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  <title>Works</title>
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        <rdf:li rdf:resource="http://www.v2.nl/archive/works/gods-browser"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/12-series"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/re"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/palm-top-theater"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/solace"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/exploded-views"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/physiognomic-scrutinizer"/>
      
      
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        <rdf:li rdf:resource="http://www.v2.nl/archive/works/lowest-resolution"/>
      
      
        <rdf:li rdf:resource="http://www.v2.nl/archive/works/roots"/>
      
      
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  <item rdf:about="http://www.v2.nl/archive/works/gods-browser">
    <title>God's Browser</title>
    <link>http://www.v2.nl/archive/works/gods-browser</link>
    <description>Generative interactive installation (2010) by Geert Mul (NL). [Work distributed by V2_Agency] </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>God’s Browse</em>r is a generative interactive installation that features a film whose every frame is an image taken from the Internet. Specially developed image recognition software sorts images available on the World Wide Web and places them in sequence, resulting in a generative film made up of thousands of online images.<br /><br /><em>God’s Browser</em> is inspired by the basic principle of cinematic illusion: a rapid sequence of individual images, each just slightly different then the next one, creates an impression of continuous motion in the viewer. A narrative is created by means of such images with the addition of sound. Instead of making a movie in the usual way, Geert Mul takes thousands of images available on the Internet as frames for an abstract generative film created by means of software. The soundtrack is also generated with image recognition software, which assigns similar notes to images that resemble each other. Visitors can influence the narrative by using a theremin connected to the installation. Though the visitor cannot generate sounds, he or she can interact with the sequence of images in the film and influence its structure.<br /><br />In <em>God’s Browse</em>r, Geert Mul reflects on the Internet as a repository of innumerable terabytes of information, an archive (or dump) of users’ knowledge, thoughts, daily experiences, desires and fears. <span class="Apple-style-span"><br /></span></p>
<p><span class="Apple-style-span"><em>Programmer: Carlo Prelz.&nbsp;God's Browser 01 was developed at BALTAN Labs Eindhoven</em></span></p>
<p><em><br /></em></p>
<p class="discreet"><span class="Apple-style-span"><span class="Apple-style-span">Generative interactive installation with projector, projection screen, theremin, computer, and custom software.&nbsp;<br />Contact us for more information on pricing and for the technical requirements of the work. <br />Detailed information is available on installation, space requirements and shipping.</span></span></p>
<p><span class="Apple-style-span"><br /></span></p>
<p>&nbsp;Video</p>
<embed width="400" height="300" allowscriptaccess="always" allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=18041467&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"></embed>
<p><a href="http://vimeo.com/18041467">God's Browser 01</a> from <a href="http://vimeo.com/geertmul">Geert Mul</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&nbsp;</p>
<h3>Exhibitions:</h3>
<p><a class="external-link" href="http://strp.nl/nl/programma/2011/geert-mul-+-gods-browser/">STRP Festival</a>, Eindhoven (NL), 17.-27.11.2011<br /><a class="external-link" href="http://www.ibeta.eu/2011/gods-browser/">iBeta</a>, Heerlen (NL), 12-13.05.2011</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>abstract</dc:subject>
    
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>archive</dc:subject>
    
    
      <dc:subject>generative</dc:subject>
    
    
      <dc:subject>image recognition</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive</dc:subject>
    
    
      <dc:subject>internet</dc:subject>
    
    
      <dc:subject>software</dc:subject>
    
    
      <dc:subject>theremin</dc:subject>
    
    <dc:date>2011-01-21T13:10:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/12-series">
    <title>12_Series</title>
    <link>http://www.v2.nl/archive/works/12-series</link>
    <description>Generative multichannel computer installation (2009) by Telcosystems (NL). [Work distributed by V2_Agency] </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>In a pitch-black room, twelve screens and twelve speakers make up the audiovisual horizon, revealing the dynamics of twelve identical image and sound-generating machines. Inspired by the principles of evolution and decentralized autonomous decision making, <em>12_Series</em> implements forms of audiovisual imitation, mutation and recombination, aiming for the emergence of a captivating complexity out of a vocabulary of rudimentary shapes, sounds and logic.<br /><br />Despite their identical binary DNA, the twelve machines develop into individuals by reacting to their neighbors and adapting to centrally organized environmental variables. The installation thus focuses on the tension between the individual and the group, between the machine-specific development and the group dynamics that determine the ever-evolving abstract horizon.<br /><br />The imitative interaction establishes a more complex group behavior, steering groups of machines into similar audiovisual directions. Mutation initiates variation by injecting errors into the imitative process. Recombination enables the interchange and reinterpretation of output material among the twelve machines, adding another layer of coherency.<br /><br />Apart from developing building blocks that assemble into complex generative individuals, the aim is to investigate the boundaries of their mutative behavior, allowing the results to surpass our imagination.</p>
<p>&nbsp;</p>
<p class="discreet">Generative multichannel installation with screens, speakers, computer and software. <br />Contact us for more information on pricing and for the technical requirements of the work. <br />Detailed information is available on installation, space requirements and shipping.</p>
<p>&nbsp;</p>
<p><a class="external-link" href="http://www.telcosystems.net/index.php/projects/2009-12_series/">http://www.telcosystems.net/index.php/projects/2009-12_series/</a></p>
<p>&nbsp;</p>
<iframe src="http://player.vimeo.com/video/4746562?byline=0" frameborder="0" height="225" width="400"></iframe>
<p><a href="http://vimeo.com/4746562">12_Series at WSG preview HD</a> from <a href="http://vimeo.com/telcosystems">Telcosystems</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&nbsp;</p>
<h3>Exhibitions:</h3>
<p><a class="external-link" href="http://strp.nl/nl/programma/2011/telcosystems/">STRP Festival</a>, Eindhoven (NL), 17.-27.11.2011<br /><a class="external-link" href="http://www.sensxperiment.es/?p=6707&c_year=2011&mn_page=0&sec=artista">Sensxperiment</a> Festival, Lucena (ES), 20.10.-12.11.2011</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2009</dc:subject>
    
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>audio</dc:subject>
    
    
      <dc:subject>complexity</dc:subject>
    
    
      <dc:subject>generative work</dc:subject>
    
    
      <dc:subject>immersion</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interaction</dc:subject>
    
    
      <dc:subject>visual</dc:subject>
    
    <dc:date>2011-01-21T12:45:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/re">
    <title>RE:</title>
    <link>http://www.v2.nl/archive/works/re</link>
    <description>Audiovisual installation (2010) by Bram Snijders (Sitd) and Carolien Teunisse (NL). [Work distributed by V2_Agency]</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>RE: </em>(NL, 2010)&nbsp;is a 360 projection-mapping installation that uses mirrors to enable a projector to project on every side of its own surface. Most art installations use the projector as a mere tool, often hiding it from view. By contrast, RE: makes it the central object of attention as both the sender and receiver of projected light.</p>
<p>&nbsp;</p>
<p class="discreet"><span class="Apple-style-span">Installation with projector, mirrors, computer, and tripod.&nbsp; <br />Contact us for more information on pricing and for the technical requirements of the work.&nbsp; <br />Detailed information is available on installation, space requirements and shipping.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<iframe src="http://player.v2.nl/embedded/214/start/0/thumb/120.2/" height="376" width="640"></iframe>
<p><a href="http://vimeo.com/17112704">video: RE: ISMAR</a> from <a href="http://vimeo.com/user5224663">RE:</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&nbsp;</p>
<h3>Exhibitions:</h3>
<p><a class="external-link" href="http://www.yebizo.com/#pg_ex6">Yebisu International Festival for Art and Alternative Visions Tokyo</a> (JP), 10.-26.02.2012<br /><a class="external-link" href="http://strp.nl/nl/programma/2011/bram-snijders-%26-carolien-teunisse/">STRP Festival</a>, Eindhoven (NL), 17.-27.11.2011<br /><a class="external-link" href="http://wro2011.wrocenter.pl/site/en">WRO Biennale</a>, Wroclaw (PL), 10.05.2011-19.06.2011: Winner of the Audience Prize</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>AR</dc:subject>
    
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>light</dc:subject>
    
    
      <dc:subject>space</dc:subject>
    
    
      <dc:subject>video</dc:subject>
    
    <dc:date>2010-11-03T14:30:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/palm-top-theater">
    <title>Palm Top Theater</title>
    <link>http://www.v2.nl/archive/works/palm-top-theater</link>
    <description>Palm Top Theater is a playful analog extension for iPhone, iPod Touch and iPad (and in principle any Smartphone) that converts a 2D display into a layered 3D view. [Work distributed by V2_Agency] </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>Placing in a new context the
old Pepper's ghost technique of placing a half-silvered mirror at a 45-degree
angle in front of an image, the project represents a timely critique of the
popular memes of 3D displays and iPhones. As a gadget peripheral, PTT supports
a wide range of applications and media formats, from simple videos and
animations to interactive works that use the device’s sensor technology.</p>
<p>The device with the three mirrors, the basis for
the Palm Top Theater experience, lets the spectator enjoy 3D moving images in the palm of
its hand without glasses or other gear. The Smartphone becomes a
private mini-theater, connected to an online community of producers both
amateur and professional.</p>
<p>Palm Top Theater is invented by&nbsp;<a href="http://www.nhk.or.jp/digista/review/041106_review.html#no3">Jitsuro Mase</a>, a media artist, and produced by V2_ and <a title="Tom Nagae" class="internal-link" href="../../people/tom-nagae">Tom Nagae</a>&nbsp;/&nbsp;<a href="http://www.directions.jp/english/">DIRECTIONS</a>&nbsp;Inc, a Japanese media production company. It has won the&nbsp;<a href="http://www.aec.at/index_de.php">Ars Electronica Festival</a>&nbsp;2010 Honorary Mention. V2_ organized the <a title="Palm Top Theater Exhibition" class="internal-link" href="../../../events/palm-top-theater">Palm Top Theater Exhibition</a>&nbsp;curated by Maki Ueda and <a title="Palm Top Theater Workshop" class="internal-link" href="../../../lab/blog/palm-top-theater-workshop">workshops</a> to create new content for the device in 2011. Since then the devices have been presented at various art festivals and exhibitions around the world.</p>
<p>See this <a title="PTT exhibition + workshop information" class="internal-link" href="../../../files/2011/events/palm-top-theater-exhibition/ptt-exhibition-workshop-information">brochure</a> for information on exhibiting <em>Palm Top Theater</em> and/or in setting up a workshop to produce new artworks or animations.</p>
<p>&nbsp;</p>
<h3>Exhibitions (selection):</h3>
<p><a class="external-link" href="http://strp.nl/nl/programma/2011/palm-top-theater/" target="_blank">STRP Festival</a>, Eindhoven (NL), 17.-27.11.2011<br /><a class="external-link" href="http://www.cinekid.nl/" target="_blank">Cinekid</a> Festival, Amsterdam (NL), 13.-21.10.2011<br /><a class="external-link" href="http://dortmund.bunka-jmaf.jp/?lang=en" target="_blank">Japan Media Arts Festival</a>, Dortmund U (DE), 10.09.-02.10.2011<br /><a class="external-link" href="http://www.emaf.de/index.php?id=517&L=2" target="_blank">EMAF</a>, Osnabrück (DE), 27.04.-29.05.2011</p>
<p>&nbsp;</p>
<iframe src="http://www.youtube.com/embed/na-R4rZkzH0" frameborder="0" height="454" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>3D</dc:subject>
    
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>animation</dc:subject>
    
    
      <dc:subject>app</dc:subject>
    
    
      <dc:subject>expanded cinema</dc:subject>
    
    
      <dc:subject>immersive</dc:subject>
    
    <dc:date>2011-07-13T13:50:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/solace">
    <title>Solace</title>
    <link>http://www.v2.nl/archive/works/solace</link>
    <description>"Solace - a soap film apparatus" (2011-) is an installation by Nicky Assmann (NL). [Work distributed by V2_Agency]</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>
</em></p>
<p align="left">Solace is a cinematic installation that investigates
          the mental process and physical activity of seeing. At regular
          intervals a handcrafted apparatus creates a soap film as a
          spatial intervention. Through precise lighting the inner
          movement of the soap film is revealed, showing a turbulent
          choreography of iridescent color and fluid motion. As gravity
          slowly gets a hold of the membrane the viewer can be
          fascinated with the phenomenon, until inevitably the fragile film bursts.</p>
<p align="left">&nbsp;</p>
<p align="left"><a class="moz-txt-link-freetext" href="http://nickyassmann.net">http://nickyassmann.net</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div align="center"><iframe src="http://player.v2.nl/embedded/129/start/1/thumb/11/" height="376" width="640"></iframe><br /><br />
<h3 align="left">Exhibitions:</h3>
</div>
<p><a class="external-link" href="http://www.maccreteil.com/fr/mac/work/138/solace" target="_blank">MAC</a> Creteil, Exit and Via Festival (FR/BE), 08.03.2012-01.04.2012
<br /><a class="external-link" href="http://www.ismar11.org/index.php/art-exhibition" target="_blank">Hello Worlds</a>, ISMAR, Basel (CH), 26.-29.10.2011</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>Test_Lab</dc:subject>
    
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>cinematic</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>seeing</dc:subject>
    
    <dc:date>2011-07-05T07:20:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/exploded-views">
    <title>Exploded Views 2.0</title>
    <link>http://www.v2.nl/archive/works/exploded-views</link>
    <description>Exploded Views 2.0 (2011) is an interactive installation by Marnix de Nijs (NL). [Work distributed by V2_Agency] </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>Exploded Views 2.0</em> is an immersive installation in which visitors physically navigate through a surreal and dreamlike atmosphere of audiovisual 3D cityscapes.</p>
<p>Playing with the possibilities offered by the combination of movement and 3D interactive imagery, the installation purposefully places the viewer in a strongly absorptive experience, but what is actually offered contradicts this positioning by mediating a disconnected experience of the city.</p>
<p><em>Exploded Views 2.0</em> investigates the representation of global urban environments and comments on the prominent role the World Wide Web has assumed in constructing our view of the world and ultimately, on what we perceive as reality. In contrast to the previous version of the installation from 2008, the content for 3D city landscapes is provided by users of social media platforms. The work analyzes GPS tags of all the pictures available on photo-sharing community websites (such as Flickr) and reconstructs the top 400 most photographed locations into 3D. The work represents the world according to the way it is photographically represented on the web.</p>
<p>With <em>Exploded Views 2.0</em> de Nijs remarks on how the ever-growing amount of digital images available on the Internet is rapidly substituting reality as the prime source for shaping our view of the world. Online visual content, shared pictures of city landscapes and events, are simulacra – as defined in Jean Baudrillard's seminal work <em>Simulation and Simulacra</em> –&nbsp; <em>wherein that which is being simulated is presented and received not as a simulation but as an original. The originals may no longer exist, may never have existed, or their significance has been dwarfed in comparison to the simulacra, which attains a level of primacy and authenticity that traditionally had been the exclusive province of the original</em>. (Shanken, Edward Art and Electronic Media, London: Phaidon Press, 2009)<br /><br /></p>
<p class="discreet">Producer/artist: Marnix de Nijs<br />Co-producer: V2_Institute for the Unstable Media<br />Software development: V2_Lab<br />Scene-reconstruction: Michael Goesele, TU Darmstadt<br /><br />Interactive installation with custom software, projectors, screen, soundsystem.</p>
<h3><br />Exhibitions:<br /></h3>
<p><a class="external-link" href="http://strp.nl/nl/programma/2011/marnix-de-nijs/">STRP Festival</a>, Eindhoven (NL), 17.-27.11.2011: Première</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>3D</dc:subject>
    
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>cityscape</dc:subject>
    
    
      <dc:subject>immersive</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive</dc:subject>
    
    
      <dc:subject>social media</dc:subject>
    
    
      <dc:subject>urban</dc:subject>
    
    <dc:date>2012-01-18T10:50:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/physiognomic-scrutinizer">
    <title>Physiognomic Scrutinizer</title>
    <link>http://www.v2.nl/archive/works/physiognomic-scrutinizer</link>
    <description>Interactive installation (2009-2010) by Marnix de Nijs (NL). [Work distributed by V2_Agency] </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><span class="Apple-style-span">
</span></p>
<p>The design of the <em>Physiognomic Scrutinizer</em> is based on principles employed in security gates seen at airports, shopping malls, football stadiums and other protected public spaces. A barrier guides visitors towards a brightly lit entrance, where a mounted camera records each individual’s image and projects it on an LCD monitor at the back of the gate. A speaker on a stand, positioned immediately behind the gate, symbolizes and acts as a security guard.&nbsp;The installation scans facial features and characteristics by using biometric video analysis software, and compares them to those of more than 250 preselected people in a database. The database includes a variety of famous individuals and contributors to our contemporary culture, all chosen because of their controversial or infamous acts. A computerized voice publicly announces the name of the person each viewer has been identified as, in a confrontational reminder that the steady increase in the use of biometric technology in public space should be viewed with a healthy skepticism.</p>
<p><em>Physiognomic Scrutinizer</em>&nbsp;can also be ordered as a customized 
version or in a multiple system.&nbsp;It is not restricted to the&nbsp;design, 
size or the materials as shown in the above image. For example the gate 
could also be presented in a site-specific design to fit to the 
architecture of a building or site.</p>
<p><em>Co-produced by&nbsp;</em><a class="link" href="http://www.kontejner.org/" target="_blank"><em>Kontejner, bureau of contemporary art practice</em></a><em><br />Biometric software implementation,&nbsp;</em><a class="link" href="../../../" target="_blank"><em>V2_Lab</em></a><em>, Rotterdam<br />Process visualisation,&nbsp;</em><a class="link" href="http://www.autofasurer.net/" target="_blank"><em>Brecht Debackere</em></a><em>, Antwerp<br />Thanks to&nbsp;</em><a class="link" href="http://magdalenapederin.com/" target="_blank"><em>Magdalena Pederin</em></a><em>&nbsp;and&nbsp;</em><em><a class="link" href="http://www.sim-central.nl/" target="_blank">Hans Beekmans</a></em></p>
<p><a class="external-link" href="http://www.marnixdenijs.nl/physiognomic_scrutinizer.htm">http://www.marnixdenijs.nl/physiognomic_scrutinizer.htm</a><em><br /></em></p>
<p class="discreet"><span class="Apple-style-span">Interactive installation with custom hardware and software, speakers, stainless steel gate, and neon tube lights.&nbsp; <br />Contact us for more information on pricing and for the technical requirements of the work. <br />Detailed information is available on installation, space requirements and shipping.</span></p>
<p class="discreet"><br /><span class="Apple-style-span"></span></p>
<iframe src="http://player.v2.nl/embedded/232/start/0/thumb/148.28/" height="376" width="640"></iframe>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3>Exhibitions:</h3>
<p><a class="external-link" href="http://www.woodstreetgalleries.org/home.html">Wood Street Galleries</a>, Pittsburgh (US), 27.04.2012-17.06.2012
<br /><a class="external-link" href="http://2011.gogbot.nl/en/programma/a-z/115-marnix-de-nijs-nl.html">Gogbot</a> Festival, Enschede, 08.-11.09.2011<br /><a title="Physiognomic Scrutinizer on Tour" class="internal-link" href="../../../news/physiognomic-scrutinizer-on-tour">Paranoia tour</a>:<br /><a class="external-link" href="http://www.maccreteil.com/index.php?rubrique=detail&index=213&year=2011&month=3&day=10&horaire=00:00:00">EXIT</a> Festival, MAC Creteil, Lille (FR), 10.03.2011-20.03.2011<br /><a class="external-link" href="http://www.lemanege.com/cgi?usr=sc4wa6gfay&lg=fr&pag=1310&tab=108&rec=38&frm=0&id=3941&flux=23258950">VIA</a> festival, Maubeuge - Mons (FR/BE), 24.03.–03.04.2011<br /><a class="external-link" href="http://www.lille3000.eu/gare-saint-sauveur/printemps-2011/expositions#paranoia">Lille3000</a>, Lille (FR), 13.04.-14.08.2011</p>
<p>&nbsp;</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>biometric systems</dc:subject>
    
    
      <dc:subject>biometrics</dc:subject>
    
    
      <dc:subject>crime</dc:subject>
    
    
      <dc:subject>facial recognition</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive</dc:subject>
    
    
      <dc:subject>mc2010</dc:subject>
    
    
      <dc:subject>public space</dc:subject>
    
    
      <dc:subject>surveillance</dc:subject>
    
    <dc:date>2009-11-27T12:40:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/mirror-piece">
    <title>Mirror Piece</title>
    <link>http://www.v2.nl/archive/works/mirror-piece</link>
    <description>The mirror version (2010) of the work "Physiognomic Scrutinizer" by Marnix de Nijs (NL). [Work distributed by V2_Agency] </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>Mirror Piece</em>&nbsp;is a mirror version of Marnix de Nijs’ previous work<em> Physiognomic Scrutinizer</em>. Equipped with biometric video analyzing software, the installation scans facial features and characteristics of anyone looking into its mirror, and compares them to those of more than 250 preselected people in a database. The database includes a variety of famous individuals and contributors to our contemporary culture, all chosen because of their controversial or infamous acts. A computerized voice publicly announces the name of the person each viewer has been identified as, in a confrontational reminder that the steady increase in the use of biometric technology in public space should be viewed with a healthy skepticism.</p>
<p><em>Mirror Piece</em>&nbsp;can also be ordered as a customized version or 
in a multiple system. It is not restricted to the&nbsp;design, size or the 
materials as shown in the above image. For example it could also 
be&nbsp;presented in a public space, using shopping or OTHER windows and 
mirror foil.&nbsp;</p>
<div>&nbsp;</div>
<p><span class="Apple-style-span"><em>Co-produced by V2_Lab.</em></span></p>
<p><span class="Apple-style-span"><em><br /></em></span></p>
<p class="discreet"><span class="Apple-style-span"><span class="Apple-style-span">Interactive installation with custom hardware and software, mirror, aluminium frame.&nbsp;&nbsp;<br />Contact us for more information on pricing and for the technical requirements of the work.&nbsp;<br />Detailed information is available on installation, space requirements and shipping.</span></span></p>
<p><span class="Apple-style-span"><em><span class="Apple-style-span"><br /></span></em></span></p>
<p><span class="Apple-style-span"><br /></span></p>
<iframe src="http://player.v2.nl/embedded/213/start/0/thumb/67.32/" height="376" width="640"></iframe>
<p>also on <a href="http://vimeo.com">Vimeo</a>, <a href="http://vimeo.com/21229526">Mirror Piece</a> by <a href="http://vimeo.com/user6199244">Marnix de Nijs</a></p>
<p>&nbsp;</p>
<h3>Exhibitions:</h3>
<p><a class="external-link" href="http://bouillants.fr/" target="_blank">Bouillants Festival</a>, France, 21.04.2012-31.08.2012
<br /><a class="external-link" href="http://mmrectoverso.org/fr/mois-multi/evenement/programmation/mirror-piece/" target="_blank">Mois Multi 13</a>, Quebec (CA), 01.02.2012-29.02.2012<br />
<a class="external-link" href="http://2011.sonar.es/en/sonarmatica/marnix-de-nijs_45.html" target="_blank">Sonar OFFFmatica</a>, Barcelona (ES), 10.06.2011-19.06.2011<br /><a class="external-link" href="http://www.donaufestival.at/festival-en/programm/11/marnix-de-nijs-mirror-piece/marnix-de-nijs-mirror-piece-29.04.2011-2" target="_blank">Donaufestival</a>, Krems Donau (AT), 28.04.2011-07.05.2011<br /><a class="external-link" href="http://www.clashed.nl/?page_id=2" target="_blank">Clash</a>, Groningen (NL), 24.04.2011</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>agency_work</dc:subject>
    
    
      <dc:subject>facial recognition</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive</dc:subject>
    
    
      <dc:subject>public space</dc:subject>
    
    <dc:date>2010-11-03T15:10:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/pinocchio-pipenose-household-dilemma">
    <title>Pinocchio Pipenose Household Dilemma</title>
    <link>http://www.v2.nl/archive/works/pinocchio-pipenose-household-dilemma</link>
    <description>"Pinocchio Pipenose Household Dilemma" (1994) an installation by Paul McCarthy, presented during DEAF95.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>With his <em>Pinocchio Pipenose Household Dilemma</em>, Paul McCarthy shows that interfaces don't always have to be a complicated business. Contact with the world of this American artist is established by dressing in red&amp;yellow coveralls, enormous red plastic shoes and a mask with a long tube for a nose. Dressed in this low tech interface the audience can see on video how another Pinocchio - Paul McCarthy himself - covers himself in ketchup and chocolate paste. <br /><br />The installation is characteristic for McCarthy's vision and that of his pupil Mike Kelly. For more than twenty years, McCarthy has done performances and installations using recognizable puppet figures. A rabbit with a yardlong penis or an idyllic garden where a man becomes one with nature by sticking his penis in a hole in a tree. His images always at first appeal to a beautiful fairy tale world. Immediately afterwards they become slightly shocking with their references to the rancid or animalistic that is hidden directly behind the benign facade. The P<em>inocchio Pipenose Household Dilemma</em> installation will, as an interface according to McCarthy's vision, make visitors think twice about whether or not the fairy-tale world they were extras in was nothing but one big lie which, in any case, would explain the long nose on their masks.</p>
<iframe src="http://player.v2.nl/embedded/397/start/0/thumb/4.12/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>1995</dc:subject>
    
    
      <dc:subject>DEAF95</dc:subject>
    
    
      <dc:subject>fairy tales</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive_installation</dc:subject>
    
    
      <dc:subject>interfaces</dc:subject>
    
    
      <dc:subject>lowtech</dc:subject>
    
    <dc:date>2011-04-18T14:45:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/the-red-flag-flies">
    <title>The Red Flag Flies</title>
    <link>http://www.v2.nl/archive/works/the-red-flag-flies</link>
    <description>"The Red Flag Flies" is a video by Zhou Hongxiang.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><strong><strong><em>The Red Flag Flies </em><em><br />
</em></strong><strong><em>Zhou Hongxiang</em></strong></strong><strong><strong><br />
CN 2002, 25:00 min</strong></strong></p>
<p>A video essay offering new perspectives on a contemporary China between communist slogans and market-driven society.<br /><br />Is the utopia of a communist society in China still alive or just kept alive artificially?</p>
<p>In Zhou Hongxiang's video essay possible answers are interconnected, while presenting today's China as a nation torn between communist rhetoric and capitalist economy. Simultaneously,<em> The Red Flag Flies</em> critically reflects on the slogans of Maoism as well as on all kind of -isms in the world - albeit their economical, political or ideological origins.The Red Flag Flies tries to deconstruct and reconstruct the phenomenon of cinema by questioning current aesthetic experiences and cognitive perception, and tries to explore a new discourse on the power of images.</p>
<p>(There is also an installation version of this work).</p>
<p><a class="external-link" href="http://www.zhouhongxiang.com/?page_id=18">http://www.zhouhongxiang.com/?page_id=18</a></p>
<p>&nbsp;</p>
<iframe src="http://player.v2.nl/embedded/390/start/0/thumb/9.08/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>video</dc:subject>
    
    
      <dc:subject>2007</dc:subject>
    
    
      <dc:subject>deaf07</dc:subject>
    
    <dc:date>2011-03-11T15:10:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/chinese-portraitures">
    <title>Chinese Portraiture</title>
    <link>http://www.v2.nl/archive/works/chinese-portraitures</link>
    <description>"Chinese Portraiture" (2006) is a conceptual image work  and interactive video art installation by Zhou Hongxiang. The images are presented like a dictionary, in the way of Chinese tradition scrolls.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><span class="Apple-style-span">
<p>The screen of <span class="Apple-style-span"><em>Chinese Portraiture</em></span> displays videos of Chinese figures of different ages, performing a characteristic Chinese profession. The interactive relation between the spectators and the people in the image displays certain behavior and conflicts in a person’s life. <span class="Apple-style-span">Workmen, policemen, the emperor of Qing Dynasty, intellectuals, monks, 
old people, children, beggars, farmers, judges are presented with their 
most remarkable characters, morals and habits. The film works like a 
photograph, because of the stare between viewer and portrayed people. 
You'll wait for a certain thing to happen in a quiescent time and space.</span></p>
<p><span class="Apple-style-span"><span class="Apple-style-span"><em>Chinese Portraiture</em></span></span> was shown at DEAF07, Zone V2_ and as part of the 3rd I exhibition.</p>
<p><span class="Apple-style-span"></span><a class="external-link" href="http://www.zhouhongxiang.com/?page_id=139">http://www.zhouhongxiang.com/?page_id=139</a></p>
<p><br /><span class="Apple-style-span"></span></p>
<iframe src="http://player.v2.nl/embedded/159/start/1/thumb/35/" height="376" width="640"></iframe>
<p><a class="external-link" href="http://www.zhouhongxiang.com/" target="_blank">http://www.zhouhongxiang.com</a></p>
</span></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2006</dc:subject>
    
    
      <dc:subject>art</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive</dc:subject>
    
    
      <dc:subject>video</dc:subject>
    
    <dc:date>2010-08-26T08:50:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/lowest-resolution">
    <title>Lowest Resolution</title>
    <link>http://www.v2.nl/archive/works/lowest-resolution</link>
    <description>"Lowest Resolution" is a video work by Zhang Peilli.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>A small LCD screen plays a video, hardly recognizable from distance. The viewer approaches, the video signal becomes fuzzy. The closer the viewer, the blurrier the video image until the image totally vanishes. One can never see the images clearly, whether from distance, or from close-up.</p>
<p><em>Lowest Resolution</em> was part of the DEAF07 exhibition.</p>
<iframe src="http://player.v2.nl/embedded/391/start/0/thumb/100.6/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2007</dc:subject>
    
    
      <dc:subject>DEAF07</dc:subject>
    
    
      <dc:subject>deaf07</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive_installation</dc:subject>
    
    
      <dc:subject>resolution</dc:subject>
    
    
      <dc:subject>video</dc:subject>
    
    <dc:date>2011-03-07T16:45:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/roots">
    <title>Roots</title>
    <link>http://www.v2.nl/archive/works/roots</link>
    <description>"Roots" (2007) is a work by Roman Kirschner. It was shown in the the DEAF07 exhibition.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>Roots</em> (Roman Kirschner) is inspired by an old persian image: a bush growing heads. In an aquarium filled with a brownish fluid, iron crystals grow steadily. Bubbles ascend like jellyfish. Branches break off and sink to the dark ground. They start to dissolve and become thick clouds hovering over the scene. Electricity is pulsed through the sculpture. Growth changes the flow of the current. The modified flow changes the growth. The voltages at each wire are put through a resonance filter and transform into sound.</p>
<p><a class="external-link" href="http://www.romankirschner.net/index.php?roots">http://www.romankirschner.net/index.php?roots</a></p>
<p>---</p>
<p>The Austrian artist Roman Kirschner created a piece called <em>Roots</em>. Wires hang in a brownish-greenish liquid. The liquid is a special mixture which has to sit for two weeks prior to the exhibition so that the correct ingredients can sink slowly to the bottom. Within this mixture, a kind of iron crystal grows steadily from the wires. The wires forge connections, intersect, and sometimes separate again. The constellation of iron crystals slowly changes and adapts under the influence of the environment and the connections that have been made and lost. The whole thing has an organic feel. Bubbles rise to the surface like jellyfish (as Kirschner wrote). The network of iron crystals resembles a bush. Now and then pieces break off, or whole branches, causing thicker and thicker clouds of dust to rise, gradually throwing a shadow over the scene.</p>
<p><br />	Electricity runs through the sculpture of wires. The current causes the wires in the liquid to grow and transform. The process is an interactive one: the growth of the network changes the routes and directions of the electric current, which has consequences for the development of the network. It is not a process in which one actor acts on another and that actor subsequently reacts, but rather one in which the various actors continuously influence each other. This process plays out in a liquid that functions, one might say, as the surroundings, the environment, that makes specific interactions possible.</p>
<p><br />	Kirschner makes the process of the network's growth (and deterioration) audible. The wires are connected to a computer, and the voltages at the ends of the iron crystals are sent through resonance filters, which convert the current into sound. With the visual connection to the iron crystals in the fluid, it creates the impression of an orchestra of bubbles rising to the surface -- even though a 4/4 pulse is programmed in the software.</p>
<p><em><br />	Roots</em>' background and the implicit statements it makes about the development of technology and its links to the philosophy of technology may also be of interest. The idea of an environment could be a reference to the ideas of the French philosopher Simondon, who outlined an very idiosyncratic view of the development of technology in <em>Modes des existences des objets techniques</em> (1958). Simondon considered the development of technology to be an evolutionary process comparable to biological ones -- with which he sees parallels as well as differences. In contrast to most technophilosophy of his time, he did not consider nature and technology opposing terms. For Simondon, technology is never just an instrument or a machine. Rather, it consists of ensembles: relationships between instruments and machines, between people and machines, between people and the environments in which they use machines, and between people and the materials they interact with. Interaction between an open or closed system and its environment is also central in his view. Maturana and Varela would describe a similar process in the 1970s as 'autopoesis'; Simondon used the term 'individuation.' He emphasized that it concerns a process of continuous change, influenced by formative and informative impulses from the environment, and adaptation to it. Technology, likewise, is not a finished product but a continuous process that forges new connections again and again, and reconfigures and re-produces its relationships with the environment and people. Simondon's philosophy does not assume that there are stable systems, nor even that systems search for equilibrium; rather, he assumes a situation in which everything is metastable -- stable on the verge of instability.</p>
<p><br />	In this context, unstable is a positive term: it denotes a system or network that is able to change, adapt and continuously develop. This is how it manages to survive. The outcomes of processes in such a network are not fixed -- they depend on interactions and exchanges between the (changing) elements in the network and (new) elements from outside with which the network enters into a relationship.</p>
<p><br />	What Simondon approaches in a philosophical manner, Roots shows in an artistic way. Kirschner himself explicitly states that he owes a debt to the work of the excentric English cyberneticist Gordon Pask, who died in 1996. Pask's ideas -- for example, his theory of conversation, knowledge construction, and interaction between actors -- are currently being rediscovered, mainly by artists. In 1961, in <em>An Approach to Cybernetic</em>s, Pask argued that it was possible to build chemical computers. Specifically, he argued that chemical computers are made possible by the fact that an active evolutionary network develops out of interaction between electrochemical processes. In the 1950s, Pask built machines with sensors that made them sensitive to outside influences. He regarded a computer as an open system. Kirschner's <em>Roots</em> is a homage to this idea of Pask's, and a concrete representation of it -- what takes place in the tank of liquid is an electrochemical process through which a network evolves. It is also a tangible reminder of an era in which people were far from certain what a computer was or what it should do, and dreamed of computers coming to life.</p>
<p>&nbsp;</p>
<iframe src="http://player.v2.nl/embedded/388/start/0/thumb/5.76/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2007</dc:subject>
    
    
      <dc:subject>DEAF07</dc:subject>
    
    
      <dc:subject>deaf07</dc:subject>
    
    
      <dc:subject>dynamic</dc:subject>
    
    
      <dc:subject>electricity</dc:subject>
    
    
      <dc:subject>growth</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>sculpture</dc:subject>
    
    <dc:date>2011-03-11T13:50:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/knife-hand-chop-bot">
    <title>knife.hand.chop.bot</title>
    <link>http://www.v2.nl/archive/works/knife-hand-chop-bot</link>
    <description>"knife.hand.chop.bot" (2007) is an interactive installation by 5VOLTCORE. It was part of the DEAF07 exhibition.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>knife.hand.chop.bot</em> is a cybernetic system that plays with the senses and perceptions of 
the user. A robot is equipped with a knife, to simulate the test of 
courage known as "Mumbledy Peg". A user puts a hand in the machine and 
starts the knife game at the push of a button. The knife starts to hit 
the space between the fingers, first slowly, then faster and faster. In 
case the user can’t keep his or her cool and start to sweat, contacts 
are activated, and the computer is disrupted.</p>
<p>Who shows the greatest disregard for the danger of injury? Who can keep a cool head the longest? Human beings can keep up appearances, carrying on while their bodies tells a different story -- when you become anxious, nervous or frightened, you begin to sweat. The collective 5VOLTCORE, made up of several artists whose interests include circuit-bending and lo-fi technology, have built a machine for testing how well you keep your nerves under control. You place your hand on a table under a machine to which a knife is attached. You splay your fingers, and the knife starts to tap the table between them, slowly at first, and then faster and faster. The table measures the moisture on your hands. When you start to sweat, contacts are activated and the machine starts to act strangely and is disrupted. This is direct interaction -- based not on conscious choices by the user but on physiological data over which he or she has much less (or no) control. The system is simple, but the machine challenges you.</p>
<p>&nbsp;</p>
<iframe src="http://player.v2.nl/embedded/389/start/0/thumb/64.96/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive_installation</dc:subject>
    
    
      <dc:subject>2007</dc:subject>
    
    
      <dc:subject>deaf07</dc:subject>
    
    <dc:date>2011-03-07T16:45:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/world-wide-ensemble">
    <title>World Wide Ensemble</title>
    <link>http://www.v2.nl/archive/works/world-wide-ensemble</link>
    <description>"World Wide Ensemble" (2007) is a generated image work by Antoine Schmitt. It was co-developed at V2_lab and shown in the DEAF07 exhibition.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>In <em>World Wide Ensemble</em>
 an endless landscape of frenetic audio and visual automatas, all 
entangled in one another, slowly scrolls before the eyes of the viewer, 
through a window cut in the wall. The trackball, situated on the side of
 the window, allows the visitor to change the direction of the movement,
 to explore other parts of this "planet seen from a satellite's window".</p>
<p><em>---<br /></em></p>
<p><em>World Wide Ensemble</em>, by the French software artist Antoine Schmitt, is an abstract, programmed landscape of visual elements and sound. The visual elements, white, and gray on a black background) move quickly up and down or back and forth or make continual quarter turns against a black background. They are a kind of small automata, each with its own simple behavior. Sometimes they seem to join together to form a motor, an electrical diagram, or a rudimentary blueprint for a machine. They move past slowly as the viewer watches through a hole in the wall, as if looking out on the universe through the porthole of a spaceship. The only interaction between the viewer and the work takes place by means of a trackball he or she can use to navigate and investigate other parts of the landscape. Because the relationship between image and sound is not completely synchronous, and the consequences of the interaction are not processed immediately, a certain tension arises, allowing the user to form thoughts on the generative aspects of the work. We can read its elements as actors that make up a world and move together against their endless black background.</p>
<p>&nbsp;</p>
<iframe src="http://player.v2.nl/embedded/387/start/0/thumb/76.32/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>admin</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2007</dc:subject>
    
    
      <dc:subject>DEAF07</dc:subject>
    
    
      <dc:subject>V2_Lab</dc:subject>
    
    
      <dc:subject>V2_lab</dc:subject>
    
    
      <dc:subject>deaf07</dc:subject>
    
    
      <dc:subject>generative</dc:subject>
    
    
      <dc:subject>image</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>interactive_installation</dc:subject>
    
    <dc:date>2011-03-11T14:30:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>





</rdf:RDF>

