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  <title>Institute for the Unstable Media</title>
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  <item rdf:about="http://www.v2.nl/events/50-percent">
    <title>Exhibition 50%</title>
    <link>http://www.v2.nl/events/50-percent</link>
    <description>V2_ and Leiden University present 50%, an exhibition by the students of Edwin van der Heide from the Media Technology MSc program.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<h3>Media Technology MSc Program</h3>
<p><strong>February 9/10/11/12 and 16/17/18/19</strong></p>
<p>The Media Technology MSc program is a place where students are encouraged to develop a creative approach to science. The students are educated to translate their personal interest and inspiration into research projects. The program is open to unusual questions, unconventional research methods and forms of output that exceed the traditional thesis format. This includes installations, games and books as possible result from a research. The semester project is a good example of such an approach.</p>
<p><span class="Apple-style-span"><br /></span></p>
<h2><span class="Apple-style-span">Exhibition 50%</span></h2>
<p>The global theme for this year's semester project is "50%". From this global theme five sub-themes are derived: mid-life, floating, halfway, layers and indivisible. The students have been working in groups of three that each have chosen their own sub-theme.</p>
<p>The Semester Project has three phases. First of all the students are asked to explore their theme in the broadest sense (social, mathematical, biological, et cetera) and discover what it could possibly relate to. After gaining sufficient insight in the theme they are asked to formulate compelling statements related to the theme. Only once this is stage is completed they are asked to translate their statements into an installation. Together these installations form the semester project exhibition. Watch the project descriptions at <a class="external-link" href="http://mediatechnology.leiden.edu/event/50-percent-exhibition">mediatechnology.leiden.edu</a>.</p>
<p>Besides the exhibition the program includes a lecture by <a title="Bas Haring" class="internal-link" href="../archive/people/bas-haring">Bas Haring</a> on non-textual scientific projects that are meant to convey a statement or trigger reflection; a graduation presentation by Alice Bodanzky on her concept for an intelligent self-moving material shape; a lecture by Wim van Eck and Maarten Lamers on the use of real animals in computer games; and a 'meet the makers' session where the participating students explain who they developed their installations.</p>
<p>&nbsp;</p>
<h3>LECTURE</h3>
<h3><span class="Apple-style-span"><em>Non-textual Scientific Output</em></span></h3>
<h3><span class="Apple-style-span"><strong>Bas Haring</strong></span></h3>
<p>Thurday February 9th, 16:00<br />Location: WORM, Boomgaardsstraat 71, Rotterdam</p>
<p>Bas Haring is a Dutch philosopher and writer of popular science and children's literature. He holds a temporary special professor chair in the Public Understanding of Science at the University of Leiden and is the initiator of the Media Technology MSc program.</p>
<p>In this lecture he will focus on non-textual scientific projects that are meant convey a statement or trigger reflection. Art and Science is currently a hot topic. This lecture focusses however on less conventional output of scientists that has similarities to art, and is often meant to trigger a debate within the scientific world itself.</p>
<h3><br /></h3>
<h3>OFFICIAL OPENING:</h3>
<h3>Welcome by Alex Adriaansens</h3>
<p>February 9th – 17:00<br />Location: V2_Institute for the Unstable Media</p>
<p>&nbsp;</p>
<h3>PUBLIC GRADUATION PRESENTATION</h3>
<h3><em><strong>Developing an Expressive Independent Shape-changing Surface<br /></strong></em><strong>Alice Bodanzky</strong></h3>
<p>Saturday February 11th, 16:00<br />Location: V2_Institute for the Unstable Media</p>
<p>Advances in material science and engineering allow computation to be embedded everywhere. Computers will soon be designed to take any shape, thus radically changing how we interact with our material environment. To explore these developments in a meaningful way, we must first understand the properties and possibilities of computationally enabled materials. This research has led to a proposal for an actuated shape-changing surface itself and investigations into its expressive qualities. It focuses on the surface's ability to move in space following programmed variations in terms of texture and topology patterns.</p>
<p>&nbsp;</p>
<p><strong>MEET THE MAKERS</strong></p>
<p>Sunday February 12th, 16:00<br />Location: V2_Institute for the Unstable Media</p>
<p>Get to know the what and why behind each installation in the exhibition. In short presentations, each project team explains how their work came about and what lies behind it. There is place for discussing the works and ask questions to the makers.</p>
<p>&nbsp;</p>
<h3>LECTURE</h3>
<h3><em><strong>Using Real Animals and Organisms in Computer Games<br /></strong></em><strong>Wim van Eck and Maarten Lamers</strong></h3>
<p>Saturday February 18th, 16:00<br />Location: TENT, Witte de Withstraat 50</p>
<p>Computer games have undergone major changes in the last decade: the Wii made us play more physically, smartphones made us play more casually, and serious gaming is the current hype. Will biological-digital games be next? What computer games can you play against real cats, pigs and hamsters? Why do crickets play Pacman? How to play Pong against bacteria? This lecture is about scientific research into hybrid biological-digital games.</p>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div>
<p><a class="external-link" href="http://mediatechnology.leiden.edu">http://mediatechnology.leiden.edu</a></p>
<p><a class="external-link" href="http://www.worm.org">http://www.worm.org</a></p>
<p><a class="external-link" href="http://www.tentrotterdam.nl">http://www.tentrotterdam.nl</a></p>
</div>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Thomas Szczepaniak</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>Leiden</dc:subject>
    
    
      <dc:subject>University</dc:subject>
    
    
      <dc:subject>animals</dc:subject>
    
    
      <dc:subject>computer games</dc:subject>
    
    
      <dc:subject>exhibition</dc:subject>
    
    
      <dc:subject>games</dc:subject>
    
    
      <dc:subject>installations</dc:subject>
    
    
      <dc:subject>lecture</dc:subject>
    
    
      <dc:subject>media</dc:subject>
    
    
      <dc:subject>science</dc:subject>
    
    
      <dc:subject>shape-changing</dc:subject>
    
    
      <dc:subject>students</dc:subject>
    
    <dc:date>2012-01-25T16:05:00Z</dc:date>
    <dc:type>Event</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/events/world-premiere-order">
    <title>World Premiere Order</title>
    <link>http://www.v2.nl/events/world-premiere-order</link>
    <description>Everyone who’s anyone in Rotterdam will be walking down the V2_ red carpet for the premiere of Selfcontrolfreak's interactive feature film "Order." His first full-length work follows the hugely successful online, interactive Selfcontrolfreak shorts. </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>
</em></p>
<p>Since 2003 <a title="Olivier Otten" class="internal-link" href="../archive/people/olivier-otten">Olivier Otten</a> (WdkA/Sandberg Institute), aka Selfcontrolfreak researches the possibilities of interactive video. His short movies on <a class="external-link" href="http://www.selfcontrolfreak.com/">selfcontrolfreak.com</a> are full of surprises and immensely popular.</p>
<p><em>Order</em> is his first full length movie. It was realized in cooperation with several artists and designers from Rotterdam. The viewer plays an active role, and is responsible for the development of the story.</p>
<p>Selfcontrolfreak’s daily life is structured according to a regulated system of operations as he continues to wait, caught between love and abandonment. His sense of security starts to diminish as outside interference increasingly takes over...</p>
<p>The world première is followed by a Q&amp;A with the director and participating artists, about the (im)possibilities of interaction in film.</p>
<p>After the premiere <em>Order</em> will be released online in five episodes at <a class="external-link" href="http://selfcontrolfreak.com/order">http://selfcontrolfreak.com/order</a> starting with the first episode on January 30, 00:00 CET.</p>
<p><strong>Order</strong></p>
<p>Written and directed by <strong>Olivier Otten</strong></p>
<p>Concept developed in cooperation with <strong>Daphne Heemskerk</strong></p>
<p>Director of photography: <strong>Dave Vriens</strong></p>
<p>Editor: <strong>Olivier Otten</strong></p>
<p>Programming: <strong>Reinier Feijen</strong>,&nbsp;<strong>Pascal de Man</strong></p>
<p>Music composer: <strong>Robert Kroos</strong></p>
<p>&nbsp;</p>
<p><iframe src="http://player.v2.nl/embedded/330/start/0/thumb/93.76/" height="376" width="640"></iframe></p>
<p>Duration 50 minutes</p>
<p>Language Dutch / English subtitles</p>
<p>Free entrance&nbsp;</p>
<p>&nbsp;</p>
<p><em><img class="image-inline" src="../files/logos/logo-fonds-bkvb/image_thumb" alt="Logo Fonds BKVB" /><br /></em></p>
<p class="discreet"><em>Order</em> is produced&nbsp;with the support of the Netherlands&nbsp;Foundation for visual art, design,&nbsp;and architecture.</p>
<p class="discreet">Selfcontrolfreak shorts: <a class="external-link" href="http://selfcontrolfreak.com">selfcontrolfreak.com</a></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>Film</dc:subject>
    
    
      <dc:subject>Interactive</dc:subject>
    
    
      <dc:subject>Premiere</dc:subject>
    
    
      <dc:subject>Rotterdam</dc:subject>
    
    <dc:date>2011-12-23T10:05:00Z</dc:date>
    <dc:type>Event</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/events/smart-talk-the-real-world">
    <title>Smart Talk: The Real World</title>
    <link>http://www.v2.nl/events/smart-talk-the-real-world</link>
    <description>V2_ curator Michel van Dartel will sit down with Bas Heijne, eteam, Sander Veenhof and Jos de Mul to talk about augmented reality. Their chat is part of De Unie in Debat’s Smart Talk discussion and debate series, taking place at the Rotterdamse Schouwburg during the International Film Festival Rotterdam. </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>In this debate, we’ll look at the fusion of film and reality. Bas Heijne will talk about IFFR’s Signals: For Real program, which focuses on augmented reality – the addition of an audiovisual layer on top of the real world. We’ll talk about reality as a projection surface, the interaction between virtual and physical space, and the “scripting” of real situations. How do these new cinematic art forms influence our perception of reality? And what are the social implications of supplementing physical space with extra virtual information? Featuring artist duo eteam, media artist and V2_ regular <a title="Sander Veenhof" class="internal-link" href="../archive/people/sander-veenhof">Sander Veenhof</a>, <a title="Michel van Dartel" class="internal-link" href="../archive/people/michel-van-dartel">Michel van Dartel</a> and cyberphilosopher Jos de Mul (TBC).</p>
<p><em><a class="external-link" href="http://www.deunie.nu/agenda/20120129_TheRealWorld.php">
Smart Talk</a></em> is a series of discussions and debates organized by <a class="external-link" href="http://www.deunie.nu/">De Unie in Debat</a>.&nbsp;The events are designed for film lovers seeking in-depth consideration and analysis of the medium. Events take place nightly from Friday, January 27, through Thursday, February 2, on location in the Kleine Zaal at the Rotterdamse Schouwburg.&nbsp;</p>
<p><strong>Admission: Free; reservation not required</strong></p>
<p><strong><br /></strong></p>
<h3>Signals: For Real</h3>
<p>The IFFR <em><a class="external-link" href="http://www.filmfestivalrotterdam.com/nl/iffr-2012/programma-2012/signals/signals-for-real/">Signals: For Real</a></em> program features a selection of Augmented Reality projects including works by <a title="Aram Bartholl" class="internal-link" href="../archive/people/aram-bartholl">Aram Bartholl</a>, <a title="Aram Bartholl" class="internal-link" href="../archive/people/aram-bartholl">Sander Veenhof</a> and <a title="Wouter Huis" class="internal-link" href="../archive/people/wouter-huis">Wouter Huis</a>.</p>
<p>&nbsp;</p>
<p class="p1">&nbsp;</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>IFFR</dc:subject>
    
    
      <dc:subject>Rotterdam</dc:subject>
    
    <dc:date>2012-01-23T14:25:00Z</dc:date>
    <dc:type>Event</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/events/the-politics-of-the-impure-reading-group">
    <title>The Politics of the Impure Reading Group</title>
    <link>http://www.v2.nl/events/the-politics-of-the-impure-reading-group</link>
    <description>Get smart: Join the free The Politics of the Impure reading group at SMART project space in Amsterdam. Over the course of four meetings a small group will discuss the various themes from the book in a discussion format led by editor and author Arjen Mulder. Free to join, complimentary refreshments, and participants receive a 5 EUR discount on the book. Places limited, reserve early.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em><a title="The Politics of the Impure" class="internal-link" href="../publishing/the-politics-of-the-impure">The Politics of the Impure</a></em> is a book investigating the urge for the pure, and advocating a much deeper need for the impure. Instead of looking backward to reinstate a new organicism or back-to-nature movement, <em>The Politics of the Impure</em> traces a forward progression to a point where all modernist values reverse, where technology becomes an agent for the impure and the imperfect. Technology, long an agent for homogeneity and purity, is now turning into one for heterogeneity and global contingency. Modernist belief was informed by the vision of technology as a tool of reduction, purifying nature from a state of randomness into one of cleansed controllability and perfection. It was not just the art of modernism that was all about purity and the search for abstraction, the same logic and politics of purity were also at work in rationalized agriculture, refined food, urban planning, population control, and the experience of the Other, both as the goal and the legitimization of the means to reach that goal. This goal had amazing, world changing consequences – but also with devastating effects for the environment, climate, cultural diversity, biopolitics, and city and country life.&nbsp;</p>
<p>This rich and complex volume will be explored in the convivial atmosphere of a reading group. The reading group will be led by <a title="Arjen Mulder" class="internal-link" href="../archive/people/arjen-mulder">Arjen Mulder</a>, author of one of the essays in the book and editor at V2_ Publishing. Join us for free refreshments and animated discussion of the book in four meetings in Amsterdam, at SMART Project Space. Joining the Reading Group is free but a reservation is required. The reading group members will also enjoy a 5 EUR discount on the purchase price of the book.&nbsp;</p>
<p>&nbsp;</p>
<h3>Reservations</h3>
<p>Reserve your place in the reading group (admission: free) and order your book with 5 EUR discount by emailing <a href="mailto:reservations@v2.nl"><span class="s1">reservations[at]v2.nl</span></a>&nbsp;</p>
<p>Places are limited so book early!&nbsp;</p>
<p>Location:&nbsp;<a class="external-link" href="http://www.smartprojectspace.net/">SMART Project Space</a>: Arie Biemondstraat 105-113, Amsterdam, +31(0)20 457 59 51&nbsp;</p>
<p><span class="Apple-style-span">Download the&nbsp;</span><a title="Introduction The Politics of the Impure" class="internal-link" href="../archive/articles/introduction-the-politics-of-the-impure">Introduction&nbsp;</a><em><a title="Introduction The Politics of the Impure" class="internal-link" href="../archive/articles/introduction-the-politics-of-the-impure">The Politics of the Impure</a></em><span class="Apple-style-span">&nbsp;(PDF)&nbsp;</span></p>
<p><span class="Apple-style-span"><br /></span></p>
<p><span class="Apple-style-span"><strong>Dates and topics</strong></span></p>
<p class="p1"><strong>Thursday Dec. 15, 2011,&nbsp;</strong><strong>19:00 - 21:00</strong><strong>:</strong>&nbsp;Topic: Overview of book, <em>The Aesthetics of Brutality</em>&nbsp;by <a title="Arjen Mulder" class="internal-link" href="../archive/people/arjen-mulder">Arjen Mulder</a> and <em>The Ambiguity of Fanaticism</em>&nbsp;by <a title="Alberto Toscano" class="internal-link" href="../archive/people/alberto-toscano">Alberto Toscano</a>;&nbsp;</p>
<p class="p1"><strong>Tuesday Jan. 24, 2012,&nbsp;</strong><strong>19:00 - 21:00</strong><strong>:</strong>&nbsp;Topic: <em>Stop Consuming Democrac</em>y by <a title="Raj Patel" class="internal-link" href="../archive/people/raj-patel">Raj Patel</a> and <em>The Demographics of Democracy</em> by <a title="Gunnar Heinsohn" class="internal-link" href="../archive/people/gunnar-heinsohn">Gunnar Heinsohn</a>;&nbsp;</p>
<p class="p1"><strong>Tuesday Feb. 21, 2012,&nbsp;</strong><strong>19:00 - 21:00</strong><strong>:</strong> Topic: <em>The Symbiosis between Experiment and Techniques</em> by <a title="Isabelle Stengers" class="internal-link" href="../archive/people/isabelle-stengers">Isabelle Stengers</a> and <em>The Future is Nothing but Ways Out</em> by <a title="Bruce Sterling" class="internal-link" href="../archive/people/bruce-sterling">Bruce Sterling</a>;&nbsp;</p>
<p class="p1"><strong>March 2012 (date TBC):</strong>&nbsp;Topic: Artist's works in the book and <em>The Matter of Ornament</em> by <a title="Lars Spuybroek" class="internal-link" href="../archive/people/lars-spuybroek">Lars Spuybroek</a>&nbsp;</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>amsterdam</dc:subject>
    
    
      <dc:subject>book</dc:subject>
    
    
      <dc:subject>discussion</dc:subject>
    
    
      <dc:subject>reading group</dc:subject>
    
    <dc:date>2011-11-08T10:40:00Z</dc:date>
    <dc:type>Event</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/lab/blog/protei-presentation-at-marin">
    <title>Protei Presentation at MARIN</title>
    <link>http://www.v2.nl/lab/blog/protei-presentation-at-marin</link>
    <description>On Friday January 20th Piem Wirtz and Alvaro Takiuti presented Protei at the Natural Propulsion Seminar of the Dutch Maritime Research Institute (MARIN).</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>In 2011 a prototype of Protei was developed at V2_lab. Protei <span id="parent-fieldname-description" class="kssattr-atfieldname-description kssattr-templateId-widgets/textarea kssattr-macro-textarea-field-view">aims to be a fleet of sailing drones, developed primarily to collect oil spills. The vessels </span>semi-autonomously sail upwind. The prototype uses an innovative hull design and is currently being developed further.</p>
<p>Piem Wirtz presented Protei together with naval architect Alvaro Takiuti at the Maritime Research Institute Netherlands in Wageningen on a day about natural propulsion. The day was concluded with a guided tour to the MARIN facilities and the student sailing contest which was held the same day as the seminar.</p>
<p><span class="h5">MARIN has for eighty years been involved in optimizing hull forms
 to reduce resistance and fuel consumption. There is an emphasis on reducing emissions 
and the impact on the environment. According to MARIN a radical change in propulsion 
sources could (well, should) be considered as alternative to engine driven ships. This is natural propulsion, and Protei is an interesting example of that – as it can sail semi-autonomously upwind.<br /></span></p>
<p>&nbsp;</p>
<div class="presentation111360">&nbsp;</div>
<span class="h5"></span>
<p><span class="h5">More at: <a class="external-link" href="http://www.marin.nl/web/Events/Natural-Propulsion-Seminar.htm">www.marin.nl/web/Events/Natural-Propulsion-Seminar.htm</a><br /></span></p>
<p><br /><span class="h5"></span></p>
<p><span class="h5"><br /></span></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Arie Altena</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>natural propulsion</dc:subject>
    
    
      <dc:subject>presentation</dc:subject>
    
    
      <dc:subject>protei</dc:subject>
    
    <dc:date>2012-01-19T12:30:00Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/events/museum-night-2012">
    <title>Sissel Tolaas at Rotterdam Museum Night</title>
    <link>http://www.v2.nl/events/museum-night-2012</link>
    <description>This year’s Rotterdam museum night takes taste as its theme. Taste begins with smell, so V2_ has invited scent specialist Sissel Tolaas to exhibit her aromatic artworks. Follow your nose to V2_ – we’ll be open late into the night.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p class="p1">MARCH 10: 20:00 - 02:00</p>
<p class="p1">When we sample food or drink, we do it with our noses first. Smell provides an introduction to a flavor and makes tasting an experience that’s as complex as it is intimate. For this year’s museum night, V2_ has invited scent specialist <a title="Sissel Tolaas" class="internal-link" href="../archive/people/sissel-tolaas">Sissel Tolaas</a> to exhibit aromatic artworks that confront us with the role scent plays in taste. Tolaas, founder of the <span class="s1"><em>RE_searchLab</em></span>&nbsp;at International Flavors &amp; Fragrances<em> </em>in Berlin, has developed aromas for companies including the fashion brand Comme des Garçons and the carmaker Daimler Chrysler.&nbsp;</p>
<p class="p1">Her art projects consistently confront us with scent’s social significance. Her work <em>The Smell of FEAR</em>, previously exhibited at V2_ as part of <a title="Test_Lab: Multi_modal" class="internal-link" href="test_lab-multi_modal">Test_Lab: <em>Multi_modal</em></a>, treated visitors to several varieties of sweat from frightened humans. Adidas recently asked Tolaas to develop a fragrance for shoes that would the “infect” the wearer’s clothing. Rumor has it that David Beckham provided his scent for the project. Tolaas is currently working on a project that explores why, though the smell of cheese is chemically strongly linked to that of sweaty feet, we like one and not the other. For this project, she’s made cheese using human bacteria. So on museum night at V2_ , don’t be shocked if you’re offered a cheese cube that tastes like British football and induces a vague longing for a Spice Girl.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>Rotterdam</dc:subject>
    
    
      <dc:subject>installation</dc:subject>
    
    
      <dc:subject>museum night</dc:subject>
    
    
      <dc:subject>smell</dc:subject>
    
    <dc:date>2012-01-16T13:50:00Z</dc:date>
    <dc:type>Event</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/field-notes-from-a-mine-documentary">
    <title>Field Notes From A Mine</title>
    <link>http://www.v2.nl/archive/works/field-notes-from-a-mine-documentary</link>
    <description>Field Notes From A Mine is a cut-up film of an abstract documentary on different routes and areas of North African nomads, a collaboration between Tom Tlalim and Martijn van Boven with input of V2_Lab.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p class="p1"><em>Field Notes From A Mine</em>&nbsp;is a cut-up film of an abstract 
documentary on different routes and areas of North African nomads, The 
project is a collaboration between&nbsp;<a title="Tom Tlalim" class="internal-link" href="../people/tom-tlalim">Tom Tlalim</a>&nbsp;and&nbsp;<a title="Martijn van Boven" class="internal-link" href="../people/martijn-van-boven">Martijn van Boven</a>.</p>
<p class="p1">How to make a documentary about data?&nbsp;The process behind this film was inspired by developments in the field of data-mining. In this emerging field, meaning and patterns are harvested from vast collections of data. Technology in this field is used to find meaning, or narrative context in otherwise unintelligible lists of numbers. Meaning is being “mined” from the raw data. But how does it look or sound? The starting point of <em>Field Notes From A Mine</em> is that technology and its products are unavoidable in our culture, and has now become an operational space.</p>
<p class="p1">During the making of this film&nbsp; software was created which renders image and sound from virtual walks through data. While observing the output materials, a critical distance and look for narratives within it is taken. The footage was intensely observed and mined for traces of a refrain, of memory, patterns, residues, blueprints or echoes. These output materials were treated as documentary footage or as if they were field notes taken in the dark during an excursion into a world which has no image or sound.</p>
<p class="p1"><em>Field Notes From a Mine</em>&nbsp;is a documentary about a data environment. The film is computer-generated and has no concrete material, except for the data set which is organized as a map. The data is a list of cities, villages, oasis's and unnamed places in North Africa, and the paths between them. These paths were used as pilgrimage routes between 1300 and 1900 C.E.*.&nbsp;This data set was chosen for its evenly-distributed spatial quality, like a network or a grid.&nbsp;This map worked as a placeholder for the audiovisual material of the film, and for geo-referenced data which was collected and used to produce these materials. The data includes national borders, records of geographical and weather conditions, pictures, color schemes, and ethnomusicological analyses of regional music.</p>
<p>The twenty minutes long timeline of the film follows a single route across this map. The route starts from a place without a name in south Sudan, and moves through the continent all the way to Marrakech. As the film advances, the points at which a border is crossed become important catalysts. During the twenty minutes of the film, 6900 kilometers are travelled and ten national entities are crossed. Each crossing is the start of a new part in the film. This temporal construction illustrates the artificial presence of borders within the continuum of the continent, while it also strengthens in the broadest sense, the opposition between a discrete and a continuous approach with relation to space. These are also embodied in the relation between digital and analog technologies used. This is why it was important for Van Boven en Tlalim not only to record an immersive reality of spatial transformation and movement, but to also engage and spend time with the static gaze of the border, in its rational demarkation of the space being covered. The border is therefore not merely seen as an obstacle, but as a parallel world where a parallel life and development takes place.</p>
<div>
<p><strong><em>Field Notes From A Mine</em> will premiere at the IFFR 2012 as part of the Tiger Award program (short films), for which the film has been nominated.&nbsp;</strong><a class="external-link" href="http://www.filmfestivalrotterdam.com/">www.filmfestivalrotterdam.com</a></p>
<p>World wide distribution goes through <a title="Netherlands Media Art Institute" class="internal-link" href="../../organizations/netherlands-media-art-institute">NIMk</a>, Amsterdam.</p>
<p>The project specific <a title="Tools for Field Notes From A Mine" class="internal-link" href="../../../lab/projects/field-notes-from-a-mine/tools">sotware tools</a> for data exploration that are used in&nbsp;<em>Field Notes From A Mine</em>&nbsp;were developed by&nbsp;<a title="Artm Baguinski/Артём Багинский" class="internal-link" href="../../people/artm-baguinski">Artm Baguinsky</a>&nbsp;from V2_Lab.<br />&nbsp;</p>
</div>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2012</dc:subject>
    
    
      <dc:subject>borders</dc:subject>
    
    
      <dc:subject>cinema</dc:subject>
    
    
      <dc:subject>digital film</dc:subject>
    
    
      <dc:subject>documentary</dc:subject>
    
    
      <dc:subject>generative art</dc:subject>
    
    
      <dc:subject>space</dc:subject>
    
    <dc:date>2012-01-11T10:30:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/organization/working-at-v2/nieuwe-stageplaatsen-deaf-en-communicatie">
    <title>Nieuwe Stageplaatsen DEAF 2012</title>
    <link>http://www.v2.nl/organization/working-at-v2/nieuwe-stageplaatsen-deaf-en-communicatie</link>
    <description>V2_ en DEAF hebben per direct stageplaatsen beschikbaar voor studenten communicatie, vrijetijdsmanagement of gerelateerde studies. Beheersing van het Nederlands is een voorwaarde, dus vandaar eens een Nederlands "item". </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<h2></h2>
<h2>DEAF2012 - Dutch Electronic Art Festival - heeft van december 2011 tot mei 2012 een stageplek beschikbaar voor een student journalistiek- marketing- communicatie-vrijetijdsmanagement</h2>
<p class="p1">De stagiair zal de communicatiemedewerker van DEAF2012 assisteren bij het uitvoeren van de dagelijkse werkzaamheden voorafgaande en tijdens het festival. De stagiair zal onderdeel uitmaken van het team dat verantwoordelijk is voor de organisatie en uitvoering van het festival.</p>
<p class="p2"><strong>Over de organisatie</strong></p>
<p class="p1">DEAF is voortgekomen uit V2_, een interdisciplinair centrum voor kunst en mediatechnologie in Rotterdam. Het is verzelfstandigd en verbreed tot een platform voor eCultuur. DEAF is enerzijds een interdisciplinair festival en internationaal platform voor kunstenaars, wetenschappers, vormgevers, architecten, studenten van velerlei achtergrond, makers en ontwikkelaars, en een festival voor een breed publiek (via de grote thematische expositie, het performanceprogramma en projecten in de buitenruimte) dat actuele maatschappelijk urgente thema's centraal stelt in de context van onze technologische cultuur.&nbsp;</p>
<p class="p2"><strong>Waaruit bestaan de werkzaamheden?</strong></p>
<p class="p1">In overleg met de opleiding, stagiair en/of stagebegeleiding zal een concreet stageplan worden opgesteld.</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Beheer van het PR-gedeelte van de DEAF2012-website, content genereren en plaatsen.</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Mede opzetten van een social media-campagne en het onderhouden van de accounts.</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Plannen en organiseren van publiciteit rond specifieke promotionele events<br />voorafgaande en tijdens het festival.</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Opstellen en begeleiden van drukwerk als flyers, informatiemateriaal en posters.&nbsp;</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Opstellen en versturen van persberichten, voorafgaande en tijdens het festival</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Het informeren en ontvangen van bezoekers en publiek bij presentaties/persconferenties.</p>
<p class="p1">-<span class="Apple-tab-span">	</span>Tijdens het festival maak je onderdeel uit van de webredactie [16–20 mei 2012]</p>
<p class="p1"><strong>Wij zoeken …</strong></p>
<p class="p1">… een universitair of Hbo-student&nbsp; bij voorkeur met een journalistieke/media/marketing/communicatie en/of vrijetijdsmanagement-gerelateerde studie met affiniteit voor kunst en cultuur, die voor een langere periode (bij voorkeur zes maanden, vier dagen per week) mee wil draaien in onze organisatie.&nbsp;<br />Iemand die praktisch, creatief, analytisch en sociaal ingesteld is, goed kan schrijven, plannen en organiseren, zelfstandig en in teamverband kan werken, verantwoordelijkheid neemt voor de werkzaamheden, graag wil leren en stressbestendig is. Bij voorkeur woonachtig in Rotterdam of omgeving. &nbsp;Beheersing van Engels en Nederlands is een vereiste.</p>
<p class="p1"><strong>Wij bieden …</strong></p>
<p class="p1">… een stageplaats, een stagevergoeding, werkplek inclusief computer, begeleiding en ervaring in de kunst- en cultuursector en de organisatie van een festival.&nbsp;</p>
<p class="p1">Neem voor meer informatie contact op met:</p>
<p class="p2"><a title="Barbara de Reede" class="internal-link" href="../../archive/people/barbara-de-reede">Barbara de Reede</a></p>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<h2><span class="Apple-style-span">&nbsp;</span></h2>
<h2>V2_Publishing heeft per direct een stageplek beschikbaar voor een student communicatie</h2>
<p class="p2">De stagiair zal onder begeleiding van de communicatiemedewerker werken aan het aanscherpen en implementeren van het marketingcommunicatieplan voor V2_Publishing.</p>
<p class="p2"><strong>Over V2_Publishing</strong></p>
<p class="p2">V2_, opgericht in 1981, is een kunstinstelling die activiteiten organiseert op het snijvlak van kunst, technologie en samenleving. Naast de productie en presentatie van kunstprojecten geeft V2_ regelmatig boeken uit over onderzoeksthema’s. Het karakter van de boeken is vaak interdisciplinair, ze kunnen gaan over onderwerpen als architectuur, technologie, kunst, mediatheorie of interessante combinaties daarvan. De distributie is in handen van NAi Uitgevers.</p>
<p class="p2"><strong>Werkzaamheden</strong></p>
<p class="p2">In overleg met de opleiding, stagiair en/of stagebegeleiding zal een concreet stageplan worden opgesteld.</p>
<p class="p2">-<span class="Apple-tab-span">	</span>Verschillende bestaande ideeën over de manier waarop de boeken van V2_ meer aandacht kunnen krijgen, dienen door de stagiair te worden samengevoegd tot een consistent marketingcommunicatieplan;</p>
<p class="p1">-<span class="Apple-tab-span">	</span>De stagiair zal een begin maken met de uitvoering van dit plan en het ontwikkelen van de gekozen middelen.</p>
<p class="p2"><strong>Wij zoeken …</strong></p>
<p class="p2">… een student communicatie of andere gerelateerde studie met interesse in kunst en cultuur, die voor een langere periode (bij voorkeur zes maanden, vier dagen per week) mee wil draaien in onze organisatie. Beheersing van Engels en Nederlands is een vereiste.&nbsp;</p>
<p class="p2"><strong>Wij bieden …</strong></p>
<p class="p2">… een stageplaats, stagevergoeding, werkplek inclusief computer, begeleiding en ervaring in de kunst- en cultuursector. &nbsp;</p>
<p class="p2">Neem voor meer informatie contact op met:</p>
<p class="p2"><a title="Joris van Ballegooijen" class="internal-link" href="../../archive/people/joris-van-ballegooijen">Joris van Ballegooijen</a></p>
<p class="p2">&nbsp;</p>
<h2><br /></h2>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    <dc:date>2011-10-14T13:00:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/works/spasm-for-live">
    <title>SPASM for Live</title>
    <link>http://www.v2.nl/archive/works/spasm-for-live</link>
    <description>An integrated Spatial Audio solution for Ableton Live, developed by Sebastian Frisch and V2_Lab.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><em>SPASM for Live</em> integrates spatial audio into a popular audio software.</p>
<p>In the latest version, which used Kinect tracking, the program can distinguish user movement and sound placement by color. In the first case, the listener's position and orientation can be controlled (<em>user tracking</em>); in the second case, three sounds can be manipulated according to its position (<em>audio effects</em>).</p>
<p>The listener uses (ideally) headphones, to be always in the <em>sweet spot</em>. These headphones have an iPhone integrated which allows to track the user's orientation, while Kinect detects his position in space.</p>
<p> <em>SPASM</em> which stands for Spatial Audio Sound Mixer was started by V2_Lab in 2008. Now, in <em>SPASM for Live</em> computing and audio were separated. The first is done in MaxForLive, and controls the audio part in Ableton Live. The whole software package will be downloadable in the near future.</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Sofia Bustorff</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>Art&amp;D</dc:subject>
    
    
      <dc:subject>V2_Lab</dc:subject>
    
    
      <dc:subject>audio</dc:subject>
    
    
      <dc:subject>software</dc:subject>
    
    
      <dc:subject>spatialization</dc:subject>
    
    
      <dc:subject>tracking</dc:subject>
    
    <dc:date>2011-12-21T16:00:00Z</dc:date>
    <dc:type>Work</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/lab/blog/performative-wearables">
    <title>Performative Wearables</title>
    <link>http://www.v2.nl/lab/blog/performative-wearables</link>
    <description>Since wearable technology pieces are often designed to be interactive, and in most cases are presented to an audience in some sort of way, we thought it was interesting to do a thought experiment: can every ‘wearable’ be considered a performative work, and can this approach help to design and create more meaningful projects? </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>When <a title="Valérie Lamontagne" class="internal-link" href="../../archive/people/valerie-lamontagne">Valerie Lamontagne</a> was 'researcher-in-residence' at V2_Lab, we dedicated two editions of the <a title="E-Textile Workspace" class="internal-link" href="../projects/e-textile-workspace">eTextile Workspace</a> to the topic of '<em>Performativity</em>'. We had intense discussions, and these notes try to give an overview of what has been said and thought on February 10 and March 10, 2011.&nbsp;To better follow this discussion, we will define the relevant keywords first, as we understand them. In between the text, we put statements and questions for the reader. We don’t have the answers; we just want to share our thoughts with the world and tickle your brain.&nbsp;</p>
<h2>Wearables</h2>
<p>What is a ‘wearable’? We define it as 'something designed to fit the body and to stay there when you are not actively holding it' (as opposed to ‘portables’). The BODY is an essential component, a structure to hold it up, and to make a wearable ‘work’.&nbsp;</p>
<p class="callout"><span class="Apple-style-span">Statement: Wearables are intended to DO something.&nbsp;</span></p>
<p><span class="Apple-style-span">This provokes the very important question: does it work?? And if not, did it fail as a wearable? (“do” can be both input and output. Input is things like energy harvesting, CO2 sensing, solar panels. Output relates to sound, light, visual change).&nbsp;</span>Remark on the side, to test the definition: Is a piece of cloth still considered wearable technology if you put hundreds of LED’s on it, without including the battery? How is this different from a garment studded with Swarovski crystals?</p>
<h2>Performance and performativity</h2>
<p>In this context, performance is defined as an action or process of accomplishing a task, which sorts an effect to a human perceiver. How does performance relate to interaction and participation? KEYWORD: experience. Important: for who is the experience?</p>
<h3>Performative wearables</h3>
<p>Performative wearables are pieces of clothing that are amplifying the body, adding a question of scale or adding layers of mediation.</p>
<p class="callout"><span class="Apple-style-span">Statement: If it is not mainstream, it is called a wearable.</span></p>
<p>A wearable is performative if some sort of transition/transformation is taking place, during a live demonstration.&nbsp;The notion of ‘live demonstration’ leaves us with another issue: wearables often have multiple lives. Real time (live) demonstration is documented by video registration and professional photography, and end up being displayed in several media. &nbsp;Some wearables are famous as icons; most people only get to know them through visual documentation. The audience never experiences the pieces up close. Many wearables look great on pictures, but do not live up to the expectations in real life.&nbsp;</p>
<p><em>Question:</em> <em>can a wearable piece still have performative quality if it is represented on video or paper?</em></p>
<p>People like to see ‘how it works’. If you demo a work live, it can add to the appreciation to show the raw technology behind: “where’s the battery”? It might as well shatter the dream, but it contributes to the notion of something being ‘real’, another important criterion in considering performativity in wearable technology.</p>
<p>Nevertheless, considering the popularity even from visual documentation only, wearables have an appealing factor. Will eventual performativity come across to an audience from documentation only? If documentation is your end game, the concept should be very strong or it should simply look very good. This is a totally different exercise compared to showing an interactive/ participatory/ performative artwork.&nbsp;</p>
<h2>Defining stages</h2>
<p>Our definition of performance implies a ‘stage’ and an ‘audience’. We were trying to categorize wearables by different stages. Each stage dictates or prescribes specific properties the wearable must have. Thus different stages could bring different wearables.</p>
<ol><li>Participatory (live demo, experience)</li><li>Prom dress (special events)</li><li>Red carpet (show off by celebrities)</li><li>Catwalk (fashion show, not intended to wear everyday)</li><li>Live entertainment (on stage, from distance)</li><li>Demo (in progress, plugged in)</li><li>Gallery (plugged in, don’t touch)</li><li>Film (documentary, special effect. Can be fake)</li></ol>
<p>This list is ordered by ‘reality check’. Stage 1 needs to be fully operational and retard-proof to be successful, where as stage 8 can be completely fake or virtual. Again, crucial is the notion “does it work?” or “is it real”?</p>
<p><span class="Apple-style-span"><em>Observation:&nbsp;we do not wear wearables everyday. Why? Are wearables for special events? Are they simply a statement piece?</em></span>&nbsp;</p>
<h2>Performative techniques</h2>
<p>The whole point of considering performativity and wearables as an interesting combination is because we are looking for the effect it generates.</p>
<p>Therefor we did a second categorization attempt, this time focused on techniques. How do different techniques make you perform differently, when implemented in a garment or costume?</p>
<ul><li>Illuminated (turns you into a 2D display screen)</li><li>Shape shifting (makes you freeze)</li><li>Gesture based (interaction becomes an act)</li><li>Networked (adds a virtual stage)</li></ul>
<div><span class="Apple-style-span"><br /></span></div>
<h3>Illuminated: Why wear lights?&nbsp;</h3>
<p>Two reasons: Look at me! (Show off) and See me! (Functional: Don’t run me over).&nbsp;</p>
<p>On a conceptual level, illumination does not have much to offer. Truth be told, LED’s or similar are popular because it is a stable platform (nature of the technology). However: if you ask fashion designers, with little or no knowledge of the technical constraints, to include technology in their designs, they will mostly come up with “light” or “movement”. So there is some natural attraction to it.</p>
<p><em>Question: does wearing light influence the behavior of the wearer/performer?</em></p>
<p>'Barreleyes' (Dattah + Evelyn Lebis) positions the dancers in a humble position, they are only the carrier of the light source.</p>
<p><em>Question:</em> <em>can you ‘wear’ light as such?&nbsp;</em></p>
<p>For example the <a class="external-link" href="http://www.youtube.com/watch?v=sbjOMualLVs">Chunky Moves performers</a> do not wear LED’s, but the light is following the body with projection mapping. Thus becoming the clothing in itself. This is balancing on the borders, stretching the definition of wearable technology. It is somewhere in between second and third skin. Check also the youtube video on<a class="external-link" href="http://www.youtube.com/watch?v=na7FU-VTWN8"> face projection mapping</a>.</p>
<p class="callout">Statement: if something is acting as a kind of skin, it is considered a wearable.&nbsp;</p>
<p>Or in other words: is the definition of a ‘wearable’ related to the distance between technology and the body?</p>
<h3><span class="Apple-style-span">Shape shifting: The wearable IS the performer.</span></h3>
<p>In most cases it will make you freeze, because you don’t want to disturb the fragile technology or you don’t want to withdraw the attention from the garment. The wearer becomes a live mannequin doll. Gliding scale: Who is the performer? Wearable versus wearer...</p>
<p class="callout">Statement: People want to touch.</p>
<p>People expect garments to be able to withstand a certain level of touch. They are used to clothing, so they should be able to feel it, explore it, without being anxious to ruin it. Live up to the expectations!! If you need a sign “Don’t Touch Me”, your wearable has a bad interface design. There often is a mismatch between what an audience expects and what (fragile) technology can handle.</p>
<p><em>Interesting to consider: what does “touch me” in a demonstration setting mean?&nbsp;&nbsp;</em></p>
<p class="callout">Statement: Most wearables are ugly.&nbsp;</p>
<p>If they are meant to do something, then it is about the effect. The effect should be meaningful and subtle. If the wearable is badly designed, it distracts attention. Don’t design for the sake of using lights or any other technology, but do something meaningful with it.<span class="Apple-style-span">&nbsp;</span></p>
<h2><span class="Apple-style-span">Conclusion</span></h2>
<p>Performance and wearables are highly related, yet very difficult to define or to categorize. The main thing we would like to conclude from this discussion is that artists and designers can use performativity as a starting point for creating meaningful concepts. Tracing back from the audience to the stage to the technique to the garment itself. What story would you like to get across? Who is your target group? In what context will it be presented and what do you need to make that happen?&nbsp;</p>
<p>We believe it can be a powerful tool to start thinking from the perspective of ‘performativity’ rather then to be technology driven.&nbsp;</p>
<h2>Participants</h2>
<ul><li><a title="Anja Hertenberger" class="internal-link" href="../../archive/people/anja-hertenberger">Anja Hertenberger</a></li><li>Jacki Dodemontova</li><li><a title="Melissa Coleman" class="internal-link" href="../../archive/people/melissa-coleman">Melissa Coleman</a></li><li><a title="Ricardo O'Nascimento" class="internal-link" href="../../archive/people/ricardo-nascimento">Ricardo O'Nascimento</a></li><li>Lyndsey Housden</li><li><a title="Simon de Bakker" class="internal-link" href="../../archive/people/simon-de-bakker">Simon de Bakker</a></li><li><a title="Piem Wirtz" class="internal-link" href="../../archive/people/piem-wirtz">Piem Wirtz</a></li><li>Varun Vachhar</li><li>Kate Armstrong</li><li><a title="Leonie Urff" class="internal-link" href="../../archive/people/leonie-urff">Leonie Urff</a></li><li><a title="Nicky Assmann" class="internal-link" href="../../archive/people/nicky-assmann">Nicky Assmann</a></li><li><a title="Valérie Lamontagne" class="internal-link" href="../../archive/people/valerie-lamontagne">Valerie Lamontagne</a></li></ul>
<div>&nbsp;</div>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Piem Wirtz</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>e-textile workspace</dc:subject>
    
    <dc:date>2011-12-06T13:42:37Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/publishing/the-sympathy-of-things">
    <title>The Sympathy of Things</title>
    <link>http://www.v2.nl/publishing/the-sympathy-of-things</link>
    <description>"The Sympathy of Things: Ruskin and the Ecology of Design," the new publication by Lars Spuybroek is now available in V2_'s webshop.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p class="normaal"><span class="subtekst">
<table class="invisible">
<tbody>
<tr>
<td><strong>Author:</strong> <a title="Lars Spuybroek" class="internal-link" href="../archive/people/lars-spuybroek">Lars Spuybroek</a><br /><strong>Issued:</strong> 2011<br /><strong>Type:</strong>&nbsp;Paperback, illustrated, full color &nbsp;&nbsp;<br /><strong>Pages:</strong> 400<br /><strong>Language: </strong>English<br /><br /></td>
<td><strong>Dimensions:</strong> 16 x 23 cm<br /><strong>ISBN:</strong> 978-90-5662-827-7<br /><strong>Price:</strong> € 29.50<br /><strong>Design:</strong> <a title="Joke Brouwer" class="internal-link" href="../archive/people/joke-brouwer">Joke Brouwer</a><br /><br /><br /></td>
</tr>
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<td>&nbsp;</td>
<td><strong><a class="external-link" href="http://store.v2.nl/index.php?page=shop.product_details&flypage=shop.flypage&product_id=32&category_id=3&manufacturer_id=1&option=com_virtuemart&Itemid=27"><img class="image-inline" src="../files/2011/other/chart-button/image_thumb" alt="chart button" /></a></strong></td>
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<p class="normaal"><strong><br /></strong></p>
<p class="normaal">"We have to find our way back to beauty," writes Lars Spuybroek
in the introduction to <em>The Sympathy of
Things</em>. In this book Spuybroek argues that we must "undo" the twentieth
century – the age in which the sublime turned from an art category into a
technical reality. This leads him to the aesthetical insights of the
nineteenth-century English art critic John Ruskin, from which he distils
pointers for our time.</p>
<p class="normaal">In <em>The Sympathy of
Things</em>, the old romantic notion of sympathy, a core concept in Ruskin’s
aesthetics, is re-evaluated as the driving force of the aesthetic experience.
For Ruskin, beauty always comprises variation, imperfection and fragility,
three concepts that wholly disappeared from our mindsets during the twentieth
century.</p>
<p class="normaal">Spuybroek addresses the five central dual themes of Ruskin in
turn: the Gothic and work, ornament and matter, sympathy and abstraction, the
picturesque and time, ecology and design. He wrests each of these themes from
the Victorian era and compares them with the related ideas of later
aestheticians and philosophers like William James and Bruno Latour.</p>
<p class="normaal">Lars Spuybroek is Professor of Architectural Design at the Georgia
Institute of Technology in Atlanta. He is the author of <em>NOX: Machining Architecture </em>(2004), <em><a title="The Architecture of Continuity" class="internal-link" href="the-architecture-of-continuity">The Architecture of Continuity</a></em> (2008),<em> Research &amp; Design: The Architecture of Variation</em> (2009) and<em> Research &amp; Design: Textile Tectonics</em>
(2011).</p>
<p class="p1"><strong>Watch the stream of the presentation by Lars Spuybroek on&nbsp;<em>The Sympathy of Things</em> at the Architectural Association, London. Date: 29.11.2011&nbsp;<a class="external-link" href="http://www.aaschool.ac.uk/VIDEO/lecture.php?ID=1635">http://www.aaschool.ac.uk</a></strong>&nbsp;</p>
<p class="normaal">&nbsp;</p>


<p style="text-align: right;"><em>"We are living through a change in paradigm, in the age of the flexible machine, where the concepts of matter, spirituality and design are under re-negotiation and we need such fearless thought to jolt complacency. If Spuybroek, like Ruskin, does not shake your design and aesthetic concepts, you haven’t understood him."</em></p>
<p style="text-align: right;">Charles Jencks on <em>The Sympathy of Things</em></p>
<p style="text-align: right;"><em>
</em></p>
<p style="text-align: right;" class="p1"><em>"The Sympathy of Things is a stirring call to action; an amazing reconstruction of the ideas of the Victorian sage <br />John Ruskin; and, above all, a visionary look at the inner life of things. Lars Spuybroek makes the case that aesthetics is first philosophy, and proposes a radical new aesthetics for the digital age."</em><br /><br />Steven Shaviro on <em>The Sympathy of Things</em></p>
<em>
</em>
<p>&nbsp;</p>
<p class="discreet"><em>The Sympathy of Things</em> has been made possible with the aid of <a class="external-link" href="http://www.architectuurfonds.nl/english">The Netherlands Architecture Fund</a>.&nbsp;</p>
<p class="discreet">&nbsp;</p>
<h3>Contents</h3>
<p><strong>Preface</strong></p>
<p><strong>The Digital Nature of
Gothic</strong></p>
<p><em>&nbsp; &nbsp;&nbsp; Ruskin: The Nature of Gothic</em></p>
<p><em>&nbsp; &nbsp;&nbsp; Craft and Code</em></p>
<p><em>&nbsp; &nbsp;&nbsp; I believe in Things</em></p>
<p><strong>The Matter of Ornament</strong></p>
<p><em>&nbsp; &nbsp;&nbsp; Ruskin: The Wall Veil and Earth Veil</em></p>
<p><em>&nbsp; &nbsp;&nbsp; An Abstract Materialism</em></p>
<p><em>&nbsp; &nbsp;&nbsp; Tesselation Ornament and Ribbon Ornament</em></p>
<p><em>&nbsp; &nbsp;&nbsp; Some Hints on Pattern-designing</em></p>
<p><strong>Abstraction and Sympathy</strong></p>
<p><em>&nbsp; &nbsp;&nbsp; The Mosaic of Experience</em></p>
<p><em>&nbsp; &nbsp;&nbsp; The Fabric of Sympathy</em></p>
<p><em>&nbsp; &nbsp;&nbsp; Lipps’ Sympathy, Worringer’s Empathy</em></p>
<p><em>&nbsp; &nbsp;&nbsp; The Veil is the Anti-Eidos</em></p>
<p><strong>The Radical Picturesque</strong></p>
<p><em>&nbsp; &nbsp;&nbsp; Forms and Forces</em></p>
<p><em>&nbsp; &nbsp;&nbsp; Ruskin: The Parasitical Sublime</em></p>
<p><em>&nbsp; &nbsp;&nbsp; Sublime Things</em></p>
<p><em>&nbsp; &nbsp;&nbsp; The Technological Wild</em></p>
<p><strong>The Ecology of Design</strong></p>
<p><em>&nbsp; &nbsp;&nbsp; Ruskin: Beauty is the End</em></p>
<p><em>&nbsp; &nbsp;&nbsp; A Veil of Strange Intermediate Being</em></p>

<p>&nbsp;</p>
<p>

</p>
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    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2011</dc:subject>
    
    
      <dc:subject>V2_publishing</dc:subject>
    
    
      <dc:subject>architecture</dc:subject>
    
    
      <dc:subject>book</dc:subject>
    
    
      <dc:subject>webshop book</dc:subject>
    
    <dc:date>2011-06-21T12:30:00Z</dc:date>
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  <item rdf:about="http://www.v2.nl/lab/blog/protei-wins-3rd-prize-of-vida-13.0">
    <title>Protei Wins 3rd Prize in VIDA 13.2 Competition</title>
    <link>http://www.v2.nl/lab/blog/protei-wins-3rd-prize-of-vida-13.0</link>
    <description>Protei has won third place in the Vida 13.2 Art &amp; Artificial Life International Competition. The project, represented by Cesar Harada will receive €8,000 and will be part of an exhibition in Madrid.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p>V2_ is delighted to announce Protei’s victory. Harada’s international team worked on the oil-spill-cleaning sailing drones at V2_ in Rotterdam last summer. <a title="Protei" class="internal-link" href="../../archive/works/protei">Protei</a> was shown to the public in an <a title="Protei Exhibition" class="internal-link" href="../../events/protei-exhibition">exhibition</a> as part of Festival Wereld van Witte de With.</p>
<p class="p2">The Spanish-South American telecom company Fundación Telefónica has held the international <a class="external-link" href="http://www.fundacion.telefonica.com/en/arteytecnologia/certamen_vida/que_es_vida.htm">Vida competition</a> since 1999. Until 2011, it focused exclusively on artificial life art projects, but the organization has decided to open the competition to work of a more interdisciplinary nature in light of the dynamism and broadening of the field.</p>
<p><em>“The hybrid forms of the artistic
proposals recently submitted to VIDA, and the transformation of the discipline
of Artificial life itself, have prompted us to consider new issues, such as the
rising importance of simulation in both social life and the life sciences. VIDA
has been broadening its reach by remaining interested in A-life inspired
projects and also expanding: VIDA seeks artistic projects engaged with any
dynamic living process that has been affected by simulation.”</em></p>
<p>The jury on Protei:</p>
<p class="p1"><em>"The objective of Protei is the global, distributed, and interdisciplinary development and production of a series of self-governing ships equipped with a structure that acts in environmental disasters, especially in the case of oil spills. Launched after the Deepwater Horizon disaster, the Protei team seeks to spread these mechanisms in all the Earth’s seas, as a way of raising awareness and establishing a global alliance that promotes their regeneration and the removal of polluting materials and human waste."</em></p>
<p class="p1"><em>"This project illustrates the global concern about impending environmental disasters caused by humans, showing the confluence of science, design, art, environmental activism, and an open code ethic that believes that an interdisciplinary alliance is the way to improve our environment."</em></p>
<p class="p1">Source:&nbsp;<a class="external-link" href="http://www.fundacion.telefonica.com/en/prensa/noticias/noticia/arteytecnologia/24_10_2011_esp_1886">http://www.fundacion.telefonica.com</a></p>
<p><em><br /></em></p>
<p>

</p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>award</dc:subject>
    
    
      <dc:subject>international</dc:subject>
    
    
      <dc:subject>project</dc:subject>
    
    <dc:date>2011-10-28T08:25:00Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/lab/blog/dick-raaymakers-wins-art-technology-award-2011">
    <title>Dick Raaymakers wins Art+Technology Award 2011</title>
    <link>http://www.v2.nl/lab/blog/dick-raaymakers-wins-art-technology-award-2011</link>
    <description>Composer and theatre maker Dick Raaymakers is to receive the Witteveen+Bos Art+Technology Award 2011 for his entire oeuvre. The award ceremony will take place in the Bergkerk Church in Deventer on November 10, 2011 and will be celebrated with a Raaymakers exhibition which will run until December 4, 2011.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p class="p1">The Witteveen+Bos Art+Technology Award is now in its tenth year, and the independent jury has chosen to mark this occasion by awarding the prize to Dick Raaymakers. ‘We would like to take this opportunity to honour a very remarkable artist who is no longer a promising young man, but whose work continues to be promising,’ the jury stated in their report. ‘The great thing about Dick Raaymakers is that he always retained his pioneering spirit and did not seem to know any bounds. Music, visual arts, theatre, poetry – he incorporated them all into one all-encompassing art form. He was a master of all arts, yet he never lost his own uniquely individual touch. Raaymakers’ work possesses a certain sprezzatura. He is the rare artist who influences even laymen.’</p>
<p class="p1">Source:&nbsp;<a class="external-link" href="http://www.witteveenbos.com/en/news/bericht/50297-dick-raaijmakers-wins-arttechnology-award-2011/newspage/">http://www.witteveenbos.com</a></p>
]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    <dc:date>2011-10-26T08:10:00Z</dc:date>
    <dc:type>News Item</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/publishing/from-image-to-interaction">
    <title>From Image to Interaction</title>
    <link>http://www.v2.nl/publishing/from-image-to-interaction</link>
    <description>In "From Image to Interaction," Arjen Mulder traces evolutionary lines in the fine art of the past five hundred years that have led directly to the interactive art of today.</description>
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<p class="normaal"><span class="subtekst">
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<td><strong>Author:</strong> <a title="Arjen Mulder" class="internal-link" href="../archive/people/arjen-mulder">Arjen Mulder</a><br /><strong>Issued:</strong> 2010<br /><strong>Type:</strong> Paperback, b/w &nbsp; <br /><strong>Pages:</strong> 260<br /><br /></td>
<td><strong>Dimensions:</strong> 20 x 14 cm<br /><strong>ISBN:</strong> 978-90-5662-819-2<br /><strong>Price:</strong> € 19.50<br /><strong>Design:</strong> <a title="Joke Brouwer" class="internal-link" href="../archive/people/joke-brouwer">Joke Brouwer</a><br /><br /></td>
</tr>
<tr>
<td>&nbsp;</td>
<td><a class="external-link" href="http://store.v2.nl/index.php?page=shop.product_details&flypage=shop.flypage&product_id=30&category_id=3&manufacturer_id=1&option=com_virtuemart&Itemid=27"><strong><img class="image-inline" src="../files/2011/other/chart-button/image_thumb" alt="chart button" /></strong></a></td>
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<p><span class="Apple-style-span">
</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>In this book Arjen Mulder&nbsp;<span class="Apple-style-span">investigates the origins of modern art from Leonardo da Vinci and Michelangelo to Kandinsky, Mondrian and Paul Klee, whom he regards not only as great artists but above all as great media theorists. In the process, he discovers how the models these illustrious predecessors built are still actively being used in the fields of contemporary art known as electronic art, video art, machine art, digital art, media art, and even “the art formerly known as media art.” Step by step, Mulder develops a surprising perspective on the genealogy of art from 1910 to 2010 and the role and value of visual culture and design in the present. He analyzes the feelings and experiences evoked by painting, photography, digital media and the interactive arts in a previously unseen manner. In compact, clear style, he works out a theory of art not as an expression of the worldview of its time but as a discoverer and researcher of it.</span></p>
<p>Arjen Mulder’s previous books include the acclaimed <em>Understanding Media Theory: Language, Image, Sound, Behavior</em> (2004), used at numerous colleges and universities, as well as essay collections in Dutch such as <em>Het fotografisch genoegen</em>&nbsp;("Photographic Pleasure," 2000) and <em>De vrouw voor wie Cesare Pavese zelfmoord pleegde</em> ("The Woman Cesare Pavese Committed Suicide for," 2005), which critics have praised for its originality. He teaches media theory at the Utrecht Graduate School of Visual Art and Design (MaHKU) in Utrecht, the Netherlands.</p>
<div>&nbsp;</div>
<div><a title="Introduction From Image to Interaction" class="internal-link" href="../archive/articles/introduction-from-image-to-interaction">Introduction </a><em><a title="Introduction From Image to Interaction" class="internal-link" href="../archive/articles/introduction-from-image-to-interaction">From Image to Interaction</a></em>&nbsp;(PDF) by Arjen Mulder.</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<iframe src="http://player.v2.nl/embedded/179/start/0/thumb/200/" height="376" width="640"></iframe>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>2010</dc:subject>
    
    
      <dc:subject>V2_ Publishing</dc:subject>
    
    
      <dc:subject>art history</dc:subject>
    
    
      <dc:subject>book</dc:subject>
    
    
      <dc:subject>media art</dc:subject>
    
    
      <dc:subject>webshop book</dc:subject>
    
    <dc:date>2010-12-13T15:10:00Z</dc:date>
    <dc:type>Page</dc:type>
  </item>


  <item rdf:about="http://www.v2.nl/archive/articles/the-age-of-instability">
    <title>The Age of Instability</title>
    <link>http://www.v2.nl/archive/articles/the-age-of-instability</link>
    <description>Short essay by Arjen Mulder - To understand today’s world, one must understand what instability is, and what its consequences are, socially, politically and economically but also mentally.
</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
<p><span class="Apple-style-span"><span class="Apple-style-span">
</span></span></p>
<p><strong>To understand today’s world, one must understand what instability is, and what its consequences are, socially, politically and economically but also mentally. Interdisciplinary collaboration between art and research generates an ecology of knowledge domains in which instability can be made productive.</strong></p>
<p>All art decays – some of it over millennia, some within milliseconds. Unstable media are those whose signal lasts at most for a few seconds, rather than centuries, like sculptures, or years, like videotapes. In 1982, when V2_ was founded in Den Bosch, the Netherlands, people thought of unstable media as microphones, radios, live concerts, performances, computers – anything with electronics inside. Since then, practically every medium and every human activity has been linked to and made part of digital networks, and more and more media have thus become unstable, with all the attending consequences. We continue to be surprised by this in the course of conducting our research. The stable foundation has shifted and in some cases even fallen away, not only in art but also in politics, economics, agriculture, the sciences, history, climate, the credit system, and so on. When you work with technology, you become technological, and when you connect yourself to a digital network, you become a network. You lose stability, but if you maintain speed, you keep your shape and value. Unstable machines, images, sounds, installations and theories yield amazement and wealth. Globalization is at once the greatest and the most problematic blessing of our time. The truism that we live in a media society means that everything has become a medium, and highly unstable.&nbsp;</p>
<p><em>V2_ is an organization and platform for electronic art research, development, reflection, presentation and production which brings together knowledge and networks. It offers space for experimentation, reflection and research and the opportunity to realize artistic productions. V2_ is a center for knowledge in its field, and it connects other knowledge centers through its activities. The resulting exchange and dialogue creates added value, which is expressed in the productions and research carried out at V2_.</em></p>
<p>&nbsp;</p>
<h3>Shaping new realities</h3>
<p>In other words, V2_ stages public presentations and workshops, symposiums and debates; creates works with artists; organizes exhibitions, festivals and artist residencies; publishes books; and presents projects and technological research, and it’s all held together by the theory and practice of instability. What is this practice? Unstable systems maintain coherence and developmental potential through interaction between their component elements and their own interaction with their surroundings – in our case, the network society, the globalized world, and science, which has now even taken away stability from our very genetic foundations. V2_ creates art and then tests it for its developmental possibilities. Without this artistic side, V2_ would never move beyond generating opinions and what-ifs. Art is autonomous enough to engage in interaction with any social development at an equal intellectual level with scholars and technologists. Interdisciplinarity takes time, but when it occurs, the results are always interesting. One understands things better and becomes conscious of what to pay more attention to henceforth. V2_ is a reflective way of looking at the world, but it is also a place where software and hardware get made, and where you hear people talking about the things they’ve done and thought of and the things they want to do. The point is always “agency,” to put it in contemporary terms.</p>
<p><span class="Apple-style-span">V2_ sees art not only as a means of representation but as a means of analyzing, questioning and shaping the new realities that media and technology bring with them. Interactivity and participation are important here: we don’t want passive consumers but critical producers who take an active part in shaping the world around them, and in shaping themselves.</span></p>
<p>Note the words “and in shaping<em> </em>themselves”: interacting with V2_ is not a commitment-free activity. When the existing world is made extraordinary – sometimes incomprehensible, sometimes all too transparent – you are able to see where you can intervene, change, forge or facilitate a new connection, together with others, and what will happen then ...</p>
<p><em>The results of the interdisciplinary “encounters” we organize are often surprising, sometimes confusing, but always productive. V2_ functions as a </em>connecting<em> </em>machine <em>within a diverse local, national and international network of people and institutions.</em></p>
<p><em><br /></em></p>
<img class="image-right captioned" src="resolveuid/1d3e5b417b05ea5fbeda0f766cb17c1f/image_preview" alt="Perceptual Arena" />
<h3>The coherence of unstable networks</h3>
<p>Matter rules! When you connect two or three mutually exclusive ideas through a series of artists’ projects, the brain cells start to fire. Connecting is also a neurological process. Are solutions to world problems found at V2_ and turned into lucrative businesses? When they are found, they are always multiple: there is a choice of which way to go. V2_ says it doesn’t want passive consumers. There is always room for agency, but you have to organize it yourself, and in the process, other domains always open up where change is possible, where you can work, where the strangest things happen – and who knows, maybe in ten years the most efficient solution will be pulled from somewhere out of the heap. So at V2_, it’s not just one art that’s practiced but always several simultaneously, and a scholar or philosopher is always part of things, so as to expand the palette. The theorists explain the world, and the artists show where it can be brought to life – non-organic life, in a process of self-organization, but one requiring a push. Emergence, synergy, the creative industry – it’s been called all kinds of things, this value that’s generated by a working interdisciplinarity. One plus one equals at least two, and sometimes more. We seek not to simplify or reduce complexity but to use it to arrive at new ideas, build new systems, write new software, organize spirited audience confrontations. You must stay on guard, lest you find yourself stuck in one school of thought, leading inexorably to a fellowship or professorship. There are always plenty of currents: what kind of pattern will appear? Our society is no longer hierarchically arranged but instead develops in network form: everyone links to everyone and everything, and this is how unstable systems maintain their coherence, their changing shape.</p>
<p><span class="Apple-style-span">Internationally, the Netherlands is admired for its diversity of disciplines representing electronic culture. Mediamatic is known for design; STEIM for electronic music; Waag Society for education and its sociocultural orientation; Submarine for its documentaries, games and films; the Netherlands Media Art Institute for video art; De Balie for its social and political activities; and V2_ for art, technology and scholarship.</span></p>
<p>This compartmentalization also has its disadvantages. Specialization leads to precision, and to careful, well-founded projects, but the scope is limited, the island shrinks and expands, and no one is sure of his or her existence, so you have to be well organized. Professionalization means constantly watching to see if anything changes, if anything is self-organizing. Virtuality is not some cyber-nonsense but the developmental potential of the non-organic world: it’s what sets information in motion and gives rise to meaning, if you’re watching closely. V2_ concentrates on its research work, on theory formation, the production of artworks and presentations, publishing books, and the archiving problems of unstable media – to keep ourselves alert.</p>
<p>&nbsp;</p>
<h3>Agency and interactive art<br /></h3>
<p><span class="Apple-style-span">The emphatic positioning of V2_'s activities within art signifies that we do not wish to place ourselves in the niche usually indicated by the term “media art” but see our activities as part of the development of modern art.</span></p>
<img class="image-right captioned" src="resolveuid/73a7ebf7cd602293d05a4fb17abf5cba/image_preview" alt="Gravicells" />
<p>And what is modern art? It is art that no longer wishes to form a closed whole at which the viewer can gaze as a consumer or collector; it is open, that is, part of a network or willing to form one with the viewer, who therefore becomes, or can become, a participant in the work, even its cocreator. Feel free to touch the art: what’s more, if all you do is look, it won’t even be art. This interactive art is different from media art, a category it is often lumped into. Media art is art that responds to the images that reach us through “the media,” i.e., television and advertising, photography and film, video and websites, games, cell phones, and all the other visual media. These images are recast, dismantled, recombined, simplified and exceeded, and the result is media art. What makes it art is the distance from familiar images that is created, for this makes reflection possible. It allows you to analyze those images in place of following them blindly, but you can also value them aesthetically once you are no longer their victim: media art is inevitably beautiful. You can’t always say that about the “modern art” V2_ identifies with. Interactive art, or more generally network art, does not look at images but uses them as an interface. The aesthetic moment lies elsewhere: in interaction and in the imagination activated by that interaction. How is it activated? The more abstract and immaterial the media used, the more physical our experience of them will be. The initial feeling provoked by a new electronic medium is always: the sound has lost its body, the image has lost its body – I have lost my body! But things quickly turn out to be otherwise: an interface is a field of action, and you act there, but the electronic world behind it also acts on you, generating feelings, experiences that are the aesthetic form of as yet inexpressible insights. The human body is a promoter of knowledge which, when connected to a series of different machines, or else the same one for a long time, allows us to attain a plateau of knowledge a level higher than the one we had previously thought in, a meta-vision, a peak experience anchored in the body. Every world problem and every phenomenon on earth can be understood if you manage to tune in to the right wavelength. This is what interactivity does: we understand each other through changing each other, and we understand the other through allowing it to change us. It is not only the image that is transformed, as in media art: this time, the viewer, too, metamorphoses and discovers that he or she is able to help determine the image, albeit within the boundaries art prescribes. Those boundaries do not so much restrict as intensify. Network art, or art as network, is a strange kind of art: you cannot predict in advance what it will do, whether it will activate its viewers or remain a foreign object. And what do the visitors, the participants, do with it? V2_ tests this art at public presentations, and endlessly continues to tinker with and reprogram it. There is no such thing as a finished piece of interactive art; it appears that you can generate unstable experiences only through unstable technological installations. There is nothing slick about this art.</p>
<h3>
<p>&nbsp;</p>
V2_ as transdisciplinary connection machine</h3>
<h3></h3>
<p><span class="Apple-style-span">The audience we reach is relatively young (eighty percent are between twenty and thirty) and in general highly educated. They are creators, developers, scholars, students, designers, architects and artists from various disciplines and fields of knowledge. This audience is often actively involved and interested in the themes addressed in V2_’s research and presentations.</span></p>
<p>Are you part of the target group? Isn’t it time you were? There is a building in Rotterdam where people come together in order to understand the times we live in and then think of and test ways of acting in those times. What new possibilities do they present? “Artists are the antennae of the race,” Marshall McLuhan said, but at V2_ there are no visionaries, gurus or moral philosophers, just people paying close attention and thinking and working hard. What sparks your imagination? Where do you see something developing with an unknown outcome? V2_ is about self-organization, finding your own path. You always take something away from the presentations; something always lifts you up. You can’t predict what it will be; at least, things often turn out very different from what you envisioned when you decided to go to a given presentation. It’s all about reflecting on technology by learning to value it; otherwise you wouldn’t be able to use it to do anything surprising. Is this an educational program? Definitely. Nature was nice; technology is interesting. You can do remarkable things with it; technology arouses feelings that never existed before. The aesthetics of interactivity inquires into the nature and quality of the connection forged between the artwork and the audience, how that interaction affects you, and how you can use the technology. Every experimentally minded circle discovers V2_ at some point. Hence the idea of a <em>connection machine</em>: you keep meeting people through V2_. On its website, too. The website will usually be your first object of study when you go looking for V2_. The archive will probably be the second. Also watch for announcements.</p>
<p><span class="Apple-style-span">V2_ stands for innovation in art and culture through inter- and transdisciplinary collaboration, and knowledge exchange with other fields. At the same time, V2_ sees art as an essential tool for investigating wider social and scientific issues.</span></p>
<p>&nbsp;</p>
<p>Written by Arjen Mulder, November 2009. The italicized quotes come from V2_’s 2007 strategic agenda and 2009–10 policy plan.</p>
<div><span class="Apple-style-span"><br /></span></div>
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]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Joris van Ballegooijen</dc:creator>
    <dc:rights>This information is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.</dc:rights>
    
      <dc:subject>V2_</dc:subject>
    
    
      <dc:subject>aRt&amp;D</dc:subject>
    
    
      <dc:subject>article</dc:subject>
    
    
      <dc:subject>communication</dc:subject>
    
    
      <dc:subject>electronic art</dc:subject>
    
    
      <dc:subject>essay</dc:subject>
    
    
      <dc:subject>instability</dc:subject>
    
    
      <dc:subject>interdisciplinary</dc:subject>
    
    
      <dc:subject>media art</dc:subject>
    
    
      <dc:subject>media theory</dc:subject>
    
    
      <dc:subject>networks</dc:subject>
    
    
      <dc:subject>society</dc:subject>
    
    
      <dc:subject>unstable media</dc:subject>
    
    <dc:date>2010-02-09T16:45:00Z</dc:date>
    <dc:type>Page</dc:type>
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