subject>DEAF98</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>the art of the accident</dc:subject>
    
    <dc:date>2012-01-27T12:47:02Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/datacloud-2.0-research-navigation-and-interaction">
    <title>DataCloud 2.0 research Navigation and interaction</title>
    <link>http://www.v2.nl/archive/articles/datacloud-2.0-research-navigation-and-interaction</link>
    <description>A text by Anne Nigten about the Datacloud 2.0 research (2001-2002).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><strong>GENERAL SURVEY</strong></p>
<p>The DataCloud 2 interface reflects the spatial arrangement of objects after the <strong>knowledge-map</strong> and <strong>mental-map</strong>
 methods have been applied. A connection is first established between 
the inserted objects and the 'scientific' representation of data. The 
dynamic, virtual environment of DataCloud incorporates elements of 
studies into <strong>conceptual spaces</strong> (known from scientific 
visualisation) combined with direct representations of data-objects 
(media including references and context) and their interrelation. The 
DataCloud 2 research focuses on some major topics deemed relevant to <strong>enhanced audience participation</strong>.
 Inspiration for the spatial organisation of the objects in DataCloud 2 
has come from research in the fields of design, architecture, scientific
 representation of atom structures, games, virtual reality, and 3-D 
mapping.</p>
<p><strong>PREMISE FOR NAVIGATION AND USER INTERACTION</strong></p>
<p>In the DataCloud, participants can browse, explore, move, drag and   
drop, and participate in various modes. Exploring and navigating the   
DataCloud involves several steps in content discovery. Remote objects   
reflect the media-objects, which are represented as textures; <strong>approaching   an object reveals more information</strong>
 and context in several steps;   zooming close to an object reveals the 
object in its original form.   When a media-object is revealed in its 
original form, a shift takes   place from 3-D to 2-D representation.</p>
<p><strong>VIEWPOINTS</strong></p>
<p>The general view of the DataCloud starts from a <strong>'third-person' perspective</strong>.
 The computer screen functions as a camera viewfinder through which 
objects are viewed. The user can interact continuously using camera 
functions like zooming, riding, gliding, and panning, etc. However, 
co-authoring the dynamic map of the DataCloud using this mode of 
operation - familiar from games, flight simulators and 3-D panoramas - 
wouldn't work from a third-person perspective or spectator's point of 
view. The DataCloud editing and (co)-authoring actions require a <strong>first-person perspective</strong>.
 The shift from third- to first-person perspective can be understood as 
an extension of the spatial or temporal navigation in order to achieve 
personal involvement.</p>
<p>In the current phase of the project, a trajectory that relates the 
authoring section and the 2-D planes is being considered. A fluid change
 of perspective could support all interactions. A simple mechanism 
allows the content to be <strong>browsed and explored</strong> and a set of media controllers facilitates <strong>editing and adding</strong>
 content. This will most likely result in a mixture of known mechanisms 
from older media (photography) and new media controllers that do not 
have equivalents in the physical world.</p>
<p>Mechanisms derived from older media like film could offer the DataCloud user a 3-D and third-person <strong>perspective</strong>, and the new media controllers could supply the <strong>tools</strong>
 needed for first-person participation. The latter requires easy-to-use,
 functional tools (mostly 2-D) that support media-based pictures, text, 
sound, etc. A separate GUI section for auditing or collecting material 
will be considered for the final version of DataCloud 2.</p>
<p><strong>ABSTRACTION AND REPRESENTATION</strong></p>
<p>The survey of conceptual spaces and scientific visualisations, as 
opposed   to the direct representation of the media-objects, in the 
DataCloud   raised interesting questions regarding symmetry and 
consistency, and   'make-believe' scenarios for the user. Special 
emphasis was put on an   <strong>abstract 3-D interface concept</strong> to avoid a
 reliance on inadequate   or inappropriate metaphors borrowed from the 
physical world. This should   be considered as a logical progression 
from DataCloud 1 DWHW, which   was based on 2-D Shockwave.</p>
<p>The <strong>atom-like structures</strong> deployed for the visualisation of 
abstract   scientific research and processes formed the starting point 
for the   representation of media-objects. Besides rapid performance, 
this <strong>reduced   form of representation</strong> provides insight into the DataCloud structure,   its configuration, and how the objects relate to one another.</p>
<p>A sample of the media-object is used as a <strong>texture</strong> on the 
'outside'   of the atom. This texture provides a first glimpse of 
information and   allows the objects in the DataCloud to be 
distinguished from one another.   The meta-data is available around the 
media-object representation. After   zooming close to an object, this 
level of abstraction ceases and the   user can view the object in its 
original form.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2001</dc:subject>
    
    
      <dc:subject>datacloud</dc:subject>
    
    
      <dc:subject>navigation</dc:subject>
    
    
      <dc:subject>research</dc:subject>
    
    <dc:date>2012-01-23T10:54:42Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/404-legal-protection-fault">
    <title>404 - Legal Protection Fault</title>
    <link>http://www.v2.nl/archive/articles/404-legal-protection-fault</link>
    <description>Short report by Sandra Fauconnier about Jon Ippolito's talk on intellectual property and the preservation of electronic art at Copy the Rights!</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Jon Ippolito's presentation for Copy the Rights! emphasized the 
preservation aspects of copyrights attached to electronic artworks. 
Ippolito showed an example of an Internet artwork - Shredder by Mark 
Napier, an alternative browser that 'scrambles' and deconstructs the web
 pages that are viewed in it. He then attempted to guess what is going 
to happen with artworks like these in, say, 2013; in a rather humorous 
and ironic way he enumerated the possible error messages that might show
 up when trying to view this artwork 10 years from now. The work could 
become inaccessible for various reasons:</p>
<p>– it becomes legally forbidden to view the online artwork (e.g. because of copyright legislation);</p>
<p>– the work's code has become obsolete and inaccessible because the artist has used closed standards such as Flash or Java;</p>
<p>– the
 art market might have evolved in such a manner that more and more 
electronic online artworks become part of private collections and thus 
inaccessible for the large public;</p>
<p>– the artist might have designed the work for specific platforms or browsers which have become totally obsolete.</p>
<p>Ippolito criticized the fair use principle in US copyright 
legislation because of its vagueness; he then listed a series of 
suggestions that might be more appropriate solutions to the problematic 
scenarios listed above.<br />
First, he strongly defended alternative economic models that circumvent 
copyright legislation: Creative Commons or the creation of a so-called 
"Digital Sanctuary". Ippolito also described a system of deferred 
rights, where the artist agrees to transfer the right to access to 
his/her source code to a trusted institution at the time of his/her 
death - this might be a very useful model when an artist is protective 
of the uniqueness of programming code or, as another example, video 
masters like in the case of Bill Viola; this system of deferred right 
ensures that the work still can be preserved in the best manner 
possible. This can happen via conservation escrow (giving the source 
code to a third party) or conservation easement (handing the source code
 over to a public trust after the artist's death).<br />
Jon Ippolito then made a strong case for the use of open standards by 
digital artists - a practice that he tries to promote via his new Open 
Art Network initiative. He explained the general criteria for these open
 standards - transparency, recombinacy, annotation, circulation and 
attribution. Through the Open Art Network, Ippolito attempts to 
stimulate new ethics in the online art community, ethics that run 
similar to the ethics in the open source community.</p>
<p>Finally, Ippolito gave a short overview of the preservation paradigms 
being developed by the Variable Media Network, an initiative that 
attempts to define a medium-independent framework for the preservation 
of multimedia artworks. Artists are interrogated about their work via an
 elaborate questionnaire and are requested to think about the best 
strategies for preserving their work, such as emulation, migration and 
reinterpretation. Unfortunately, these strategies can't be applied when 
the artist's work is created with proprietary code...</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2003</dc:subject>
    
    
      <dc:subject>copyright</dc:subject>
    
    
      <dc:subject>preservation</dc:subject>
    
    
      <dc:subject>report</dc:subject>
    
    
      <dc:subject>technological standards</dc:subject>
    
    <dc:date>2012-01-19T14:05:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/the-archivist-speaks-...-9">
    <title>The Archivist Speaks ... [9]</title>
    <link>http://www.v2.nl/archive/articles/the-archivist-speaks-...-9</link>
    <description>A look at the V2_archive on occasion of the premiere of the interactive film 'Order' at V2_.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>On January 27th the interactive feature film <a title="World Premiere Order" class="internal-link" href="../../events/world-premiere-order">Order</a> by Oliver Otten will be premiered at V2_. This made me think of some of the earlier 'attempts' at making interactive film.<br /><br />Quite recently I put up a couple of descriptions of 'interactive' CD-roms from the 1990s which I found more or less 'hidden' in the archive database. They were there because they had been presented at events like <a title="Wiretap 1.04 - Louis Stiller - The Electric Book" class="internal-link" href="../../events/wiretap-1-04">Wiretap 1.04&nbsp; - The Electric Book</a> and&nbsp; <a title="Wiretap 5.13 - Story-boards for Interactive Media" class="internal-link" href="../../events/wiretap-5-13">Wiretap 5.13 - Story-boards for Interactive Media</a>. Others had been 'on show' at a Digital Dive at DEAF, or been part of a workshop like <a title="CD foROM" class="internal-link" href="../../events/cd-forom">CD foROM</a>,&nbsp; in a time when playing a CD-rom was something most people could not do at home. (There was certainly no easy possibility to copy the CD-rom and burn a copy for yourself).<br /><br />At the time a lot was made of the possibilities of this new medium, and a host of innovative-minded designers and young talents turned their attention to it. This was the time of Bob Stein's Voyager disks (only for the Mac) – like Laurie Anderson's <a title="Puppet Motel" class="internal-link" href="../works/puppet-motel">Puppet Motel</a>. Voyager published their first CD-Rom in 1989 and went bankrupt in 1997. Their demise was something like the end of the 'interactive CD-rom' as follow-up to the illustrated book. Nevertheless interesting work was produced in those years. Two examples that I imagine still stand the test of time are <a title="ScruTiny in the Great Round" class="internal-link" href="../works/scrutiny-in-the-great-round">Scrutiny in the Great Round</a> and <a title="Blam!" class="internal-link" href="../works/blam">Blam!</a>. Whereas <a title="Waxweb" class="internal-link" href="../works/waxweb">WAXweb</a>, the 'hypermedia'-version of David Blair's <a title="WAX: or the discovery of television among the bees" class="internal-link" href="../works/wax-or-the-discovery-of-television-among-the-bees">WAX or the discovery of television among the bees</a>, simply deservers mentioning because it has been online since 1994. It is not a CD-rom, but for years was considered one of the prime examples of interactive non-linear narrative.</p>
<p>The growing possibilities of the World Wide Web took away a lot of the energy from the 'medium' of the interactive CD-rom, which in retrospect almost seems a stillborn medium. Interactive narrative became the domain of games. Art never took well to the CD-rom, and for the rest the CD became an 'extra', just a storage disk with interative features that in principle could also be found online. A third area in which some of the 'artistic energy' that was invested in interactive CD-roms was played out, is interactive Flash movies.<br /><br />Though the CD-roms from the 1990s are on the shelves in a cupboard at V2_ – unplayable on new computers, you'll have to fire up one of those old Mac Performa's – the first thing I did when checking the information, was a quick google-search. In many cases not much came up – sometimes not more than an orphaned entry at Amazon. I also found pages that looked like parts of forgotten websites on the VPRO-server, looking for information on <a title="Puppet Motel" class="internal-link" href="../works/puppet-motel">Virtual Conversation</a>. (Amongst the people who worked on that were Taco Stolk, Bert Mulder, and a very young Gideon Kiers).</p>
<p>I wonder if we have a good account of those years. In the Netherlands we had the first websites of V2_ and Mediamatic, and all the activity a the digital 'attic' of the VPRO. My guess is that people have the remains of it on old harddisks: saved copies of simple websites, Director-files, maybe even Hypercard-stacks. Some of the organizations Sometimes pages are even still online, but hard to find, and only partly functional. (There are some such 'forgotten' things at v2.nl as well).</p>
<p>I did not do an awful lot of research into this area. It might be that I simply missed the website of the researcher or enthusiast of early interactive CD-roms, which gives a full account of these times, still I was surprised at the small amount of information that I (quickly) found, and how scattered it is.<br /><br />Btw: I think it's great to find pages like this one: <a class="external-link" href="http://web.media.mit.edu/~minsky/Voyager.html/">web.media.mit.edu/~minsky/Voyager.html</a>.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>cd-rom</dc:subject>
    
    
      <dc:subject>column</dc:subject>
    
    
      <dc:subject>interactive cd-rom</dc:subject>
    
    
      <dc:subject>interactive film</dc:subject>
    
    
      <dc:subject>interactive narrative</dc:subject>
    
    <dc:date>2012-01-19T12:38:53Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/cybernetics-entheogenics">
    <title>Cybernetics &amp; Entheogenics</title>
    <link>http://www.v2.nl/archive/articles/cybernetics-entheogenics</link>
    <description>Abstract of the lecture by Peter Lamborn Wilson for the 'Next Five Minutes" Conference, Amsterdam, January 1996.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>"The West" probably lost awareness of the most mind-altering substances in a gradual process parallel to the diffusion of christianity. Wine is sacramentalized, and its dionysan potential remains both as magic (in the Mass) and "Some Function" (e.q. Rabelais) - for no culture can persist without an opening towards non-ordinary conciousness (if all else is forbidden there's always mass psychosis!). Come to think of it, Rabelais still knew the secret of hemp. The Soma Function (i.e. Transformation through ingestion of entheogens) is still not quite erased even in the High Middle Ages. Porbably the ocultation climaxes with Industrialization &amp; the sneaking substitution of machinic for organic space as a principle of psychic ordering. Victorian puritanism &amp; Imperialism represent the public repression of the unconscious by a rigid soceity based on a mind/machine model (the isolate &amp; commanding cogito).<br /><br />    At this very moment, of course, entheogenesis "re-appears" (laudanum, hashish) in the West as a (sub)culture, as "occult history". Nothing but the violence of Law can even pretend to suppress it - but Law itself is machine-law, clockwork, unable to contain the fluidity of the organic. Thus public discourse will approach breakdown over the question of consciousness ("war on drugs"). Each refinement in machine consciousness will evoke a dialectical response, so to speak, from the organic realm. Around mid 20th century, technology begins to shift away from an imperial-gigantic frame to a more "inward" dimension - the "splitting of the atom", the virtual space of communications and the computer; around the same time the really serious psychedelics begin to show up - mescaline, psyloscibe, LSD, DMT, ketamine, MDMA, etc.<br /><br />    The "paradigm war" that now breaks out is one measure of an antagonism between "cyberspace" and "neurospace", but the relation cannot be simply vulgarized as a dichotomy. Complexity theory (and "taoist dialectics") demand a far more baroque and twisted model, including both complementarity &amp; polarity. The latest developments in machine consciousness have a "Deleuze-Guattarian" aspect of subversion (e.q. internet) with a certain psychedelic flavor; while "drugs" are produced out of a "second nature" that is nothing if not machinic. However, an oppositional aspect also appears, a "second Psychedelic Revolution", a dialectic of re-embodiment ("neurospace") as opposed to the tendency toward false transcendence &amp; disembodiment in "cyberspace".<br /><br />    One of the great "rediscoveries" of this New Entheogenesis is the dialectical nature of ayahuasca or yage, that is, that organic DMT can be "realized" in combination with an MAO-inhibitor like harmine; and that plant-sourses for these two substances are globally diffused, widespread to the point of ubiquity, impossible to control, and free. Preparations require only low kitchen tech. Neo-ayahuasca, unlike computer technology, is not a "part" of capitalism or any other ideology control-system. Is it even fair to make this comparison? Yes, to the extent tant entheogenesis &amp; cybertech are both concerned with information &amp; therefore with epistemology; in fact we could call botj of them "gnostic systems", both implicated in the goal of knowing that emerges from the gulf that seems to seperate mind/soul/spirit from body. The entheogenic version of this knowing however implies enlarging the definition of the body to include "neurospace", while the cybernetic version implies the disappearance of the body into information, the "downloading of the consciousness". These are both absurd extremes, images rather then political situations; - they are also potent myths. We need a politique here, not an ideology but an active cognizance of actually-persisting situations (as clearly as we can grasp them) &amp; a strategic sense of where to apply the nudges of our material art. Neuro-hackers vs the New World Order? Well, it's a nice idea for a science-fiction novel...</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>essay</dc:subject>
    
    
      <dc:subject>1996</dc:subject>
    
    
      <dc:subject>n5m</dc:subject>
    
    <dc:date>2011-01-14T22:40:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>





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