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  <item rdf:about="http://www.v2.nl/archive/articles/where-space-gets-lost-1">
    <title>Where Space Gets Lost</title>
    <link>http://www.v2.nl/archive/articles/where-space-gets-lost-1</link>
    <description>An e-mail interview with Lars Spuybroek by Andreas Ruby, published in "The Art of the Accident" (1998)</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><strong>AR:</strong> A mechanistic system of thought like modernism 
could only deal with the accident by isolating and repressing it as an 
undesired event interrupting the well-planned course of events. Paul 
Virilio qualifies the accident however as merely the other face of 
substance, following the Aristotelian distinction between substans and 
accidens. If you translate these two constituent elements of the 
accident to architecture, you get an astounding equivalence: the built 
mass becomes almost literally the substance (from lat. substans: that 
which stands from below), whereas people act as the accident (from lat. 
accidens: that which falls into something). It is a very conventional 
definition, obviously, in which only the fixed accounts for something 
substantial while everything which moves is disqualified as accidental. 
Could you imagine a definition of architecture which inverts this 
condition, that is an architecture in which stability is accidental and 
movement substantial?</p>
<p><strong>LS:</strong> Here we have two lines of thought and realize 
they could become interrelated. Firstly, we should observe that our 
whole conception of form has been inverted. Physical form, biological 
form, the mathematics of form, how order emerges, how stability emerges,
 these have now all been structured in time, where form has become part 
of time. Fractal geometry, order on the edge of chaos, 
self-organization, catastrophe theory, finally concepts of geometry have
 emerged in which time itself has become essential, where the accident 
has become substantial, where form and order have become pattern, 
interference, iteration, rhythm, something created in time, and only to 
be understood in time. Secondly - as you mention Virilio's constant 
returning to the accident - media as the continuous accident of 
architecture. Of course, this dichotomy is omnipresent in theory, and I 
oppose it vigorously. I don't see media as the dark side of architecture
 at all. Why? Because I'd like to propose an architectural view of 
media, and vice versa. First of all, media comes in waves, in tides, and
 it deals with space as a medium, as a field, that is a soft substance 
through which events are transported by waves, and become interrelated 
as a result of interference, amplification and decay ... Media are a way
 to inhabit time as it were, a movement connected with our own 
movements, something far more sensitive and responsive than an 
architecture of frames, crystals and solids that is only capable of 
returning always the same answers to an experiential body. I think we 
should keep in mind that architecture was the first machine, the first 
medium to connect behavior and action to time, to place it under the 
revolving light of the sun, but now, on the other hand, we should not 
mix up the old history of architecture, its Euclidean mathematics with 
its new potentials. I just cannot see why architecture, because it is 
old, should stay old.</p>
<p><strong>AR:</strong> The French word for real estate is "immobilier,"
 which is the opposite of "mobilier" which means furniture. These two 
notions seem to indicate architecture's maximum radius of action: from 
absolute immobility (the building mass defining the invariable envelope)
 to total mobility (the furniture which could be placed anywhere 
inside). In other words, architecture actually has a whole set of 
varieties to choose from in order to "situate" itself in the variable 
relationship of form and movement. Nevertheless, throughout its 
(occidental) history architecture has displayed a clear tendency to opt 
for the immobile element as its definition. The challenging potential of
 furniture as the imminently destabilizing force of architecture is left
 aside, if not also embraced by the disciplining regime of order. In the
 plans of his single family houses, Mies van der Rohe used to place the 
furniture elements as precisely as the indeed unmovable elements like 
walls and columns. There is an anecdote about the Tugendhat House: a 
couple of months after the completion Mies came back to Brno unannounced
 to check if everything was in order. And Mrs. Tugendhat had indeed 
dared to arrange the chairs in a slightly different way. So Mies 
emphatically asked her to put them back in their proper position, 
pointing to the plan of the house he had discreetly brought along. What 
would an architecture be like which goes the opposite way, that is an 
architecture that would approach real estate with a furniture logic?</p>
<p><strong>LS:</strong> We should resist Mies. We should resist this 
preservation of the old Aristotelian split of matter and time, substance
 and accident, tectonics and textile. Architecture as tectonics, media 
as textile. Architecture as a passive and neutral carrier, media as 
(inter)active image. That is: architecture as urbanism, as tectonics, as
 (infra)structure, as "bigness" - as Koolhaas has titled his agenda - 
and media as life, the changing, the ephemeral, whatever. Instead of 
moving architecture into bigness, I would suggest to move it into 
textile, into furniture, into media ... We should never mix up 
architecture and building. Just because our buildings can't move, it 
doesn't mean our architecture can't. As our buildings are hard and 
intransigent, our architecture could be active and liquid. This 
obviously does not mean the Miesian and Koolhaasian retreat into 
neutrality, into the hall, the empty envelope. It's an old 
misunderstanding in architecture that when you create the greatest 
common denominator of all possible movements, an architecture that gets 
out of the way, it will induce movement and vitality in the actual 
building. It is exactly the other way around, one just creates 
stillness, with that kind of generic neutrality one neutralizes action. 
That means they don't appreciate that architecture is media, that 
architecture is an event in itself, an event that, in their case, passes
 its tectonics onto the body. I opt for a geometry of the mobile, where 
the geometry has become part of the furniture, the moveable - nothing 
neutral, nor passive.</p>
<p><strong>AR:</strong> Generally, Siegfried Giedion is seen as the 
theoretical advocate for a new space conception based on the notion of 
time. But if he indeed pointed to the new importance of the dynamic user
 moving freely through the building, he never got beyond the opposition 
of a static space and a mobile subject. He in fact kept the hierarchical
 distinction of space as substans and body as accidens, never realizing 
the transfer of movement from the subject onto the space. Curiously 
enough this transfer of movement was a major theme in the early 
experimental cinema and was also poignantly analyzed at the time by 
various scholars. In a seminal essay, German art historian Erwin 
Panofsky concluded that "as movable as the spectator is, as movable is, 
for the same reason, the space presented to him. Not only bodies move in
 space, but space itself does, approaching, receding, turning, 
dissolving and recrystallizing as it appears through the controlled 
locomotion and focusing of the camera and through the cutting and 
editing of the various shots."</p>
<p><strong>LS:</strong> Can I start answering this with a classic study 
of Held and Hein, mentioned in Francisco Varela's book "The Embodied 
Mind"? They did this amazing experiment. They had a number of kittens 
with a carriage attached to each of them. Each carriage contained a 
basket with another kitten in it. So there were two groups of kittens 
sharing the same visual experience, but with one group active, the other
 stayed entirely passive. After a few weeks they were released and 
studied again as individual cats. The first group was okay and behaved 
normally, the second behaved as if they were blind, they bumped into 
everything. Obviously our whole idea of perception and action being 
unrelated bodily functions, the whole Cartesian distinction between eyes
 and feet is incarnated in architecture in the dichotomy of walls and 
floors, esthetics and program, elevation and plan. Simple as that. This 
also means the relation between space, movement and body has always been
 misunderstood, or at least, been related in the wrong order. There just
 is no movement apart from image, no image apart from movement. The way 
we construct images within our bodies is a million times more 
complicated than the cognitive concept of printing reality on 
light-sensitive gray matter. The sensory charges the motor, and the 
other way around, they are intertwined and connected. In this sense we 
should even resist thinking in terms of "space" - I never mention space 
actually - we have to conceptualize the body first, not the proportional
 Vitruvian body as the architectural center of the constructed world, 
no, the experiential body, the excited, vital body, where millions of 
processes go on at the same time. Therefore we should always remember 
the body is a clock, not the Huygens clock, but a manifold patterning 
trying to gain stability through action. Bodies try to transgress 
themselves in time by action, throwing themselves into time, that is: 
connect to other bodies, other rhythms, other actions. In this sense, 
you can really only talk about "space" as a result of an experiential 
body timing its actions. Space is never a given. There can be space in 
time, but not the other way round. Perspective was nothing else than 
leaving out the movement in experience and having the image as a residue
 - and it is: the image is what's left over when everything has dried 
out, like at the bottom of a cup of coffee. Pure recollection, and 
recollection only.</p>
<p><strong>AR:</strong> But even if you refuse to use the word "space," 
you do seem to have a concept of it: one which is derived from radical 
constructivism. According to this theory, space does not exist per se, 
or in other words, where everything around us is only unstructured 
information which becomes only structured as soon as we interfere and 
interact with it. <br />
This idea implies the dissolution of the inside/outside opposition; 
conceptually, body and architecture merge to one synthetic action space.
 But does not this opposition reappear in the real experience of a 
building?</p>
<p><strong>LS:</strong> Well, no, because there is no "real" 
experience of the building. You're right to refer to radical 
constructivism, or even Varela's concept of enaction, which is even more
 radical. His idea of embodied action goes absolutely against 
cognitivist representation, where the so-called outer world is only 
recorded by the brain - and simultaneously absolutely against idealism 
where this outer world is only a subjective projection of an inner one. 
He, and Maturana, only refer to "structural coupling" in which body and 
world are interrelated and interactively transform each other. The 
"true" experience doesn't take place anywhere, neither in the body, nor 
in the world. Only in the coupling. This is the point where the 
distinction between inner knowledge and outer world ceases to exist. 
I'll try to give a better explanation of what a "real" experience is, 
especially vis à vis machines and technology. What we call reality, what
 we call our sense of reality, is nothing but an effect of 
synchronization, the synchronization of our own bodily rhythms with 
processes going on in the world around us. Our sense of reality is 
created by our sense of timing, trying to be "in phase" with the world, 
to live with the rhythm of the light. I don't mean this metaphorically; 
"in phase" is a direct and physical connection. That is why 
seeing-machines like film and television - and now computing - should be
 seen as a motorization of reality, as a speeding up of reality itself. 
They speed up our sense of timing. This also explains why we suffer from
 jet lag. Now, what has been disturbed by the speed of the plane can be 
undone by (sun)light - remember the sun is our first clock, we're 
created by it. Light is not only stored in the form of motor-images, but
 it is also the main indication for setting our own clock, the 
bio-rhythm. We are made of light. We long for a seamless stream of 
actions, carried by light, not the derealization and parkinsonian 
stuttering we experience during a jet lag. Actually, doctors nowadays 
prescribe melatonine, a neuro-hormone that influences the pigment in the
 skin, as a cure for jet lags ...</p>
<p><strong>AR:</strong> All classical definitions of architecture 
contain the idea of fixing the movement which vibrates in the world 
outside architecture - in Vitruvius' famous definition it is called 
"firmitas." Any concern about dynamics and fluidity is avoided like a 
bad germ. It seems like architecture feels strangely endangered by 
movement, maybe simply for not knowing how to handle it. To a certain 
degree this might be caused by "timeless" condition of the drawing 
systems architecture has traditionally used: plan, section, elevation - 
all static modes of graphic inscription which can comprise three 
dimensions at the most, but certainly not time as the dimension of 
unfolding and change. Architecture has never developed a notation system
 for movement like choreography developed in dance.</p>
<p><strong>LS:</strong> First we have to understand what an experiencing
 body is. How the body shifts between habit and action. Of course, in 
architecture, they've very often tried to combine them, but it proved 
difficult and they mostly came up with either/or concepts. The standard 
architectural program consists of habits, routines and work. This is 
viewed as the mechanistic repetition of certain acts - the program only 
takes into account actions that are considered repeatable. On the other 
hand, there is the desire for free action, play, experiment, as in 
Constant's "New Babylon." For me, it is not a question of either/or, it 
is not work-or-play, life is just the complication of these, the one is 
always hidden in the other. Sure, we habituate, we develop cycles of 
behavior. Why? Because it is hardly possible for humans to carry the 
whole act, to - as a Cartesian Machine - steer themselves continuously 
into intentions. We create our own rhythms, and make them stronger than 
ourselves, we create an internal music that gets us going. Our rhythms 
create us, we are an actual product of them. On the other hand we do not
 program ourselves, human software is much softer than computer 
software, we do not repeat the same actions over and over again, they 
change, they differ, they vary from each other, enabling us to change, 
to renew or to move smoothly into other acts.<br />
That's why I would be in favor of separating work from dance, and after 
doing so, would try to merge them immediately. The whole set up of 
"firmitas," standing upright, habituation and routines, and opposing 
these with dance, play and experiment relating to the twisting of this 
posture fixed through gravity should be set aside for being too simple. 
We should not make the same mistakes as in the sixties. We would be 
marginalized. We should find a way in architecture to complicate habit, 
to multiply routines in action. It is the "winding up" of the soft clock
 of the body with motor geometry. Obviously, this geometry is not a 
geometry of section, elevation and plan, but one that tries to envisage 
these three - construction, perception and action - within one 
conceptual continuum.</p>
<p><strong>AR:</strong> Doesn't space get lost somewhere?</p>
<p><strong>LS:</strong> The way we act is similar to that of a 
skateboarder. We have a sense of direction, we have a sense of 
intentionality. We throw ourselves into time by movement. But then it is
 not a road or path we walk down. Our roads may be straight, but our 
tracks certainly are not. It is a vector with a point of action, and in 
that sense every act is an act of faith. Once underway we adapt, change 
our minds, engage other forces, but we do not just see these as 
resistance, no, they are like the curbs and obstacles for the skater. We
 use them as push offs, as points of inflection in the curve. That's it:
 a straight line goes from A to B, but while it leaves A it curves, 
trying to reach B. Architects have always misunderstood this position of
 B as something in space, instead of time. We humans complicate 
movement, we make movement from movement. Our moves are truly 
labyrinthine, like Nietzsches Dionysian dance, because we are our own 
alcohol, our own music - to quote Oliver Sacks. Every act has to be 
carried by this complication, this tilting of the horizon, where the act
 is carried by itself, and is orientated on its own need for gaining 
strength and stability. I must end here by quoting once more, now 
Baudelaire, who said: "Mentally and bodily I've always had this feeling 
of falling. The abyss not only of sleep, but also the abyss of acting, 
of dreaming, memories, desires, sorrow, the many, et cetera ... I'm in a
 permanent state of vertigo."</p>
<p><strong>AR:</strong> Do you think that new notation systems provided 
by computer animation modeling techniques like the ones you use finally 
account for the body as an active part of architecture?</p>
<p><strong>LS:</strong> Yes I do. On all kinds of levels. Both in 
conceptualization and building. As I've written in The Motorization of 
Reality - a Virilio piece without the Virilio hesitations - media should
 invade all aspects of architecture, both in diagramming and in 
programming. Let's not forget that all seeing-machines became 
drawing-machines (in architecture), and went from the static towards the
 kinetic. From perspective towards films and trains and television and 
cars (all with their own architectural styles), moving eyes constructing
 spaces. Now - with computing - this step is not metaphorical anymore, 
now we not only incorporate and embody the conceptuality of a machine in
 design, we can now actually step inside the screen and create reality 
from there. The design itself has become motorized, liquid, unstable, 
charged - the accelerating power of the computer is truly enormous, and 
is itself like a skateboard. But it is in the motor geometry, the 
geometry of the liquid that this machine becomes instrumental. What I 
try to oppose as much as I can is the dichotomy of floors and walls, 
action and perception, we have to create one from the other. So, I'm 
neither animating the floor and later on covering it in a tectonic 
envelope, nor am I animating the volume and later on stacking it with 
floors. It might be better though to animate the programmatic fluxes to 
animate the building. But after some time you would see that this hasn't
 lead you anywhere either, except for the smoothing of the already 
planned movement within the program. The aim is not just replacing 
program as military or Jesuit disciplining by free choreographies of 
movement, and then superimposing them, as if program is dance, which it 
is clearly not! It is not the fixation of the movement in the program, 
nor is it is the fixation of motion in the form. Either way, it's not 
only motion capture. You would end up with the so-called "stopping 
problem" - the question where to freeze the animation - while the real 
question is how to pass the movement on, from the machine to the 
architecture, from the architecture to the body, and from the body to 
the machine. First of all the movement should be going from floor to 
wall and vice versa. That is: in the architecture itself. The movement 
itself creates three-dimensionality, what Kiesler would have called the 
endless, which is always vectorial, as in Zeno's arrow. This would 
deframe architecture and here the looping of perception and action, the 
optic and the haptic would never stop. So, it's about creating tension 
and suspense in the program. This is very important. We deal - on the 
one hand - with the desire to cool down behavior, to structure and 
separate actions, in short with the instrumentality of the program - on 
the other hand, we vitalize action through animation, by replacing fixed
 points and fixed geometries by moving geometries, going from points to 
knots to springs, and we vitalize action through suspense, by shifting B
 from space to time, by multiplicationof action.</p>
<p><strong>AR:</strong> In dance, space does not exist as a given entity
 (except the physical space of the stage, but that exists only as a 
precondition for the performance of the dance). Dance creates space out 
of movement. The shape of a form only exists in time, you can never 
grasp it in one moment but you have to commit its forms to memory. In 
all of these aspects, dance seems to be the art form that is furthest 
removed from architecture. Nevertheless I have the impression that it 
describes the most exactly what interests you in architecture?!</p>
<p><strong>LS:</strong> Architecture and dance are generally but 
wrongfully separated by this notion of either-time-or-space, and 
rightfully connected by music. The great thing in architecture though, 
is that there's no audience and there's no sound. The beauty of dance is
 the thinking of movement as a movement within itself, a gesture, a 
closed thing. When one would consider the program in gestures and 
actions, you would have to organize them both in time and in space, not 
only sequentially as in dance but also simultaneously - in that way one 
gesture wouldn't be followed by the prescribed next gesture, but one 
could study them in different relationships and interactions.<br />
Let us consider the notion of tension again. Tension can only be created
 by elasticity and springs, by lines that can be stretched or lines that
 are connected by "flexible points." In the concept of the spring the 
point is an inseparable part of the line, a twist in the line that can 
both expand and shrink. I used a non-abstract machine built out of lines
 and springs to animate the design for the V2_Lab. It's an office, a 
matrix of tasks and work. Quite rigid, most of the time. I would like to
 focus on a detail here. The programmatic set-up was quite clear - the 
position of the lab, next to the audio room, video room and storage, and
 in between a corridor, slightly raised from the existing floor. And 
located at the beginning of the corridor is the table for the manager of
 the Lab. I did not superimpose this scheme over another animated one. 
Everything would have stayed as it was. I animated a diagram of springs 
and snares through the organizational diagram. What happened? At one 
point, the snares moved up so high we couldn't interpret them as part of
 the raised corridor anymore but only as part of the table. Suddenly we 
had a corridor that morphed, that moved into a table ... So at one point
 I'm sure one should call this a corridor, at another spot, three, four 
meters further on, I'm sure to call it a table, but what is it in 
between? There is program, there is the rhythm of moving in the 
corridor, there is also a rhythm of working at the table, and there is 
the vector in between. This vector is always charging the others, that's
 the music, the silent music of the snares, so to say, that moves work 
into action. And back again, of course. Normally one would separate 
table and corridor by space, now they are connected by movement. And 
where does the movement go? The tension in the snares goes directly into
 the muscles and tendons of the body - the motor geometry relates to the
 "virtual motion," as Merleau-Ponty has called it, the background 
tension in the body, enabling an act to release itself from neurological
 anonymity and take shape. Now people sometimes lie down there as if on a
 beach, or just walk up the table ...</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1998</dc:subject>
    
    
      <dc:subject>DEAF98</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>the art of the accident</dc:subject>
    
    <dc:date>2012-01-27T12:47:02Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/lab/blog/fashioningtech-features-v2_-summer-sessions">
    <title>Fashioningtech.com Features V2_ Summer Sessions</title>
    <link>http://www.v2.nl/lab/blog/fashioningtech-features-v2_-summer-sessions</link>
    <description>Guest blogger for "fashioningtech.com" Valerie Lamontagne interviewed this year's participants of V2_'s Summer Session program about the works they developed. Each day, from today on, Valerie will publish one interview on Syuzi Pakhchyan's famous blog. Stay tuned!</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>The first interview highlights <a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/v2-summer-sessions-julie-legault">Julie Legault's <em>Heart Beats</em></a>, and discusses the superpower of time control.</p>
<p>Coming up next:</p>
<ul><li><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/kasia-molga-interview">Kasia Molga with </a><em><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/kasia-molga-interview">Oil Compass</a>;</em></li><li><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/olav-huizer-and-jelle-valk-interview">Olav Huizer &amp; Jelle Valk (WERC) with </a><em><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/olav-huizer-and-jelle-valk-interview">Moving Mapping</a>;</em></li><li><span class="Apple-style-span"><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/etextiles-workspace-interview">Anja Hertenberger, Meg Grant, Leonie Urff and Ricardo O'Nascimento (eTextile Workspace) with <em>TK 730</em></a>;</span></li><li><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/xiaowen-zhu-interview">Xiaowen Zhu with </a><em><a class="external-link" href="http://www.fashioningtech.com/profiles/blogs/xiaowen-zhu-interview">Wearable Urban Routine</a>.</em></li></ul>
<div>Keep an eye on <a class="external-link" href="http://www.fashioningtech.com/">fashioningtech.com</a>&nbsp;this week, and read all about the backgrounds of the works and motivations of the artists.</div>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Piem Wirtz</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>fashioningtech</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>summer sessions</dc:subject>
    
    <dc:date>2011-11-17T12:50:00Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/breiende-typemachine">
    <title>Breiende typemachine</title>
    <link>http://www.v2.nl/archive/articles/breiende-typemachine</link>
    <description>An interview with Leonie Urff about TK730.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>The interview "Breiende typemachines, symbool voor verknoopte zintuigen" ("Knitting machines, symbol of connected senses") with Leonie Urff about TK730 was published in the NRC of tuesday October 11th.</p>
<p>A scan of the article is <a title="Breiende typemachines" class="internal-link" href="../../files/2011/archive/articles/breiende-typemachines-1">here</a>.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>article</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>newspaper</dc:subject>
    
    
      <dc:subject>nrc</dc:subject>
    
    
      <dc:subject>press</dc:subject>
    
    
      <dc:subject>tk730</dc:subject>
    
    <dc:date>2011-11-02T10:23:05Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/lab/blog/anouk-wipprecht-on-intimacy">
    <title>Anouk Wipprecht on Intimacy 2.0</title>
    <link>http://www.v2.nl/lab/blog/anouk-wipprecht-on-intimacy</link>
    <description>Anouk Wipprecht, fashion designer and former "Summer Sessionista" at V2_Lab, talks about the new designs she made for the successful Intimacy series together with Studio Roosegaarde. </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p class="p1"><strong>How does <em>Intimacy 2.0</em> differ from Intimacy Black and Intimacy White?</strong></p>
<p class="p1">Anouk Wipprecht: The idea for <em>Intimacy 2.0</em> came up in a brainstorming session after Vienna Fashion Week. Although the fashion world responded enthusiastically to the 1.0 version of the project (<em><a title="Intimacy Black" class="internal-link" href="../../archive/works/intimacy-black">Intimacy Black</a></em> and <em><a title="Intimacy White" class="internal-link" href="../../archive/works/intimacy-white">Intimacy White</a></em>), there was also a lot of confusion. Maybe that’s a logical consequence of working at the cutting edge of art, technology and fashion. Either way, the fashion world didn’t always understand our approach. Was it fashion? Or was it art, or a prototype? Those were the kinds of questions I got. I don’t make designs that follow trends or can be developed into a collection. My designs are more of a look into the future, and so I deviate from the usual way of working. To move Intimacy more in the direction of fashion, I decided to make a version that was more wearable and to combine the e-foil with leather. There’s also more emphasis placed on the top part now. And we’ve hidden the sensor in a matching envelope bag carried by the model. But there’s still so much work in this design that’s been done by hand that large-scale production would be impossible. I’d rather concentrate on making custom versions<span class="s1">.</span></p>
<p class="p1"><strong>And you hear the art world criticizing fashion for being vacuous<span class="s1">.</span></strong></p>
<p class="p1">AW: Yeah, you’re trapped between two worlds. Whether or not fashion has substance I can’t say. Should a design have substance or should it communicate a message? I see my work as a formal investigation of the human body. For example, shoulders are interesting; they have an architectural quality. The combination of that with the fragile e-foil, which is sometimes transparent and then not, has a poetic quality. I think Intimacy and works like <em><a title="DareDroid 2.0 cocktailmaking dress" class="internal-link" href="../../archive/works/daredroid">DareDroid</a></em> are about control, too. Who has the power – the wearer, the audience or the technology?</p>
<p class="p1"><strong>Media art is often produced by teams of specialists. Can you tell us about your role in that process as a fashion designer?</strong></p>
<p class="p1">AW: We worked on<em> Intimacy 2.0</em> for more than two months. Of course, I already knew the Studio Roosegaarde team (Peter &amp; Christiaan) from <em>Intimacy Black</em>, so it went really smoothly. I developed the designs and ideas in my own studio, and I spent one or two days a week with the team. We tested various forms and materials in the studio. The models are also really important in projects like this one, which stand or fall on a good performance. For <em>Intimacy</em>, we worked with two regular models. Lara’s my main model, who I often use as a persona; we get each other. And Aleide also has exactly the right bearing and knows how to get the feeling we want <em>Intimacy</em> to project across to the audience. The same is true of Robert Lunak’s photography. It’s all about getting the right balance.&nbsp;</p>
<p class="p1"><strong><em>Intimacy 2.0</em> is on view at the <a class="external-link" href="http://strp.nl/nl/">STRP festival</a> in Eindhoven, November 2011.</strong></p>
<p class="p1"><a class="external-link" href="http://www.anoukwipprecht.nl">http://www.anoukwipprecht.nl</a></p>
<p class="p1"><a href="http://www.studioroosegaarde.net/">http://www.studioroosegaarde.net</a></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>fashion</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>wearable technology</dc:subject>
    
    <dc:date>2011-10-18T13:35:00Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/re-explained">
    <title>RE: explained</title>
    <link>http://www.v2.nl/archive/articles/re-explained</link>
    <description>Video interview with Carolien Teunisse and Bram Snijders on their augmented reality work "RE:"</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>RE:</em> is reflective projections, projections onto itself. <em>RE:</em> explores a borderless world developed from the point where physical
reality and virtual layer become entangled in augmented and mixed
reality technologies.</p>
<p>Here the artists Carolien Teunisse and Bram Snijders talk about their work that uses mapping projection in a transparent form, where hardware, medium and concept relate.</p>
<p>From the reflection on AR to a focus on the medium to an audio-visual installation:</p>
<p>&nbsp;</p>
<iframe src="http://player.v2.nl/embedded/180/start/0/thumb/38.88/" height="376" width="640"></iframe>
<p>&nbsp;</p>
<p>
also on: <a class="external-link" href="http://www.youtube.com/v/n4ExHH6_KFk?fs=1">http://www.youtube.com/v/n4ExHH6_KFk?fs=1</a></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2010</dc:subject>
    
    
      <dc:subject>AR</dc:subject>
    
    
      <dc:subject>art</dc:subject>
    
    
      <dc:subject>augmented</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>mirror</dc:subject>
    
    
      <dc:subject>projector</dc:subject>
    
    
      <dc:subject>video</dc:subject>
    
    <dc:date>2011-01-24T14:45:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/interview-with-n.-katherine-hayles">
    <title>Interview with N. Katherine Hayles</title>
    <link>http://www.v2.nl/archive/articles/interview-with-n.-katherine-hayles</link>
    <description>Interview (1998) with Katherine Hayles, by Josephine Bosma. Originally posted to nettime.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em><span id="content">This is a very short and simple interview with
					N. Katherine Hayles, who spoke at the DEAF symposium November
					20th. Her lecture was very hard to understand for most of
					the audience, and left people afterwards asking each other
					what she had been talking about. I decided to ask her
					some questions out of curiosity, as I was one of those that
					lost track at some point during here speech. She was most
					patient.</span></em></p>
<p>JB: What do you do in daily life? Are you a teacher?<br />N. Katherine Hayles: I teach in the English department at UCLA, and I have a background in both science and literature.</p>
<p>JB: I was already suspecting you were some kind of mediator. You are deep into more then one discipline and you were talking from one to an other. Am I right you are trying to do this?<br />NKH: Yes, I am. I am very interested in new media for two reasons. One is because I think it is drastically affecting literary texts: how they are read, how they are taught... Also in the contemporary period it affects forms of literature as it moves into computer narratives. Hypertext and such. So I have this interest from the literary side, but then thinking of it as a technology I also have much interest in it as a new mode of being in the world, that is changing how we experience our own subjectivities.</p>
<p>JB: Would that also be your subjectivity as a woman?<br />NKH: I think gender issues are deeply bound up with this technology from its beginnings on. In my forthcoming book "How we became posthuman" I trace the history of cybernetics from the immediate post worldwar two period to the present in the American context, and part of what I see in that history of cybernetics is a gradual realisation that the cybernetic paradigm challenges traditional liberal humanist ideas of the subject. The idea of the feedback loop, the idea that the bounderies of the subject cannot be kept secure and autonomous begins to occur almost as soon as the technology really takes of the ground with people like John van Neumann and Norbert Wiener. They react often with panic at this idea that the autonomous self is being dissolved in the cybernetic paradigm. Of course part of this are genderissues of masculinity, issues of femininity and so forth, because especially in the american context the construction of masculinity is often deeply bound up with the notion of the independent autonomous subject: that is the guarantee of masculinity in the American context.<br />So when the subject begins to be dissolved, partly it is a gender panic, which sets in for these male scientists who were involved in developing this new paradigm.<br /><br />JB: So they are kind of battling with their own technology..<br />NKH: Yes, very much battling with their own technology, and you see this very much in a figure like Norbert Wiener, who is a real defender of liberal values. There is much that is admirable in this, but at the same time he is also, quote, "the father of cybernetics", and so there is this conflict in his writing between naturally wanting this paradigm he has invented to spread as far as possible, while at the same time beginning to realise it has very subversive implications for how one thinks about the construction of the subject, and consequently: the construction of gender.</p>
<p>JB: You said you teach English, so I am sure that construction of gender in language must be something that interest you also. Can you say something about the relation between the construction of gender in language and cultural meaning?<br />NKH: In my book I trace cybernetics through three different kind of peroids or fases. For each period I also look at important literary texts, that explore the philosophical and psychological issues in a literary context. Speaking about the Norbert Wiener: the writer that I pair with Wiener is a writer from the 1950's, Bernard Woolf, who wrote a very strange book called Limbo. The premis of Limbo is a postworldwar society, and in the aftermath of the holocaust of the war a pacifist movement has grown up that sort of is the other side of Napoleons dictum: "the capacity for war is the capacity for movement". This movement has decided that if people can't move, they can't make war. Its followers has voluntary amputations, and the amputations become a sign of social privilege. A genator might be for instance a uno-amp, but an executive might be a quadro-amp. But since quadro-amps get bored with lying around with nothing to do, very soon a prosthetic industry grows up. Then there comes a debate in the movement whether one should or should not use prosthesies. Those who think it is allright to use prosthesies are the pro-pro's and those who think it is not allright are the anti-pro's. Using this kind of bizarre social topology Limbo really then begins to investigate how all those formations bound up with our usual assumptions of society begin to change. Part of that is very much concerned with the genderpolitics of what happens under the ideology of the 'immob', as it is called.</p>
<p>JB: But now you are talking about texts that have a very normal story line, or do not really play with the text itself, with grammar and ..<br />NKH: That is not true, because what happens in Limbo is that the text itself begins to fragment into a trunk, which is the body of the text, and into prosthesies, which are lines scrolled down the page, cartoons that appear on the page that the text itself does not recognise, and other kinds of symbiotic signifiers. Part of what is an issue in the text is how this interface between the trunk and the prosthesies is to be managed. It turns out that the prosthesies have a much more subversive message to convey then the trunk of the text itself.</p>
<p>JB: When was this written?<br />NKH: This was written in 1952, at the height of the McCarthy period in the United States.</p>
<p>JB: Let me get to my notes a little bit, which of course I can't make much of.. I tried to really follow your talk, and it was very hard for me. At some point I just dropped it, because you said something which sounded very much to me like (and I have to apologies if this sounds rude) what I call 'drugtalk'. This which said something like 'nothing really matters because in the end all we see is a kind of processing, and without the processing there is nothing'. It had this same feeling that you get when you are listening to somebody who has been taking too many trips or smoked too much marihuana, and who then talks about how everything is just dissolving into molecules, and how every molecule is a universe etc...<br />NKH (laughing a lot): It is really funny to me that you should think of this as drugtalk, because what I was actually aluding to were very profound debates within the scientific and philosophical community about epistimological issues. I was thinking of people like Humberto Maturana, Ponte, Bruno Latour..<br /><br />JB: Maybe then that is my judgement about them (joke), but can you shortly explain what this discourse, this debate about epistimology is about?<br />NKH: Maturana's point is that no information from the outside world reaches the inside of the organism as such. His point is that any information coming from the inside bounces of an interface, and as it bounces of that interface there is a trigger or a reaction inside the organism, but that perceptual apparatus is not just like a filter through which information is passing, rather it is an active construction of the world in response to what is happening in the environment. This may sound like it is quibling, whether you talk about information passing through a filter or active construction, but in fact epistomologically it makes all the difference. It is pointing up the fact that there is no world for us without an active construction through our perceptual processes, which always constitute of perspective or a standpoint from which we experience reality. So it goes from a model from where you would say: "the world exists and we see the world" (that is the old model), but in this new model you would say: " we have an active engagement with an unmediated flux which we can never see in itself, but what we do see is our experience of that flux.<br />Epistomologically it emphasises the active construction of the world out of sensory processes, through which we come in contact with something which we can never see from an Olympian viewpoint.<br /><br />JB: It sounds like you completely agree with this statement.<br />NKH: I do agree with it. We do construct the world, and we construct it through all the sensory apparatusses that are particular to our culture, our species, our individual organism... And of course there is overlap with what other humans see for example. For me the important point is: one always experiences reality from a perspective. There is no such thing as seeing reality without a perspective. As Maturana says: "Everything that is said is said by an observer".</p>
<p>JB: What does that mean to you for discourses within new technologies?<br />NKH: If I can just make a slight detour through scientific epistomology: what it means in terms of scientific epistomology is that science is never about the world as such, science is always about our experience of the world. How this fits in with the new technologies is that the new technologies are providing us with new experiences of the world, new ways to experience the world and to connect with physical phenomena, with other human beings. Right now the field is very open. People are discussing actively and debating what it means to see the world in these ways. Because things are unsettled, because it is kind of a field in firment, it is a good point to intervene, to once again make the arguments about these active constructions of reality. In some ways these arguments which may sound obscure or unnecesarely technical when you are talking about just walking down the sidewalk become common sense when you are talking about the new media. This is because it is obvious that experience is now mediated and that these pathways of mediation have everything to do with the constructions of reality that resolve.</p>
<p>JB: Then of course now we are dealing with many, many layers of constructions. The personal construction of the world, the interface, then the hardware, the software and the network...<br />NKH: The constructions become multilayered just as you are saying. Therefore they provide a kind of wonderful new arena to rethink these questions of the interface.</p>
<p>JB: I suppose that one then has to make a choice as to from which perspective one wants to start discussions then. I think that people allready are kind of aware that there is such a thing as personal construction of the world, that there is no objective view of the world (not really anyway) as we thought there was once. Then you have to choose what you want people to be aware of when they construct the world. What would your choice be?<br />NKH: I am very interested in ideas of subjectivity that are not rooted in classical, traditional, liberal ideas. The liberal tradition really grows out of the notion that one owns oneself. First of all one owns ones body and from this ownership of ones body grow all the social institutions like marketrelations and so forth. I am thinking here of people like Hobbs and Locke (?), who make this argument. So this construction of the subject is bound up from the beginning with capitalist social and economic structure. There may be other ways to think about the subject that don't found themselves first and foremost on this notion of ownership. New technologies open up possibilities for rethinking other ways to begin to construct the subject.</p>
<p><br />From the Nettime mailing list.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1998</dc:subject>
    
    
      <dc:subject>cybernetics</dc:subject>
    
    
      <dc:subject>epistemology</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    <dc:date>2011-09-13T13:05:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/interview-lars-spuybroek-de-volkskrant">
    <title>Interview Lars Spuybroek de Volkskrant</title>
    <link>http://www.v2.nl/archive/articles/interview-lars-spuybroek-de-volkskrant</link>
    <description>Interview with Lars Spuybroek on "The Sympathy of Things" by Bob Witman, De Volkskrant September 2, 2011.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Download the interview as <a title="Interview Lars Spuybroek de Volkskrant" class="internal-link" href="../../files/2011/press/interview-spuybroek-de-volkskrant">JPG</a>.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>gothic</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>modernism</dc:subject>
    
    
      <dc:subject>press</dc:subject>
    
    
      <dc:subject>ruskin</dc:subject>
    
    <dc:date>2011-09-02T11:10:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/19850429_Brabants_Dagblad-PR.pdf">
    <title>Brabants Dagblad on Godenschemering Nr.2 </title>
    <link>http://www.v2.nl/archive/articles/19850429_Brabants_Dagblad-PR.pdf</link>
    <description>Interview/article with the artists Elvira Wersche and Horst Rickels, April 29, 1985.</description>
    
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1985</dc:subject>
    
    
      <dc:subject>article</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>performance</dc:subject>
    
    <dc:date>2011-08-09T10:13:04Z</dc:date>
    <dc:type>File</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/interview-v2_organisation-2000">
    <title>Interview V2_Organisation (2000)</title>
    <link>http://www.v2.nl/archive/articles/interview-v2_organisation-2000</link>
    <description>Interview with Alex Adriaansens and Joke Brouwer about V2_, published in 'Book for the Electronic Art' (2000)</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>V2_Organisation, institute for unstable media, started in 1981 in the
 Dutch town of Den Bosch as an artists' initiative. Both Alex 
Adriaansens and Joke Brouwer - speaking on behalf of V2_ on these pages -
 were among the founding members and are still as active as ever within 
the organization. Currently, with its divisions V2_Lab, V2_Events, 
V2_Books, V2_Web, Dutch Electronic Art Festival (DEAF), V2_Store and 
V2_Archive, V2_ has evolved into an international center for art and 
media technology in Rotterdam. V2_'s idiosyncratic style is guaranteed 
to evoke a mixture of fascination and frustration among the audiences of
 any of its manifold activities time and again.</p>
<p><strong>1980-1986</strong></p>
<p>In V2_'s early years our own work and the activities of V2_ as an 
organization tended to become rather mixed-up. The themes of our own 
work were also the basis of the activities we initiated as V2_. In the 
late seventies art had become so institutionalized and so 
self-referential that we started looking for openings through which we 
could confront the 'outside world'. For instance, in 1980 some young 
curators asked us to do an exhibition at the University of Nijmegen. We 
drove up with a truckload of paintings and hung up large banners that 
said: "The university is occupied". This rather alarmed them, as they 
felt that only students could occupy a university, not artists. The 
entrance hall of the building was covered in paintings that were either 
absurd or politically orientated. When the Head of the Faculty came to 
take a look, his first words were: "This is not art!". He went on to 
say, on camera: "My idea of art is a painting of thirty by forty 
centimeters". We edited the tape using the university's audiovisual 
department and then played it continuously on a monitor: this man crying
 "This is not art! My idea of art is...". Well, the audiovisual 
department was declared off-limits to us and the tape was destroyed.</p>
<p>Of course we then cut all of our works down to this 'art size' and 
hung them all over the building. Things then quickly got out of hand and
 so within two weeks the structures within the university were neatly 
exposed. The activists from the sixties had established a tentative 
foothold and now wanted to start a petition on our behalf, as long as it
 didn't offend the Head of Faculty because they depended on him for 
their research funds. The foreign students there, most of them from 
Third World countries, had a keen sense of what was going on and 
immediately declared their solidarity. Anyone who had something to say 
could come to us. We had duplicators and could make our own pamphlets on
 the spot. After a few weeks the Head of Faculty brought in a cleaning 
crew over the weekend and had everything torn off the walls. This was 
rather more radical than we had imagined. The next Monday we held 
speeches through bull-horns and the police arrived, as did a growing 
number of students. Tension was definitely mounting. Then the University
 Rector had a room cleared out and ordered sandwiches and soft drinks, 
so we could negotiate peacefully. In the end we went to court over it 
and the university had to pay for all the damaged art works. In an 
interview with the university paper the Head of the Faculty was quoted 
as saying: "This was about power. Who is in charge here?" So, there you 
are.</p>
<p>We went looking for a 'free port', a place to explore what we could 
do with art, culture and music. We found it at Vughterstraat 234 
(abbreviated to V2) in Den Bosch, a large building that we squatted in 
September 1981. We called it a multimedia center. There was a space 
where bands could perform, a large space for performance-like things in 
combination with murals, paintings and installations and yet another 
room for installation-like things. The building was situated at a square
 that gave us room for more 'explosive' stuff. There was a pirate radio 
station as well. Bands like Einstuerzende Neubauten, Test Department, 
Vivenza and Laibach did gigs there. At first we didn't work 
interdisciplinary but rather multidisciplinary. All kinds of things were
 happening at the same time and were overlapping each other. We painted,
 made Super-8 movies and wrote. And we played in five different bands. 
Some were rock bands, others were less easily defined. We played in 
Berlin, with Pere Ubu and DAF, and Cabaret Voltaire as well. Like us, 
they were visual artists that were also active in music.</p>
<p>In the early eighties V2_ was regarded as one of the so-called 
artists' initiatives, of which there were quite a few in the 
Netherlands. These were seen as stepping stones to the real work: 
mainstream art. We considered ourselves quite mainstream enough already,
 because our work was not isolated from everyday experience; on the 
contrary, it was very much a part of it. It was the so-called mainstream
 that was peripheral because it did isolate itself. Yet the conflict we 
had with the visual arts was initially not all that dramatic. We were 
tolerated because we fitted in with the tradition of avant-garde art. 
Our work was reminiscent of Dada and Fluxus. To us, however, Fluxus was 
typical of an avant-garde that had been suckered in with their eyes wide
 open because they had continued to produce art objects: all that was 
left of it in the end was a handful of relics in a museum. This was not 
how we wanted to end up. All this had not really been expressed in a 
theory at the time. It was mainly a 'do'- period.</p>
<p><strong>1987-1993</strong></p>
<p>The mid-eighties brought a turning point, not only for V2_, but for a
 lot of artists' initiatives in the Netherlands. It was a time for 
reflection: what are we doing, where is it coming from and how do we go 
on? That was the period when we drew the conclusions from our personal 
interests and motivations: (media) technology became our main theme, 
both in our own work and in V2_. So the development of V2_ was then 
still strongly influenced by personal choices. We wondered how art could
 take part in a general social development that heavily favored 
technology. In our view art would have to position itself right in the 
center of this development and not withdraw to an island called Art. In 
exploring the impact of technology on society - quite a wasteland in 
terms of research -the question automatically popped up as to the 
conditions under which politics, culture and society had been shaped in 
the past centuries, and how this was taking place now. If, like now with
 the advent of computers, vast transformations took place in society, 
this would also be true of art. Art can play an important role in this 
transformation, especially in countering the far-reaching economization 
already taking place in many areas.</p>
<p>A computer - and of this we were aware very early on - is a machine 
of control. You can store images and sounds in it, hook it up to 
sensors. This allowed us to do a number of things we hadn't been able to
 do before. We built our own hardware but of course we quickly ran into 
our limits, especially in programming, so we sought help from all sorts 
of people: designers, architects, hackers. We got to know the weirdest 
people. The fact that V2_ is still involved with cross-over fields is 
strongly related to computers. On a computer you can do graphics and 
make music at the same time, you can do typing, anything. You can abuse 
the software, design a building with animation software, make music with
 a design package. There are no more separate disciplines, these 
cross-over areas keep emerging. That's where the exciting things happen,
 caused by computers.</p>
<p>In 1987 we wrote the 'Manifesto for Unstable Media'. It was intended 
to really ruffle the feathers of the visual arts. We could have maybe 
spent another two years or so to further orientate ourselves but we 
wanted to put our cards on the table and really force the issue. There 
is this paradox in form and content: the manifesto appears to state 
something definitive but is purely about dynamics, complexity, change. 
The consequences of that for the thinking about visual art was 
diametrically opposed to the prevailing views at the time. From that 
moment on we have deliberately distanced ourselves from mainstream art 
and culture. And vice versa. From the mid-eighties until the early 
nineties any dialogue with art institutes about media and technology was
 out of the question. "It's all just toys-for-boys", they would say, and
 other worn-out cliches. It was like that for five years.</p>
<p>It did give us ample opportunity to find out what we were doing, both
 within V2_ and together with others in the field. Those who were active
 in electronic art in the late eighties, early nineties were, on the one
 hand, people who had done performances and expanded cinema and such in 
the sixties and seventies and on the other hand a younger generation of 
artists who were politically involved. Quite soon an international 
network emerged of people seeking each other out to discuss the wide 
field which electronic art addresses and the question as to what were 
the specific qualities and 'disqualities' of media technology. There 
were only a few places in the world where this discourse took place and 
where electronic art was shown. V2_ was one of them. We pulled the world
 in.</p>
<p><strong>1994 - the present</strong></p>
<p>The advent of communication media in the early nineties brought with 
it another revolution that more or les coincided with our move to 
Rotterdam. We even stopped making art and concentrated fully on the 
further development of V2_. We felt V2_ was a much better vehicle to 
express our ideas than our own art was. The outside pressure was 
mounting steadily. If you explore a field that is completely new, as we 
did, you automatically become an 'expert'. Over the past six years the 
interest for the social and cultural aspects of media technology and 
therefore for electronic art as well has grown enormously and many of 
the questions this raises seem to end up with us almost automatically. 
Where at first we sat on this island, now we find ourselves at the 
center of a worldwide network of individuals and organizations working 
with media. And the pressure just keeps mounting. So we recruited new 
people - currently our organization has a staff of around twenty people -
 and that has had major consequences for the choice of V2_'s themes and 
presentations and for the way we work within the organization. Both 
internally and externally we have organized ourselves via online 
networks. Actually, only for the past six years have we been working 
truly interdisciplinary, with art disciplines and science, education et 
cetera.</p>
<p>Since the beginning of the nineties we have reopened the dialogue 
with the art world. The social transformations of the years before had 
not left the traditionally organized art institutes undisturbed either. 
The question of the legitimacy of art and the museums, the question of 
who or what these institutes were actually representing, was raised 
again. Not only because of the multi-cultural society and the aging 
museum public, but also because of the question of how our national 
heritage can be made accessible by digital media. It is quite 
characteristic of V2_ that it originated in the world of art and that it
 positions itself emphatically within the field of art. At the same 
time, however, it thinks that the answers to the questions it asks may 
not necessarily be found within the realm of art and culture. V2_ 
continues to navigate the intersection of, on the one hand, art and 
culture and, on the other hand, (media) technology. And rightly so, as 
the question of how network technology influences the arts keeps 
yielding surprising answers.</p>
<p>An example. In 1996 Andreas Broeckmann initiated V2_East, because 
there were hardly any online platforms for artists, organizations and 
theorists from Eastern Europe to exchange information about what had 
been going on in the field of media in their part of Europe over the 
past fifty years, but also to discuss the region's current problematic 
issues. Together with the Ars Electronica Centre (Austria) and some 
thirty artists, V2_ then built a network where individuals and 
organizations could exchange information, work together and combine 
archives. This network also functioned as an independent news station 
during the war in Kosovo. At the same time we have pulled in people from
 Eastern Europe, and our way of looking at things is influenced by them.
 Projects which originated over there are brought to Rotterdam and 
people from Western Europe have the opportunity of meeting people from 
Eastern Europe here. Often several participants in this network are 
collaborating on projects.</p>
<p>Another example. V2_Lab was founded in 1997 and has developed into an
 international media lab for the production of electronic art. Artists 
and institutes from Rotterdam, the Netherlands and from abroad use it. 
We do not see V2_Lab as just a place that offers technical facilities to
 artists, as basically that is something many other organizations could 
do just as well. To us it is much more a place where interdisciplinary 
collaboration is organized through V2_'s local, national and 
international network of contacts.</p>
<p>An example of a theme: the programme 'The Art of the Accident', 1998.
 The idea was that computers contain errors and cause them as well, and 
that these errors are inherent in technology. The question then was: can
 we take these 'accidents' into account in the development of new 
technologies instead of fooling ourselves by thinking everything will 
just become ever simpler and easier to use? Processes can be 
unpredictable and take unexpected turns but these may eventually prove 
to be valuable in themselves. How can these accidents be understood in a
 positive sense when initiating processes? The computer itself, as a 
medium, presents the theme of 'the art of the accident'. 
Non-functionality, moments of friction, the creation of experiential 
moments, these are all recurrent topics in art. The corporate world, 
however, prefers to focus on comfort, functionality, smoothness, ease of
 use. That is a wonderful field of tension.</p>
<p>Initially everyone, including the government, felt that it would be 
best if V2_ organized its activities in collaboration with the business 
community. We do not agree with that. We want to financially secure 
V2_'s continuity - and with it the discourse on media in the public 
domain - on the basis of public funding. That should be about seventy 
percent of our budget and then we can fund the rest of the budget by 
collaborating with businesses and other parties on a project basis. 
Public funding means we focus on a public interest. We see ourselves as a
 laboratory, in a literal sense, as a workshop for empirical-scientific 
and/or technical research and experiment. And this not for the sake of 
experiment but in order to initiate processes and present these to an 
audience or rather: to make the audience part of these processes.</p>
<p>If you look at developments in society ith hindsight, it was 
inevitable that something like V2_ would emerge,. All the same it is of 
course a cultural act by a number of individuals. Our productive 
attitude and perhaps a certain commitment have resulted in the creation 
of V2_ as it is. We want to go on prodding at prevailing attitudes 
toward (digital) art. By constantly questioning everything, you force 
yourself to keep reinventing and refining yourself.</p>
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    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2000</dc:subject>
    
    
      <dc:subject>V2_</dc:subject>
    
    
      <dc:subject>history</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    <dc:date>2011-02-24T12:45:00Z</dc:date>
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  <item rdf:about="http://www.v2.nl/files/retrospective/2007-PSF-LSP.mp4">
    <title>Edwin van der Heide</title>
    <link>http://www.v2.nl/files/retrospective/2007-PSF-LSP.mp4</link>
    <description>Video-interview about Pneumatic Sound Field and Laser Sound Performance during DEAF07.</description>
    
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>studio</dc:subject>
    
    
      <dc:subject>video</dc:subject>
    
    <dc:date>2011-02-15T15:34:12Z</dc:date>
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  <item rdf:about="http://www.v2.nl/archive/articles/interview-with-ron-kuivila">
    <title>Interview with Ron Kuivila</title>
    <link>http://www.v2.nl/archive/articles/interview-with-ron-kuivila</link>
    <description>Interview by Josephine Bosma with sound artist Ron Kuivila (2000).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>"what if we begin to think of the creation of media work along the relationship of notation/realisation."</em><br /><br />Ron Kuivila is a sound artist and a teacher at Weslyan University. He was in a panel at V2 during the Rotterdam Filmfestival, the other speakers being David Blair (Wax Web) and Martin Berghammer (specialist in games).<br />He has the idea to have a net arts* notation festival, and would very much like to see it realised. Somehow in the edit he himself made of the interview (I let people do it together with me usually) an interesting aspect of this was lost, namely that it would be very good to also look at which notations would/do -not- get realised and why. Notation/realisation has a long history in performance and music, and a slightly younger one in the visual arts. (correct me if I'm wrong)<br /><br />* For this spelling of net.art see the proposal of Florian Cramer on 
nettime recently to use the term net arts instead of net.art from now 
on. "net multiculturalism and net arts - a proposal". Especially with the rise of web art, and the fact that many people confuse web art with net art, this might not be a bad idea. Now all we have to do is see how we deal with the term art in the near future.<br /><br /><strong>Josephine Bosma</strong>: Why were you asked to speak at V2 in the context of storyboards in interactive media?<br /><br /><strong>Ron Kuivila</strong>: It arose out of an email exchange I had with Andreas Broeckman where I proposed the following line of reasoning: The acceleration of development in digital media has also increased their ephemerality. This becomes a fundamental creative problem for artists trying to engage the possibilities of a particular technology as a 'medium'. By the time you have mastered it, it has gone away. For example, you may put enormous amounts of energy, creativity and invention (as many did) into making a cd-rom, and then discover a year later, that it is close to unviewable because the technical performance is not at the next achieved level - it has slipped behind. What I am interested in is raising the possibility and asking the question: what if we look at that seriously and begin to think of the creation of media work along the relationship of notation/realisation.<br /><br />Individuals simply cannot keep up with the enormous investments being made to speed things up, make them slicker, and in various other ways make the next media form sufficiently attractive to make it difficult to even look at its predecessor. In this context making art works with these media becomes a bit like to a performance.  What happens if we take that observation seriously and imagine all art making with media as having the ephemerality of  performance? At the moment, the best alternative I can imagine arises from the artistic and social relationships that grow out of notation and realisation. I mean notation in a 'prescriptive' sense that sets ground<br />rules for a complementary activity - realization - rather than in a 'descriptive' sense that specifies a work fixed in every detail.<br /><br />In the last year there has been a lot of interest in 'open source' software. The basic model evolved from the communication possibilities of the net, and the tradition of agonistic adolescent male display associated with computer programming.  People discovered that you can create much better software by allowing the source code to be freely distributed and inviting people to improve it.  Only half ironically I want to claim that prescriptive notation is the original open source. Or, at least, that I am using the term notation in a way closely related to the ideas of open source software. And to some extent, new media are themselves notations. Consider: one works with a new tool such as html or whatever. It constitutes a meta-score of some sort, because it creates a field of play. We are very comfortable saying: "No, it is just enabling technology. We can distinguish that very clearly from the work." Perhaps we shouldn't. We could imagine the passage between a particular set of technical possibilities to a particular piece as a more fluid situation. Or, we can take the opposite tack and imagine works as problems of specification. Making a work then becomes a matter of making a notation that exists independent of any specific technical possibility and that can be re-constituted by adding the water of a current technology. So, you see I am raising the possibilities to the notation/realisation almost in self-defense against the boundless energy and invention of these technical forms.<br /><br /><strong>JB</strong>: You bring art in networks close to performance, even if the initial idea behind a work is not performance like we have come to understand the term "performance". Is any recording or archiving (which recording in 'databanks' like the net becomes) by an artist a performance in this respect?<br /><br /><strong>RK</strong>: Not quite. What I was saying was that any time you go about trying to make a work, the media used are morphing under your very fingertips. This can make it seem like any work you make is<br />really a performance because it only has a momentary existence. The databanks themselves ephemeral. They will enjoy a continued existence only if someone maintains them. There is a disciplinary element to that. Maintaining is not making. Eventually you start to loose the race, and you get more tightly leashed to the 'common wisdom' because you don't have time to explore the alternatives. And then you think, "oh my god, I've been left behind". Part of my initial search of individual websites was that they are a little bit like cave drawings. They are a way of marking your own presence in a site that one was not completely familiar with and a little bit afraid of. The notation/realisation axis can exist a little bit independent from that. Not totally independent, but it offers some resistance that provides an alternative channel for imagining yourself and what you do, while at the same time making it possible to be engaged directly with the media.<br /><br /><strong>JB</strong>: If you put the emphasis on practice instead of object, isn't it much more likely to get out of your hands though? Isn't it much more likely that especially then you loose your individual mark on the work as its creator?<br /><br /><strong>RK</strong>: It is a very complicated question. In a way what you have to do is go and ask yourself about different kinds of work that existed as notations. We can look at two opposite extremes: Sol LeWitt's<br />walldrawings, where it does not matter who draws them. It is very strongly controlled and closed. There it is. You know it is a Sol LeWitt. They can either be drawings described in terms of some kind of geometric configuration or in terms of some kind of athletic thing: as many vertical lines or pencil strokes as you can make in a minute or three minutes and ten seconds. It doesn't matter.  The whole point of the piece is that it is entirely encoded in the instructions.<br /><br />Take on the other extreme a much more open notation: David Tudor's <em>Rainforest</em>. In that piece the basic concept is the transformation of a found object into a loudspeaker. The realizer's job is to find an interesting object and then provide it with sounds that bring out its interesting sonic characteristics. It is a project that confuses sculpture and music in a nice way, and very naturally creates a large scale group activity that can be developed separately and then brought together, like a potluck. Here is complete room for individual invention in arriving at an appropriate object, arriving at the sound material for the object. But invention is constrained by a premise that is simple enough and strong enough to unify many separate realizations. This is a piece that has a coninuum of authorship from Tudor to the performers to the objects.<br /><br />I don't think the possibilities of notation/realisation should be seen as a replacement for current work, but as a useful supplement. As a practical possibility, I imagine a festival in two stages. The first stage would be an open call for notations. These would be made publicly available on the WWW, a library of 'open sources'.  Then individual wishing to get a 'gig' in the festival would need to propose to realise somebody else's notation. The festival would create a kind of market, not for media artworks, but for ideas and projects that could and should be constituted or re-constituted by others.<br /><br /><strong>JB</strong>: What do we do in the future with  describing these works? Are we going to just keep describing the notations, or will we describe the realisations, or will the works of artists that make actions without notations be the utter form of originality? Do we still need to mention those that initiate the notation, or do we only mention those that made these specific notations famous with their actions?<br /><br /><strong>RK</strong>: What happens there is that you get a kind of accretion of a cultural outlet. For example Nam June Paiks 'Zen for head' has been written up many times. Sometimes it is not entirely clear that it was a realisation of a Lamonte Young's composition no 10 for Robert Morris. Sometimes that is made very clear. I think the point is: the minute you maintain a strict author model as opposed to a more flexible sense of shared authorship you end up getting into issues around intellectual property and back catalogue. The most effective means of resistance to any kind of set piece in cultural practice is to proliferate: to create many possibilities where before there were only a few imagined. This comes right out of the book of resistant practices in terms of sexuality or in terms of politics. I am just suggesting that we should actively embrace the variety of modes of authorship that are possible and incorporate them into our conception of art making. Of course, this already exists. Miles Davis is credited as a kind of composer, given a special status in the creation of "Bitches' Brew", when this was a bunch of group improvisations he edited together. The reason he is given that status is because the players, the other musicians who are working with him, felt that he was giving a kind of creative direction that warranted that respect. So there there is a complex exchange between Miles and the other musicians that stabilized Miles' identity as the 'author'.<br /><br /><strong>JB</strong>: It seems to me that both this strict authorship and the "different degrees of authorship" model both bring their own problems along. It might be just whichever you prefer at the moment, but the "degrees of authorship" model most likely is the form of authorship something we will all -have- to live with in the future. There will be no other option really. The problem with this then is that it then becomes a matter of power or money whether one gets any degree of authorship at all. History is very easy to manipulate in that sense.<br /><br /><strong>RK</strong>: It is confusing. Of course, there are the people who 'become history' and people who don't. I was just thinking of Anthony Braxton, who commented to me: "If you look at the masters, John Cage, Karlheinz Stockhausen, you'll see they are -very- careful about their documentation."  He was giving me some flinty eyed practical advice of the form: look buddy, if you don't shape your exo-skeleton, nobody else will and you will disappear. The notation/realisation model I am talking about does not alter that reality, but it may make room for a more varied collection of 'culturally intelligible' makers.<br /><br /><strong>JB</strong>: It's a case of the -idea- wins?<br /><br /><strong>RK</strong>: If the idea has legs. At least it creates more of a possibility for that. For example when you look at web art. There is a certain kind of superficial political claim that because the WWW is nominally a site of free information exchange sites based on appropriating from other sites are 'making sure' that is the case. The problem is that appropriation is at least in part a form of virtuoso consumption. The complementary problem is that just about any act of 'creation' just becomes more Web. That is the genius of the web, it flattens distinctions. What may be interesting about  notation/realisation on the Web is that a simple verbal injunction could act as the 'source code' for a page or site. There is an encoding/decoding process that goes on there. You see this in relation to the specific simple constraint. Then your relationship is not one of shopping on the web for something equally diverting, the relationship is between an idea and a realisation. I don't make webpages, and I certainly do not do web art. I offer that up more as a starting point for a conversation then a claim of fact. I think it is a conversation that is worth having. I suspect the conversation is worth realising.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2000</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>notation</dc:subject>
    
    
      <dc:subject>sound art</dc:subject>
    
    
      <dc:subject>wiretap</dc:subject>
    
    
      <dc:subject>wiretap</dc:subject>
    
    <dc:date>2011-01-14T22:05:00Z</dc:date>
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  <item rdf:about="http://www.v2.nl/files/retrospective/1995-crossings.mp4">
    <title>On "Crossings" (1995)</title>
    <link>http://www.v2.nl/files/retrospective/1995-crossings.mp4</link>
    <description>Short video-interview with Stacey Spiegel and Rodney Hoinkes during DEAF95.</description>
    
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>DEAF95</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>video</dc:subject>
    
    <dc:date>2011-02-08T10:19:35Z</dc:date>
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  <item rdf:about="http://www.v2.nl/archive/articles/media-art-in-albania-first-steps">
    <title>Media Art in Albania, First Steps</title>
    <link>http://www.v2.nl/archive/articles/media-art-in-albania-first-steps</link>
    <description>Interview by Geert Lovink with Eduard Muka.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Eduard Muka works as an artist and assistant-professor in the visual arts department of the academy of visual arts in Tirana. He also works with a group of young artists to promote the alternative arts movement in Albania. In 1990, still a student, he took part in the movements which threw over the former communist regime. In the confusion period afterwards, Muka spent some time in Italy and after having returned, he was invited to teach at the academy of fine arts. The interview was conducted during the 'V2_East' meeting, a part of the DEAF-conference in Rotterdam.</p>
<p><strong>Geert Lovink:</strong> What happened within the Albanian arts right after the changes in the early nineties?</p>
<p><strong>Eduard Muka:</strong> In 1992, the Soros Foundation organized an exhibition of paintings, because that was the only known medium at the time. This was the first moment where you could see some different tendencies (let's not call them new). There was this huge gap of information since the mid-fifties between Albania and what was going on elsewhere in the world. All these people were raised according to the socialist realist methods. Artists, which are supposed to be a rebel, having suffered a lot under this cruel regime, scarcely dared to take the ship and get to Italy. So in 1992, in this first exihibition, artists tried to escape reality. No escape from the country (because they did not have the courage), but an escape from the known schemes into formalism. It was a revival of abstract painting, looking outmoded, if you put it out of it's context.</p>
<p>Nobody thought of concepts and ideas, everybody fought against them. Take for example Edi Hila, one of the greatest Albanian artists and the former dean of the Fine Art Academy, who had a series of abstract paintings. Nobody could get out of this revolt against conceptuality and realism. But Hila's work was to a certain extent influenced by the Tirana environment, which in the early nineties was completely destroyed. Or Vladimir Myrtezai, an artist in his mid-thirties, who has recently made some installations. But he also comes from a painting background. He has been one of the first formal artists, using pure geometrical, abstract forms. Gazmend Leka is also a painter, who produced around 1992 a series of abstract graphics with some figurative elements. Now he is dealing in the paintings with religious characters, even though it is abstract.</p>
<p>At that time, being in Italy, I had to make my living as a painter, making portraits and landscapes. Besides this, I began making researches into conceptuality. When I came back after a year, I had a personal show, which included conceptual paintings and installations. It had good reactions from the public, but some very bad ones from the conservative side, which, unfortunately, is in power in Albania nowadays. The controversy started in the newspapers, they are not open- minded, they want everything to remain within the tradition of painting as a craft. Students have to become craftmen, they are not interested in the artistic process. We just want to make the students able to analyse the situation in a visual way, with the medium he or she wants to choose. But this controversy does not take place as an artistic debate, it is just a matter of power. You are not given the right to defend your ideas. In this respect, the help from foundations or other organizations is vital.</p>
<p>Even if we lose one battle, we are going to win the war. Religious art is not involved, that is at least one good thing. What the current power promotes is the ability of the artist to move the brush in a certain way and create the surface. It is a very superficial, formalistic demand. They don't want to offer the students something they themselves do not even know, which is bad, because the school is the right place to do experiments. You better direct the students in an unknown territory, and let them discover, even by making mistakes.</p>
<p><strong>G.L.:</strong> Under which circumstances does media art have to make a start?</p>
<p><strong>E.M.:</strong> The isolation is still having its impact. The information we receive about alternative media, including media art, is very limited. I share all the material I get with my collegues and students. Only freedom is changing things. Media art has only just started. I can mention a young artist, his name is Anri Sala, he used to come from a painting background, shifted to installations, worked with photography and has just produced two videos, a 20 minutes long piece called 'The Tongue', which I showed here at DEAF. He also produced a computer show recently. A problem here is the difficulty to link up with history. Regarding experimental film, it is impossible, there wasn't anything. But there is a famous dynasty of photographers in Shkodra, which is in the North of Albania. There is a phototheque in this city with marvelous material, now being restored. It contains mostly documentary photos, done in an artistic way, landscapes, family portraits. The first Albanian artistic photo show was held in april 1996, in the Ernst Museum in Budapest. I worked together with Katalin Timar on this show and was amazed by the conceptual quality, despite all the technical problems that still exist. The students of the fine arts academy also did a first photo exihibit with the same conceptual cargo. In 1995 we were able to establish a photo lab in the academy, with the help of the Soros Foundation and the British Council. This year the school will open a computer atelier and a designers program. But the school broke all the programs we had prepared, due to the political changes after the elections in May. There will be no room for research. But they only want to teach the students the craft, not the artistic, creative process. A new project concerns building up an archive of Albanian art of the last fifty years, because it does not exist at all. We would like to interview and document the works and lives of older and younger artists, not only to conserve it, but also to build up our new experience, whatever our past experience is. We just cannot and must not deny it and make profit of it. Making it accessible through the Internet could be a first step of showing what media communication is.</p>
<p>We inherited a sort of hatred towards the media. There were a lot of lies, nothing was exact, there was only propaganda. Still there is only one state television channel and it is even worse than it used to be. The distrust towards media could be a good starting point for artists to make their critical approach in regards to media. I look at media as the highest degree of manipulation humanity has ever invented. In this sense, this could be really used, to fit the works of artists, raising social or individual imperatives. Nobody has any idea how it came to post modernism and contemporary art. Everbody thinks that modernism is just abstraction, the fugitive way from the real image. We are working on a book with translations to clear such basic misunderstandings and we work with catalogues I brought from abroad.</p>
<p>In Albania there are no rich people with access and the poor who cannot get to the information or technologies. Perhaps 5% made money in recents years. 0.5% is middle class, the rest is all the same. To share information now is not so much the problem. What matters is how to fit the media psychology into the Albanian mentality of the artistic audiences. The controversy is not between the media and the audience, but between media and the arts. We have to force our way into the scene and to show what the possiblities are.</p>
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    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>politics</dc:subject>
    
    
      <dc:subject>communism</dc:subject>
    
    
      <dc:subject>media art</dc:subject>
    
    
      <dc:subject>Albania</dc:subject>
    
    <dc:date>2011-01-13T15:50:45Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/in-conversation-with-eike">
    <title>In conversation with Eike</title>
    <link>http://www.v2.nl/archive/articles/in-conversation-with-eike</link>
    <description>Short interview with computer artist EIKE (2000).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<cite>

</cite>
<p>"About the things behind the mirror..."</p>
<p><strong>Zsolt Kozma</strong><strong>: </strong><em>Do your work and your thinking about the 
media follow a consistent line of thought? Is it possible to discern how
 you made the progression from film and video to computer art? </em></p>
<p><strong>EIKE: </strong>Looking back, I can see that there was a process; each phase building upon the previous one. My work process is very slow - it can take one or two years, or more, for it to crystalise out the many tiny elements of my thinking process, and eventually there comes a point when it´s possible to say that the piece is finished. As I've already said, I occupy myself with a great many different things. I find, in retrospect, that structures have always been important to me: structures of thought, physical structures, or the structure of the space; one could refer rather romantically to the "things behind the mirror". In my computer art, I place importance on thinking within the medium. Of course, I´m interested in a contemporary way of thinking as well, by which I mean, for example, the notion that in order to achieve the same effect that an art work did one hundred years ago, it´s necessary to work with new structures which reflect contemporary conditions, or through a modern handling of the structures of old media.</p>
<p>After working with many different kinds of artistic forms (literature, music, drawing, etc.), I eventually came to the conclusion that film was my ideal medium, because it contains everything: pictures, word, sound, stories and so on. later, however, I came to miss the concrete presence of something that I would describe as "being", a thing that the viewer can grab on to; the tangible presence of energy; the existence of things; this is how I came to the installation. I had often made use of lighting and video effects, but always as one element of the work, because the balance between all the objects as well as the relationship to the space of the installation is important.</p>
<p>In 1994, I produced my first computer piece, <em>Landing Place</em>. With this first work, the possibilities for "endlessness" that the computer processes and the notion that it can harbour an art piece that transforms itself constantly, came to fascinate me. I think about virtual space in the same way I think about real space. I´m interested in the properties, the parameters, the structure and how virtual space influences the viewer´s perception. The term "virtual space" is actually nothing new. It has always existed in arts, in other form, of course. An example would be the "space" in which a fairytale takes place: This is a space that we cannot enter because of the physical nature of our bodies, but which we can create and influence, in terms of what happens there, and into which we can look.</p>
<p><em>The Virtuality Machine</em>, one of my works which demonstrate this pronciple, consists of a half-mirrored cube which contains a pulsating lamp. It is part of the series that I call <em>Computer Art without Computer</em>. Video is also a virtual world, but not a limitless one, or to say it better, one that can't be adjusted anymore once completed. With the pulsating light in <em>Virtuality Machine</em> and the use of video, I can bring rhythm - time, so to speak - into the installation and show a number of perspectives at the same time.</p>
<p><em>INCREmental</em> bursts this framework, in that the work changes constantly and never returns to any given state. This makes it a metaphor for computer art, because it wouldn´t be possible in any other medium.</p>
<p>(Mûertõ, Budapest, April 2000)</p>
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    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>deaf00</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>machine times</dc:subject>
    
    <dc:date>2011-01-13T15:34:37Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/live-coding-at-v2_-test-lab-practices-ideas-and-environments">
    <title>Live Coding at V2_ Test Lab, practices, ideas, and environments </title>
    <link>http://www.v2.nl/archive/articles/live-coding-at-v2_-test-lab-practices-ideas-and-environments</link>
    <description>Interview with Michel Van Dartel and Artem Baguinski about live coding, by Silvia Scaravaggi. Published in the Italian magazine Digicult.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Artem
 Baguinski works as a software engineer at V2_Lab since 2000, working 
with artists in residency and on lab's own research and development 
projects. The projects he's working on range from unconventional 
graphical interfaces for multimedia databases through realtime video 
processing to virtual and augmented reality. Artem is an avid user and 
advocate of open fource software and contributes to various open source 
projects whenever he can with code, advise or bug-reports. For the last 
couple of years Artem has been contributing to fluxus - a software tool 
for live coding of visuals - and using it in spontaneous VJ/musician 
collaborations. Among Artem's other interests are natural and computer 
linguistics, philosophy and natural sciences.<br /><br /><span class="highlightedSearchTerm">Michel</span> <span class="highlightedSearchTerm">van</span> <span class="highlightedSearchTerm">Dartel</span> works as a project manager 
and assistant curator at V2_, Institute for the Unstable Media, which he
 joined in 2005. As project manager he is involved in a variety of 
artistic R&amp;D projects at V2_Lab. Besides that, as assistant curator,
 <span class="highlightedSearchTerm">Michel</span> coordinates a 
bi-monthly event named Test_Lab -a platform to demonstrate, test, 
present, and/or discuss contemporary artistic Research and Development 
(aRt&amp;D)- and is involved in other V2_ public events such as the 
Dutch Electronic Art Festival (DEAF). Prior to his current appointments 
at V2_, <span class="highlightedSearchTerm">Michel</span> worked as a 
researcher at Maastricht University, where he investigated knowledge 
representation in robot models and from which he received a PhD in 
Artificial Intelligence and an MSc in Cognitive Psychology. Besides 
electronic art, artificial intelligence, and cognitive psychology, <span class="highlightedSearchTerm">Michel</span>'s main interest is music. 
He is a performer and songwriter in The Rose Frustrates and is active as
 a DJ. <br /><br />V2_ is internationally renowned as one of the most active
 places for new media art practices and research. <br />You recently 
presented the event 'Test_Lab:Live_Coding' featuring debates, 
presentations, performances on Live Coding. Which kind of activity does 
the Test_Lab support and organize? <br /><br />[MvD] The core idea of 
Test_Lab is to create an informal setting, or platform, for artists and 
developers to 'test' their latest artistic Research and Development 
(aRt&amp;D) work. For each edition, we invite artists working within a 
specific aRt&amp;D theme to bring their prototypes to Test_Lab for a 
live demonstration and, preferably, for the audience to try out out and 
play with. In this sense, Test_Lab always works in two directions: 
Artists use the Test_Lab audience as a 'test panel' to receive feedback 
on their ideas and work before it enters the museums and festivals or 
before moving on to a next development stage. At the same time, the 
Test_Lab audience learns about the latest in artistic R&amp;D and has 
buckets of fun trying things out themselves. Regarding the format of 
test_Lab we like to experiment a lot, and let the format depend on what 
we'd like to show or who we'd like to invite. In the past, we've done 
things like taking our audience out onto the street to play games; had 
concerts, Second Life performances, dj performances, and audience 
jam-sessions; relocated Test_Lab to the Erasmus Medical Center; and 
included fashion shows, theater, and various mini-workshops in the 
program. For each edition of Test_Lab we develop a different theme, and 
with those themes we try to tap into what we think are important 
developments and issues in current aRt&amp;D. Moreover, the themes come 
forth from discussions in the V2_ Lab; questions that arise from 
projects that we're working on, technologies or approaches that we think
 are interesting, or things that we'd like to learn more about in view 
of an upcoming project at V2_. In past editions, we've focused on broad 
themes like technologies for the performance arts, technology in 
fashion, and the notion of play in electronic art, but also on more 
specific topics, such as physical audio interfaces and, most recently, 
Live Coding. <br /><br />How is V2_Lab involved on Live Coding experience 
and how did you arrive at this kind of event on Live Coding? <br /><br />[MvD]
 Test_Lab: Live_Coding is a typical example of how a Test_Lab theme 
evolved from V2_Lab discussions. For years, Artem has been involved in 
Live_Coding and has been bugging the other Lab members with info on the 
software paradigm and how it is revolutionary in its approach. But it 
was only until we recently encountered some difficulties in the 
development of one of our projects, a collaboration between Rnul, Carla 
Mulder and V2_, that we decided to turn it into a Test_lab theme. The 
problem that the project team encountered had to do with making an 
Augmented Reality environment more dynamic, so that it could be applied 
to improvised theater performances. Artem, logically, offered Live 
Coding techniques as a possible solution to the problem, and from there 
on we decided to present the project, and its first steps towards a Live
 Coding solution, to the Test_lab audience within a context of other 
Live Coding projects and performances. In this way we hoped to receive 
feedback that would be beneficial to the project's further development 
and, at the same time, to introduce the audience with the Live Coding 
software paradigm. <br /><br />What did 'Test_Lab:Live_Coding' event 
feature? <br /><br />[MvD] The evening was opened by Florian Cramer of Piet 
Zwart Institute who gave a very clarifying and entertaining presentation
 on the history of Live_Coding. Besides introducing what is understood 
by Live Coding, he also related it to the philosophy of early free jazz 
and worked his way from there, through early electronic composers, 
towards the groundbreaking Live Coding work of TOPLAP. After Florian's 
introduction, Live Coding audio performance collective Powerbooks 
Unplugged introduced their approach and, following, gave a beautiful 
unplugged performance with their Powerbooks, positioned spread-out 
through the audience. After PBUPs performance, all chairs were taken out
 to make room for a combined presentation by interaction developers 
Rnul, theatre maker Carla Mulder, and V2_Lab's Jan Misker and Jelle <span class="highlightedSearchTerm">van</span> der Ster. They demonstrated 
the result of a week of trying to apply Live Coding techniques to an 
Augmented Reality environment. First they handed out 3D glasses to the 
audience, so everyone could see the 3D projection of the Augmented 
Reality installation, and then Carla Mulder presented what they had 
developed so far and how Carla was planning on using it in her theatre 
performance. In fact, Carla's presentation had a lot of a theatre 
performance in itself, making it a perfect test of what had been 
developed during the week before. Following was a parallel session in 
which the audience could choose to attend either one of the 
mini-workshops on Live Coding programming languages SuperCollider, lead 
by PBUP, and Fluxus, lead by Artem Baguinski, or to play with the 
Augmented Reality installation. The evening was closed with drinks and a
 very dance-able audio performance, based on Live Coding environment 
MAX/MSP, by Susie Jae, aka Jean <span class="highlightedSearchTerm">van</span>
 Sloan. <br /><br />How did you, <span class="highlightedSearchTerm">Michel</span>
 and Artem, cooperate to this event? <br /><br />[MvD] Although I curated 
the program, Artem was definitely the main source of information during 
the event's preparation. First he gave me a personal introduction course
 to Fluxus and then directed me to a collection of rele<span class="highlightedSearchTerm">van</span>t papers and websites on Live 
Coding. From there on, Artem focussed on preparing his contribution to 
Test_Lab, the Fluxus mini-workshop, and I got in contact with Florian 
Cramer and some TOPLAP people; Alex McLean, Dave Griffiths, Adrian Ward,
 and Julian Rohrhuber, to further develop the program. Although not all 
of them could make it to Rotterdam for the event, they were a big help 
in setting up the program by getting me in touch with the right people. 
Of course, with any decision regarding the program I consulted Artem's 
expertise on the topic. <br /><br />Which were the emerging themes during 
the presentations and the debates? <br /><br />[MvD] It's funny that you 
call them 'emerging' themes, because the evening slightly surprised me 
in the issues that came up during the debates. While we had set up the 
evening around the live improvisation aspect of Live Coding, and I had 
expected much discussion on things related to that (such as the 
discussion on whether actually showing the 'raw code' during Live Coding
 performances is essential), the discussion got most heated up regarding
 the definition of Live Coding. For instance, according to some, what 
was used to make the Augmented Reality experience dynamic in the demo by
 Rnul, Carla Mulder, and V2_Lab did not fall within the definition of 
Live Coding, since the calls to the visuals were performed live but the 
visuals were not live-generated. According to others their approach did 
fall within the definition of Live Coding, since there was no need for 
compiling or rendering to make dynamic changes in the output of the 
software. <br /><br />[AB] Live Coding isn't always about making code and 
media from absolute zero: although you definitely may start from 
scratch, often you'd use pre-written scripts as well as resources - 
textures, fonts, samples etc. The crucial part is how you then 
manipulate them - once you've started editing the code that uses those 
resources and execute the new version of the code on-the-fly and 
on-stage, you are coding live. In this case, what was coded live was 
behaviour and not appearance of objects, that's probably why it wasn't 
so apparent.<br /><br />[MvD] Furthermore, there was a lot of discussion on 
the differences between using GUIs and Live Coding, but maybe Artem can 
explain this better <br /><br />[AB] I guess in my corner of the floor 
discussion went somewhat different way: I found myself discussing some 
instruments frequently used in Live Coding - ChucK, fluxus and 
supercollider and how various aspects of their languages and GUIs help 
to code (be it live or not). Neither using GUIs, nor visual programming 
(as in PureData or Max/MSP or StarLogo TNG [1]) is foreign to Live 
Coding, it is the attitude - the desire to make public your thought 
process by displaying the code behind the media, that counts. To quote 
TOPLAP manifesto: "Live coding is not about tools. Algorithms are 
thoughts. Chainsaws are tools. That's why algorithms are sometimes 
harder to notice than chainsaws." Some practitioners of Live Coding are 
constantly in search for more tangible ways to represent, create and 
input algorithms then traditional text-based programming languages / 
editors. Some examples are BetaBlocker [2] and Al-Jazari [3] by David 
Griffiths, and Rubik's Cube DJ [4] by Douglas Edric Stanley. This might 
not be approved by TOPLAP as "official" live coding instruments, but 
they do show existing interest in alternatives to plain text.<br />Where 
does live coding come from? <br /><br />[AB] Live Coding consists of 
programming in front of the audience, while the program one writes is 
running. Most often the program being (re)written generates or processes
 sound or visuals - "rich media". So, what happens is - the performer 
has some sort of system that can generate or process rich media, and the
 way it actually does that can be specified by a program of some sort. 
The performer starts the system and opens a program for it, or one could
 start from scratch, in an editor. OK, he/she thinks, I want this or 
that to happen and here is how I'd program that and he or she types in 
the program or modifies the existing one and starts it up. Now the 
audience and the performer can see or hear the result of the program 
that has just been written. It could be that the program doesn't do 
exactly what was intended - due to an error or some misunderstanding; or
 the program does exactly that, but the performer now wants something 
different, maybe more complex, but still based on the original idea. So 
he/she goes back to the editor and modifies the program and starts it 
again and repeats the process in the course of the performance again and
 again. Now, to make it more interesting for the audience, care is 
usually taken to make the transitions between the old version and the 
new seem smoother, or even that the original program doesn't really 
stop, but just changes over time. Different artists use different tools 
and different ways to make Live Coding feel like a continuous coherent 
performance and not like a series of experiments. In practice one 
doesn't often start really from scratch - you've got some code fragments
 prepared, some ideas tried out, maybe some library (code that you use 
without it actually appearing in the editor).<br /><br />[MvD] In the 
mini-workshops Jan-Kees <span class="highlightedSearchTerm">van</span> 
Kampen (of Powerbooks Unplugged) illustrated this very clearly by 
starting up a simple sine tone in SuperCollider, typing the command for 
sine and some parameters between brackets to define its variables, the 
amplitude etcetera. Then while fiddling with the parameters a bit, 
changing the height of the tone and such, and by adding some more 
commands to the line, introducing temporal manipulations on the tone and
 such, the tone changes into a cute repetitive pattern. He explains that
 this is the type of thing that he prepares for a performance, then 
during the performance he doesn't write every sound from scratch, but 
prepares some lines of code like he did just now, and simply pastes this
 into the running editor. The pasting of these pre-prepared code 
fragments and the fiddling with the parameters in the fragments is used 
to improvise with the other Live Coders or whoever is 'jammed' with.<br />And
 how is it changing the programmer role in the creative approach? <br /><br />[AB]
 In the context of performance I'm not sure it does - there are artists 
who can code and practice performing arts, both activities are creative 
endeavours and eventually some of such artists find themselves combining
 the two - by creating their own instruments or coding during the 
performance or both. Rather then changing their role, Live Coding allows
 them to demystify it - look, I am programming now and here is how I do 
it and here is what my code looks like and here is what it does - this 
all at the same time as a coherent and completely open performance. 
However, when we at V2_Lab, use Live Coding practices in an augmented 
reality art production process, I think the character of our, engineers'
 involvement changes - it becomes much more direct, immediate - due to 
the much faster feedback that we and the artists have. Production of 
complex electronic installations is always an iterative process of 
trial-error-reevaluation, and the ability to try various ideas out 
on-the-fly, as they arise in a brainstorming / improvisation session, 
transforms the engineer into a sort of organic interface to the 
technology or an augmented actor - depending on the perspective taken. <br /><br />How
 would you describe the contemporary Live Coding art scene? <br /><br />[AB]
 On the theoretical side: self-criticising, self-defining, 
self-searching - there is a lot of reflection going on: what constitutes
 Live Coding, is it an autonomous form of art, or is it a stylistic 
addition to more traditional audio visual performance? What is the 
importance of making the code visible and does it matter which form the 
code takes on the screen? What does it mean to the artist and the 
audience? On the practical side: experimental and daring. The 
theoretical discussion arise from praxis and re-evaluation of own 
experience and motivation but doesn't constrain what people actually do.
 You can say the theory of Live Coding, if there is such thing, is 
descriptive rather than prescriptive - it analyses what's going on and 
attempts to reinvent itself accordingly, rather then give guidelines on 
how Live Coding should be exercised. <br /><br />How can you define the kind
 of 'interaction/interactivity' Live Coding is able to realize? <br /><br />[AB]
 Ideally, what we aim at, it is the interaction of the physical 
environment surrounding the artist and the software system, on a very 
intimate level of code constituting this very system. There are multiple
 feedback loops here because the input/output of the software system 
connects it to the environment, just like artists own sensory system 
does.<br /><br />What does Live Coding mean, on your opinion, in terms of: 
improvisation, live performance and interface <br /><br />[AB] Many artists 
or programmers make art with computer code - look at runme.org or at the
 obfuscated C code contest - I consider some of the entries there sort 
of code-poetry. Code based art is very holistic - often its beauty is 
only apparent when seen against a background of a certain computer 
subculture or language. Obfuscated code might use unconventional 
formatting to represent the structure or some properties of the 
algorithm the very same code implements, just like the Tale poem in 
Carol's Alice in Wonderland. And just like you've got to understand 
English to see the link between its content and its mouse-tail-like 
shape, you've got to understand code and often be familiar with 
programmers' culture, folklore and mythos, to see all the "inside 
jokes", references and analogies. By creating the code on the fly and 
modifying it as it runs, live coder gives the audience a chance to get a
 feeling as to what it means, even if the language is unfamiliar or text
 is barely readable. By following the editing actions, fixing mistakes, 
hesitation and scrolling through the code, and hearing / seeing the 
result of the code at the same time, the audience comes somewhat closer 
to the holistic appreciation of what is going on - since they not only 
experience the media output, or only see the code behind it - but 
experience both simultaneously as they come to life and evolve. 
Improvisation is the goal of live coding - that's why you do it live, 
that's why you create and improve the instruments to get as much out of 
the way while remaining useful and powerful. And in fact, the interface 
has dual use: for performer the editor is the interface to the 
instrument, it can constrain or empower. On the other hand, for the 
audience the editor is yet another interface to the artist's mind, 
compensating for the physical body often being hidden behind the laptop.<br />What
 happens between the 'live coder' and the DJs, or the dancer, or his 
audience in real time? <br /><br />[AB] Technically the simplest but 
otherwise the most important connection with other performers is the one
 that goes through ones brain - just like in any collaborative 
improvisation you watch / listen to your co-performers and let them 
influence your ideas as to where to go next. Often you'd know upfront 
what you can expect from the collaborators, it helps to prepare your own
 material that would work well with that. But again - you can start 
blank and work toward coherence on-the-fly. But since we've got 
computers, we can let them do some boring tasks, freeing ourselves for 
more abstract and high level "linking". Thus when working with a 
musician you could make a computer analyse the microphone input and turn
 the sound into input for the code. When collaborating with other 
computer performers you could send each other signals or even fragments 
of code over the local wired or wireless network.<br /><br />[MvD] I think 
that in terms of interaction between a Live Coder and other kinds of 
artists and/or the audience, the strength of Live Coding is not so much 
in that it produces completely different audio or visuals than could be 
achieved with standard software and hardware... Live Coding's real 
strength is in that it provides absolute freedom in the manipulations 
that can be carried out there and then at that moment, and therefore has
 a great impact on the possibilities for live improvisation, and thus 
results in a completely different improvisation (interactive) process 
than would be possible using standard software and hardware. In other 
words, it basically enlarges the creative space by mineralising the 
parameters defining that space. When you use a sequencer to manipulate a
 tone you are restricted to the functions of the faders and knobs and 
predefined procedures of the sequencer, with Live Coding there are 
basically no such restriction, and any manipulation that you'd like to 
do can be coded at that moment, there and then, providing a much larger 
freedom to improvise. As a musician I find this very appealing, although
 it seems to take a while to develop the skills required, since, so far,
 i'm still only fiddling with the parameters of simple sine tones... On 
the other hand, people spend lifetimes mastering the piano, so why not 
spend as much time mastering your laptop?<br /><br />[1]: 
http://education.mit.edu/starlogo-tng/<br />[2]: (BetaBlocker): 
http://www.youtube.com/watch?v=-G8qDTYuhOM <br />[3]: (Al-Jazari): 
http://www.youtube.com/watch?v=Uve4qStSJq4<br />[4]: (Rubik's Cube DJ): 
http://www.youtube.com/watch?v=4_Ta6TIJTQQ</p>
<p>&nbsp;</p>
<p>This text was used for an article about the 
Live Coding Test-lab, published in the Italian magazine Digicult: <a class="external-link" href="http://www.digicult.it/digimag/article.asp?id=1106">http://www.digicult.it/digimag/article.asp?id=1106</a>.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2008</dc:subject>
    
    
      <dc:subject>interview</dc:subject>
    
    
      <dc:subject>live coding</dc:subject>
    
    
      <dc:subject>programming</dc:subject>
    
    
      <dc:subject>test lab</dc:subject>
    
    <dc:date>2010-12-08T14:19:41Z</dc:date>
    <dc:type>Page</dc:type>
  </item>





</rdf:RDF>

