Op zondagmiddag 30 augustus duiken we bij V2_ tijdens een Hands-on Meetup met experts en kunstenaars in de code achter de CoronaMelder App. Wat staat er nu echt in de code? En minstens zo belangrijk: wat is niet in code te vatten, zoals ethiek en ...
Reading (as) Bodies (2020) is an installation by Tao G. Vrhovec Sambolec. It combines text, sound, custom software, modified wireless speakers & digital positioning system.
During this edition of V2_Klub there will be live performances by Pantser Fabriek & Ash//Everywhere. Media artist duo BOOMSLANG (Jeroen Rijnart & Jochem Walboomers) will create live visuals during the performances.
A presentation of the outcomes of this year’s Summer Sessions residencies.
Test_Lab: Summer Sessions 2020 presents the outcomes of this year's Summer Sessions residencies. The projects will be demonstrated live and the audience will be invited to ‘test’ the artworks hands-on.
The Summer Sessions are short-term international art and technology residencies for emerging artists and designers. A network of cultural organizations all over the world sponsors and hosts the residencies.
Dutch artist Marnix de Nijs will re-enact the work 'Telephonic Arm Wrestling' that Norman White and Doug Back originally realized in 1986 and showed at V2_ in 2011.
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Column van Ruben Jacobs, 27 april 2020
We're giving free access to research that we think is of particular relevance to the current situation.
'To Mind Is to Care', edited by Joke Brouwer & Sjoerd van Tuinen, proposes ethico-aesthetical models of care, in which science does not search for deterministic outcomes, technology does not lead to abandonment, politics does not induce ...
Nieuw uitgebrachte pdf van publicatie uit 1992 met teksten van Gustav Metzger, Dick Raaijmakers en Roy Ascott.
Martin Howse is the recipient of The Alex Adriaansens Residency 2019.
V2_ is an interdisciplinary center for art and technology in Rotterdam (the Netherlands). V2_'s activities include organizing presentations, exhibitions, workshops, research and development of artworks in its own lab; and publishing in the field of art and media technology.
