The Notational Shift
'The Notational Shift, from a linear-text-based to a three-dimensional-spatial way of data perception' is a paper by Rense Frommé about visualization (2003).
The ways we communicate and express ourselves in music,
arts and science is very much dependent on the formal languages
in use. For monks in the 11th century, their formal language,
music, was associated to the linguisitic structure of the
phrase sung to God. Throughout the twelfth, thirteenth,
and fourteenth centuries the mechanics of notation were
in a state of rapid change, produced and paralleled by an
evolution in musical style, the progress of which lies mainly
in the field of rhythm. This resulted in the intricate rhythmic
structures of the School of the Notre Dame of the 14th century,
where music was composed by the calculated partitioning
of its time dimension. This mathematical, representational
system could not have been understood, or even imagined
by the monks of the 11th century. Julie Tolmie, one of the
leading scientists in the emerging field of data visualization,
used this historical analogue in her introduction of the
workshop Data Perception to show that we are on a similar
treshold. According to Tolmie we are currently, in the mastery
of the new visual notation space, closer to the monks of
the 11th century than to the School of the Notre Dame. Just
like musical notation, data perception is a human, cultural
construct. We recognize the possibilities of percieving
data, by reflecting our immersed behavior in abstract and
distributed spaces, but we don"t even begin to understand
the consequences. A small subset of modalities crucial to
our experiences is related to navigation, retrieval and
perception. The future mastery and knitting of these modalities
or qualities into a single informative experience is likely
to change our data perception. It took 300 years from the
beginnings of a spatial notation for western music untill
the beginnings of a notation for rhythm. Conventions for
data perception are likely to take just as long to develop
on a relative timescale -- especially since they would challenge
the immediacy of the image by encoding many layers of sophisticated
intertwined representation that would need to be acquired
or learned, whether by human or machine. The workshop
tried to grasp some parts of this notational shift and the
impact it will have upon conventional techniques of visualizing
information, such as 2, 2.5 and 3 dimensional environments,
dynamic or static information, familiar geometries or abstract
topologies, mapping data spaces or assigning metadata. Speakers
presented their own creative solutions, mostly driven by
the nature of data itself. The first step in the paradigm
shift away from the traditional, linear text-based model
of dealing with visual information was proposed by Ben Schouten.In
his presentation, he addressed the urgent need for intelligent
visual information retrieval systems. Most of the current
systems are based upon the theoretical assumption that visual
signification cannot be done without natural languages.
This tendency in modern thought even received a special
label "verbocentrism" -- for instance, while Roland Barthes
stimulated the interest in visual semiotics with his pioneering
articles published in the late 1950s and early 1960s, he
simultaneously strongly questioned the possibility of an
autonomous visual language. In order to explore visual
information by visual means, you first need to develop a
system in which recognition has its place, according to
Schouten. Image recognition is based on having seen something
before. It relates an emotion, experience or visual input
to an earlier event. Instead of using keywords to extract
the meaning of an image, a more intelligent way of looking
for simularities is required, based on visual features and
concepts. To bridge the so-called "semantic gap", we could
use new, interdisciplinairy approaches. Sheelagh Carpendale,
in her research, tried not to explore specific characteristics
of data, but instead investigated presentation space independent
of specific representations. Using the limitations of the
available display space on a computer screen, she developed
Elastic Presentation Space (EPS); a generalized framework
to master different kinds of data through the inclusion
of more than one presentation method in a single interface.
EPS offers for example different lenses (round / square
/ fish-eye) to view or zoom into different kinds of data.
The result is striking in its elegance; a stretchy information
space which allows you to play around with different 2D
and 3D representational techniques on for example, a geographical
map. Scrolling over different areas resulted in different
forms of magnification, providing detail, while maintaining
the spatial context of the complete representation. Another
interesting application allowed users to focus into 3D cubic
graphs and disentwine relations/lines between nodes in the
graph. These applications look very promising for disseminating
and visualizing large amounts of various data and object-relational
archives in a user-friendly way. So, by using methaphors,
EPS succeeds in bridging different contexts to create new
forms of data spaces to which we can adapt easily. However,
as we explore the possibilities of synthetic and networked
environments and take into account its specific characteristics,
metaphors become insufficient. The ocean-like feeling generated
by endless data spaces brings about yet another set of navigation
and retrieval obstacles unknown from traditional representations.
The context and relations between the objects seem crucial
here. However, in a virtual environment in which the user
participates and is actively involved in the environment
its co-creation process, these contextual parameters become
unpredictable. These problems were adressed in the project
presentations by V2_ and C3. Here, augmented aspects of
perception come into play, indicating yet another phase
in the shift towards new spatial information languages. Brigit
Lichtenegger of V2_ presented the project Datacloud 2, a
3D collaborative information environment. In Datacloud the
user can add different media objects, which are related
to each other by their metadata. The entire underlying database
is visualized in a so-called object space. Depending on
the user"s interest the cloud can be reorganized so that
objects that have a lot in common will be closer to each
other than less related objects. Users require different
means of navigation across variable distances, while perspective
may also hide information from vision. Datacloud raised
questions on how to incorporate (or expand on) human navigational
skills in the navigation of the data space. Datacloud beautifully
showed that new methods have to be developed in realtime
3D visualization, methods that are dramatically shifting
the paradigms of content-rich and well-organized information
spaces from traditional (meta)data structures towards
context-sensitive
systems. Heralds of such context-sensitive systems
were proposed by Márton Fernelezelyi and Zoltán
Szegedy-Maszák from C3. Their Demedusator and Promenade
projects showed interface solutions for mixed (data) realities,
the visitor navigates the environment by physical movement
in a "tracked" space. The two realities are interfaced in
a threedimensional way. It first started as a web project,
but soon developed into an installation with a stereoscopic
projection to visualize the dataspace, in which objects
could move dynamically. However, navigation turned out to
be problematic for unexperienced users. To study and improve
the collaboration between users, they are now working together
with neuroscientists on a new project, called Camouflage,
to develop an augmented reality experience. Data Perception
touched on a lot of promises and problems the young discipline
of data visualization has to offer: the evolution of abstract
notation systems, navigations through abstract 2D, 2,5D
and 3D data spaces, the play of the mutable modalities in
new media and technologies, the challenge of defining recognizable
visual linguistic elements. The workshop showed that these
topics are all intimately related. Encoding these
interrelationships
directly or indirectly into computer based environments
is non-trivial, but already happening. Imagine that we have
an integrated environment with far more subtle mappings
than straight data analysis/visualization.
How would artists
then challenge the operational metaphors? Would user driven
multiple modalities in an integrated perceptual environment
enable a significant change in the cultural practice? As
Julie Tolmie showed in her presentation, conceptual and
representational shifts in notation and thought often came
out of the arts. The visual artifacts she presented, evolved
from collaboration with mathematicians, with visual
artists/performers
and with those working in data perception/visualization.
Only through communicating across the borders of each discipline,
can we look beyond the linguistic constraints towards a
visual language. So, as the untaught monks of this age,
we all need to artistically play around with data, in order
to acquire this new language. DataCloud 2.0Links
http://datacloud2.v2.nl/
Data Perception
http://www.v2.nl/events/data-perception
Sheelagh Carpendale
http://pages.cpsc.ucalgary.ca/~sheelagh/wiki/pmwiki.php
DeMedusator
http://demedusator.c3.hu/
Promenade
http://c3.hu/~szmz/promenade/promenade.html
Ben Schouten
http://www.cwi.nl/~bens




