Lab

V2_Lab is a place for artistic research and development (aRt&D). V2_Lab develops generic technical solutions that are relevant to the fields of art and culture. The results are published and made available under open-source licenses whenever possible. In V2_ projects, artists, technicians and scientists work together to develop technology for specific artworks. Additionally, V2_Lab offers technical and productional support to artists working with new technologies. An artist-in-residence program is one means of achieving this. 

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Why wearable technology inspires us Posted by Piem Wirtz — Feb 04, 2010 13:04

Why wearable technology inspires us

Third E-Textile Workspace, January 21 2010, focused on the question of why we make wearables.

Game/Jan in Rotterdamse Schouwburg Posted by Joris van Ballegooijen — Feb 09, 2010 14:17

Game/Jan in Rotterdamse Schouwburg

Theaterstuk "Game/Jan, een Coldcase" 12 en 13 februari 2010 in de Rotterdamse Schouwburg.

What's Inside a Laptop? Posted by Joris van Ballegooijen — Feb 09, 2010 14:18

What's Inside a Laptop?

From February until April 2010, Brussels-based artist Herman Asselberghs will work in residence at the V2_Lab to develop a new video work under the working title "Inside out: Exhibiting the laptop."

V2_ Official Partner Open_Sailing Posted by Joris van Ballegooijen — Feb 09, 2010 14:17

V2_ Official Partner Open_Sailing

V2_ is now an official partner of Open_Sailing, the team building the International-Ocean-Station prototype.

Test_Lab Intimate Interfaces: a photo report Posted by Ivana Hilj — Jan 14, 2010 10:50

Test_Lab Intimate Interfaces: a photo report

Focused on technology-mediated bodily intimacy, a particularly crowded Test_Lab edition showcased and put 'to the test' a number of recent artistic ventures into the realm of tangible interfaces. Here, some photo impressions of the event.

How to Present Wearables to an Audience Posted by Piem Wirtz — Jan 06, 2010 15:21

How to Present Wearables to an Audience

Second E-Textile Workspace, November 26 2009, focused on the complexity of presenting wearables in sensible way to a broad audience.

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