Projects

V2_Lab works together in projects with individual artists as well as partners in academia and industry. Projects are the result of internal research, co-productions, residencies or third-party assignments.

Julie Legault

Julie Legault

Julie Legault (CA) is an interdisciplinary designer exploring the futures of accessories.

Heart Beats

Heart Beats

"Heart Beats" (2011) by Julie Legault is a wristwatch where time changes according to the wearer's ...

Leonie Urff

Leonie Urff

Leonie Urff (NL) is a mixed media artist.

Anja Hertenberger

Anja Hertenberger

Anja Hertenberger (DE) is an artist who researches identity in relation to media, surveillance, ...

Meg Grant

Meg Grant

Meg Grant (NL) is a maker and an aspiring mad inventor.

Wearable Urban Routine

Wearable Urban Routine

"Wearable Urban Routine" (2011) by Xiaowen Zhu is a two-week walk performance with a wearable ...

Xiaowen Zhu / 朱晓闻

Xiaowen Zhu / 朱晓闻

Xiaowen Zhu (CN) is a video artist.

Moving Mapping

Moving Mapping

"Moving Mapping" (2011) is a work by Jelle Valk and Olav Huizer (from the WERC collective) on the ...

Jelle Valk

Jelle Valk

Jelle Valk (NL) is a young designer with a background in typography, graffiti and graphic design.

Olav Huizer

Olav Huizer

Olav Huizer (NL) is a young designer exploring new crossovers between graphic design and new media.

Testing Protei 005.6 on the water

Testing Protei 005.6 on the water

On Saturday July 23rd and almost six weeks before the unveiling of Protei +006 during the World ...

Protei Exhibition

Protei Exhibition
Sep 09, 2011

This summer, V2_ hosted an international team of designers and engineers on the development of ...

Protei Press Conference

Protei Press Conference
Sep 02, 2011

V2_ and the Protei team invite you to come to the press preview and presentation of Protei, an ...

Love Hate Punch

Love Hate Punch

Stefan Gross and Stella Boess are the inventors of the Love Hate Punch, a punching bag that reacts with sound and light to impacts. In 2010, they asked V2_Lab to redesign the hardware and software so that the punching bag could respond to the blows ...

Pseudomorphs

Pseudomorphs

Pseudomorphs are tech-couture pieces which are transforming into fluid displays. During her artist in residency, Anouk Wipprecht's aim is to create illusions around the body.

Action Plant

Action Plant

Action Plant explores a speculative proposal to empower threatened species of plants with the ability to flee from their aggressors.

Sentient City Survival Kit

Sentient City Survival Kit

The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments.

ObserverObject

ObserverObject

Joachim Rotteveel explores how Augmented Reality technologies can create new opportunities for making self-portraits.

Intimacy

Intimacy

Artist Daan Roosegaarde expands his artistic and innovative horizon to fashion in collaboration with V2_ Lab and fashion designers Maartje Dijkstra & Anouk Wipprecht.

V2_ Online Strategy

V2_ Online Strategy

Presentation regarding V2_ online strategy for 2010-2011.

CLOSER

CLOSER

The goal of the CLOSER project is to bring audiovisual archives in a more direct relationship with the audience, using innovative interaction techniques like Augmented Reality.

Tele_Trust

Tele_Trust

This project by Dutch artist duo Karen Lancel and Hermen Maat in collaboration with V2_Lab, explores the emotional and social tension between disclosure and invisibility, and between privacy and trust, in our changing social eco-system.

Beta Textiles

Beta Textiles

Beta Textiles is the notion that textiles do not only consist of their material shape, but are also ...

Is Wearable Tech Just Bad Fashion?

Is Wearable Tech Just Bad Fashion?

Wearable Technology is often criticized to be merely 'bad fashion'. Being on the verge of art, ...

Performative Wearables

Performative Wearables

Since wearable technology pieces are often designed to be interactive, and in most cases are ...

Exercise in Immersion 4

Exercise in Immersion 4

Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs ...

Public try-out of Exercise in Immersion 4 during DEAF07

Public try-out of Exercise in Immersion 4 during DEAF07

The developers of V2_Lab continued working on the installation during the first public try-out of ...

Better Than Reality

Better Than Reality

The Better Than Reality project

SPASM

SPASM

In Spatial Audio, Boris Debackere researched spatial sound in general and its application within ...

Through the Looking Glass

Through the Looking Glass

Jonas Hielscher’s research focused on the visual aspects of augmented reality. Two demos were ...

GATC/life

GATC/life

GATC/life is a virtual reality project inspired by the human genome. The work was realized at the ...

Cave

Cave

Cave v.h. Erasmus MC – GATC / life van Sonia Cillari

Nybble-Engine-Toolz

Nybble-Engine-Toolz

A nybble is the unit of half a byte, or four bits, which is the basis of every digital conversion. As the numeric equivalent of binary code, it exemplifies the internal logic of software that transforms codes and protocols on a server into various ...

BIBAP

BIBAP

Body in Bits and Pieces (BIBAP) is an online application that entices visitors to the BIBAP website to interact in an exciting virtual environment. User interaction causes a “dance story" to unfold for the visitor through short video fragments.

Spitzenkörper

Spitzenkörper

Michiel Koelink’s Spitzenkörper project is a generative work based on fungus growth.

Parkfield Interventional Earthquake Fieldwork

Parkfield Interventional Earthquake Fieldwork

The Parkfield Interventional EQ Fieldwork (PIEQF) by artist D.V. Rogers was a geologically interactive, kinetic earthwork that was temporarily installed in the remote township of Parkfield, Central California. This machine controlled earthwork ran ...

Soft(n)

Soft(n)

"Soft[n]" is an interactive installation in a lounge-like space based on the exploration of behavior arising through visitor interaction with a group of soft, networked objects.

Watch That Sound

Watch That Sound

In 2008, the V2_Lab realized a software tool for the "Watch That Sound" (WTS) project, an initiative of music instructor Jacques van de Veerdonk.

The World Ensemble

The World Ensemble

The World Ensemble is an interactive installation with audiovisual automata. The viewer can manipulate the direction of movement of the work by moving a mouse.

D-Tower

D-Tower

"D-tower" is an art piece, commissioned by the city of Doetinchem in the Netherlands, that maps the emotions of the inhabitants of Doetinchem. "D-Tower" measures HAPPINESS, LOVE, FEAR and HATE daily using different questions.

Media Vintage

Media Vintage

With "Media Vintage", Melissa Coleman writes/sews a memorial to obsolete media. Information stored on digital carriers is vulnerable and transient. In this respect, physical things, like books, are worth more. How might textiles work as a storage ...

II

II

Can Augmented Reality be used as a medium to create musical compositions?

Versum screenshot

Versum screenshot

Screenshot of Versum, the audiovisual composition software developed by Tarik Barri.

Las Familias

Las Familias

"Las Familias - a gambling den" consists of a spatial installation with an integrated video game. The centrepiece is a small house made of wooden panels which will be used for slide projections. The projections are made of images of women holding ...

City Interactive

City Interactive

City Interactive is an announcement of the city as an art object and an investigation of it as an interactive media space. By using physical manipulation and navigation of real objects, language and intelligence, as well as historical, ...

The Bar Code Interpreter

The Bar Code Interpreter

The Bar Code Interpreter is an interface which consists of software and hardware. The software runs under Linux and is written in C. The hardware consists of a bar code scanner, a PC, a custom built interface and a relay switch box.

Floatscanner

Floatscanner

Leisure activities have become one of the major economic forces, a force that penetrates different levels in our lives. Simultaneously with leisure activities a control-economy became a force that gives direction to the way we live. As with leisure ...

SHAREWEAR

SHAREWEAR

SHAREWEAR is an investigative fashion and technology collaboration involving Di Mainstone and V2_.

Physiognomic Scrutinizer

Physiognomic Scrutinizer

V2_Lab contributed to the latest work of Marnix de Nijs. Artm Baguinski developed a tool that is used to match visitors facial features and characteristics with one of the 150 pre-selected persons in the database.

Tweet Bubble Series

Tweet Bubble Series

The Tweet Bubble Series consists of four wearable speech bubble prototypes developed in collaboration between artist Aram Bartholl and V2_Lab. All four prototypes are based on the idea that a Twitter user shows his/her latest Twitter post in the ...

Vertical Irrigation System - second variation

Vertical Irrigation System - second variation

Installation of an autonomous irrigation system can bring barren places in the city back to life, with no tending needed after installation.

Deep Limb Sensation

Deep Limb Sensation

In augmented- and virtual-reality environments one is often represented by avatars or virtual bodies/limbs. Deep Limb Sensation exploits this disconnection between our physical bodies and our bodies as we conceive them by having a person use their ...

Better Than Reality

Better Than Reality

The Better Than Reality project

SHAREWEAR

SHAREWEAR

SHAREWEAR is an investigative fashion and technology collaboration involving Di Mainstone and V2_.

Exercise in Immersion 4

Exercise in Immersion 4

Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs ...

Passepartout

Passepartout

Passepartout is a European consortium within which V2_Lab has contributed to the development of future scenarios for interactivity and the personalization of technology.

V2_Residency Lab China

V2_Residency Lab China

V2_ begins residency program at Tsinghua University's Media Art Lab in Beijing in collaboration with Parsons the New School for Design of New York.

Whisper

Whisper

For the period June-July 2002 Thecla Schiphorst (CDN) & Susan Kozel (CDN/GB) were invited to ...

Body as System

Body as System

Each device in whisper is held close to, or worn on the body. Our bodies have secrets, contain ...

Laser Measurement System Object For Max

Laser Measurement System Object For Max

Light detection and ranging (LIDAR) instruments provide a fast and accurate way to track objects in ...

v2_max.sick.lms100 - v1.0


This is the first public release of the external, all feedback is welcome.

LIDAR operating principle

LIDAR operating principle

Click on the image to see animation. Image courtesy of wikipedia user Mike1024.

Soundpiece

Soundpiece

Soundpiece is an installation that serves as an open audio stage. It's consisting of 32 small 100-watt speakers set in a grid under the metal surface of the Rotterdam square Schouwburgplein.

Tools for Field Notes From A Mine

Tools for Field Notes From A Mine

V2_ lab has been collaborating on a part of the project by Martijn van Boven and Tom Tlalim - Field ...

Stills Field Notes From A Mine


Still shots from an abstract cut-up film by Martijn van Boven and Tom Tlalim "A Small but ...

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